--- name: psx-horror-style description: PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: PSX horror, PS1 horror, Puppet Combo, retro horror, affine texture, crunchy lowpoly horror, VHS horror related-skills: horror-style, lowpoly-style, lighting, materials, camera-cinematography, compositing --- # PSX Horror Style Crunchy low-poly horror. Affine textures. Fog. Limited palette. Tension over fidelity. ## When to Use - PS1-era horror game looks - Puppet Combo / retro survival horror vibes - When `horror-style` needs explicit PSX constraints ## Core Tenets 1. **Low poly, high dread** — Few tris, strong shapes 2. **Texture crunch** — Low-res, nearest filtering feel 3. **Vertex / affine warping cues** — Subtle wobble optional 4. **Fog + darkness** — Hide draw distance sins 5. **Analog grit** — VHS/CRT via compositing sparingly ## Vs Related Styles | Skill | Role | |-------|------| | `horror-style` | Broad psychological horror direction | | `lowpoly-style` | General PS1/PS2 / Lethal Company | | `psx-horror-style` | Horror + PSX crunch specifically | ## Modeling - 100–800 tris for many props - Characters chunky; faces minimal - Interiors modular, repetitive, oppressive ## Materials / Textures - 64–256px textures common - Limited palette; indexed feel - Flat shading or very low smooth - Emissive screens as narrative props ## Lighting & Camera - Single practical lights; deep shadows - Low camera, narrow spaces - Fog/mist mandatory for depth - Optional handheld noise (`camera-cinematography`) ## Compositing Extras - Slight blur / chromatic aberration - Posterize / crush colors carefully - Film grain / VHS overlay subtle ## Constraints ### MUST DO - Keep poly and texture budgets intentionally low - Prioritize fog, sound-design-friendly spaces - Stage sparse narrative props ### MUST NOT DO - Modern PBR microdetail as primary look - Bright clean global illumination ## Reference Guide | Topic | Reference | Load When | |-------|-----------|----------| | Psx Horror Budgets | `references/psx-horror-budgets.md` | When needed | | Psx Horror Palette | `references/psx-horror-palette.md` | When needed |