![Blender Skills](assets/Blender.png)
# Blender Skills **94 Specialized Skills for Blender Artists.** **Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.** [![Version](https://img.shields.io/badge/version-1.3.0-blue.svg)](version.json) [![License](https://img.shields.io/badge/license-MIT-green.svg)](LICENSE) [![Skills](https://img.shields.io/badge/skills-94-orange.svg)](.claude/skills/) [![Blender MCP](https://img.shields.io/badge/Blender_MCP-integrated-blueviolet.svg)](docs/BLENDER_MCP_SETUP.md) [![Cursor](https://img.shields.io/badge/Cursor-skills-blue.svg)](https://cursor.com) [![Claude Code](https://img.shields.io/badge/Claude_Code-plugin-black.svg)](https://docs.anthropic.com/en/docs/claude-code) [![Kiro](https://img.shields.io/badge/Kiro-compatible-purple.svg)](https://kiro.dev) [![Codex](https://img.shields.io/badge/Codex-compatible-green.svg)](https://openai.com/codex) [![Website](https://img.shields.io/badge/website-blender--skills.vercel.app-orange.svg)](https://blender-skills.vercel.app/)
--- ## Quick Start > **Marketplace listing is currently under review by Anthropic.** > Install directly from GitHub in the meantime. Works with **Cursor**, **Claude Code**, **Kiro**, and **Codex** — same skill pack, Blender MCP execution. **Claude Code** ```bash git clone https://github.com/arjun988/blender-skills.git cp -r blender-skills/.claude/skills /path/to/your/project/.claude/skills/ ``` **Cursor (Windows)** ```powershell git clone https://github.com/arjun988/blender-skills.git Copy-Item -Recurse -Force "blender-skills\.claude\skills\*" ".cursor\skills\" ``` **Kiro** ```bash # Copy skill folders into your Kiro skills directory, then restart Kiro cp -r blender-skills/.claude/skills/* /path/to/kiro/skills/ ``` **Codex** ```bash # Mount or copy skills into your Codex skills path cp -r blender-skills/.claude/skills/* /path/to/codex/skills/ # or: ln -s /path/to/blender-skills/.claude/skills /path/to/codex/skills/blender-skills ``` For all installation methods and first steps, see the **[Quick Start Guide](https://blender-skills.vercel.app/getting-started/)**. **Full documentation:** [blender-skills.vercel.app](https://blender-skills.vercel.app/) --- ## Skills (94) 94 specialized skills across modeling, production, technical, pipeline, art styles, horror packs, worlds, moods, and gameplay genre direction. See **[Skills Guide](SKILLS_GUIDE.md)** for the full list, subtype coverage map, decision trees, and workflow combinations. ### Usage Patterns #### Orchestrated Execution The **blender-director** skill analyzes your request and routes automatically: ``` # Hard Surface Asset "Build a game-ready sci-fi rifle for Unreal Engine, 3k tris, realistic PBR" → blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline # Environment "Create a modular horror corridor kit — narrow, flickering fluorescent, Silent Hill feel" → blender-director → horror-style → environment-artist → lighting → export-pipeline # Character "Retopologize this creature sculpt for game animation, 15k triangle budget" → blender-director → retopology → uv-workflow → texture-workflow → rigging ``` #### Reference Image Matching Attach a photo or concept art and the agent matches it: ``` "Match this reference — industrial spaceship, analyze first then build in Blender" → blender-director → reference-image-match → Camera match → Geometry tiers → Materials → Lighting → Screenshot comparison loop ``` ### Skill Categories | Category | Skills | |----------|--------| | **Orchestration** | [blender-director](.claude/skills/blender-director/) | | **Modeling** | blender-modeler, hard-surface, prop-artist, vehicle-artist, environment-artist, vegetation-artist, character-artist, creature-artist, character-archetypes | | **Production** | sculpting, retopology, uv-workflow, materials, texture-workflow, hair-groom, cloth-sim, lookdev | | **Technical** | geometry-nodes, lighting, camera-cinematography, rendering, compositing, animation, rigging, vfx-fx, physics-sim | | **Pipeline** | procedural-modeling, scene-assembly, set-dressing, asset-optimization, lod-pipeline, collision-proxy, export-pipeline, unity-export, unreal-export, godot-export, qa-review, archviz | | **Core styles** | horror-style, psx-horror-style, lowpoly-style, anime-style, voxel-style, isometric-style, stylized-style, realistic-style | | **Extended styles** | cartoon, comic-book, manga, pixel-art, hand-painted, painterly, stop-motion-craft, chibi, noir, minimalist, vector, retro-8bit, retro-16bit, hd-2d, frutiger-aero | | **Horror packs** | cosmic-eldritch, body-horror, analog-found-footage, liminal-space, folk-horror, mascot-puppet, dream-weirdcore, indie-horror-aesthetics | | **Worlds / moods** | fantasy-worlds, sci-fi-punk-worlds, historical-worlds, apocalypse-worlds, biome-worlds, cozy-wholesome, dark-gritty, dream-surreal, neon-retrofuturism, brutalist | | **Genre direction** | action-combat, shooter, rpg, survival, stealth, puzzle-platformer, metroidvania-roguelike, soulslike, strategy-sim, racing-sports, narrative-vn, card-party-idle, open-world-sandbox | | **Eras** | visual-console-eras | Full paths and workflows: **[SKILLS_GUIDE.md](SKILLS_GUIDE.md)**. --- ## Blender MCP Every skill executes **directly in Blender** via MCP — no UI walkthroughs, no manual steps. ``` Blender (running) ← BlenderMCP addon ← Cursor / Claude Code / Kiro / Codex ``` **Setup in 4 steps:** 1. Install [uv](https://docs.astral.sh/uv/getting-started/installation/) 2. Install the [BlenderMCP addon](https://github.com/ahujasid/blender-mcp) in Blender 3. Blender sidebar `N` → **BlenderMCP** → **Connect to Claude** 4. Restart your agent — Cursor ships `.cursor/mcp.json`; Claude Code uses `.mcp.json` Full guide: **[docs/BLENDER_MCP_SETUP.md](docs/BLENDER_MCP_SETUP.md)** | Config / Path | Client | |---------------|--------| | `.cursor/mcp.json` + `.cursor/skills/` | Cursor | | `.mcp.json` + `.claude/skills/` | Claude Code | | Kiro skills dir + Blender MCP | Kiro | | Codex skills path + Blender MCP | Codex | --- ## Workflow Pipelines ### Hero Hard Surface Prop ``` blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline ``` ### Game Character ``` blender-director → character-artist → sculpting → retopology → uv-workflow → texture-workflow → rigging → animation → export-pipeline ``` ### Horror Environment ``` blender-director → horror-style → environment-artist → lighting → lowpoly-style → asset-optimization → export-pipeline ``` ### Modular Kit ``` blender-director → environment-artist → geometry-nodes → uv-workflow → texture-workflow → asset-optimization → export-pipeline ``` ### Reference Image Match ``` blender-director → reference-image-match.md → Reference Analysis → Camera match → Geometry tiers → Materials → Lighting → Screenshot compare loop → visual-match-checklist → validation-checklist ``` --- ## Philosophy Every skill in this pack: - **Thinks before acting** — Plans the full pipeline before touching Blender - **Executes via MCP** — Uses Blender MCP tools when connected, never narrates UI steps - **Matches references** — Analyzes photo first, camera-matches, screenshot-compares in a loop - **Follows production standards** — Naming conventions, polycount budgets, game-ready output - **Validates before export** — Asset optimization and checklist gate on every delivery --- ## Project Structure ``` .claude-plugin/ # Claude Code plugin manifest .claude/skills/ # 94 skills + 175+ reference files ├── blender-director/ ├── hard-surface/ ├── prop-artist/ ├── genre-shooter/ ├── sci-fi-punk-worlds/ ├── ... (89 more skills) └── references/ # Asset pipeline, naming, MCP tools, checklists .cursor/skills/ # Synced mirror for Cursor .cursor/mcp.json # Blender MCP config (Cursor) .mcp.json # Blender MCP config (Claude Code) site/ # Website (blender-skills.vercel.app) docs/ └── BLENDER_MCP_SETUP.md ``` --- ## Documentation | Doc | Purpose | |-----|---------| | [QUICKSTART.md](QUICKSTART.md) | Installation and first steps | | [SKILLS_GUIDE.md](SKILLS_GUIDE.md) | Skill index, decision trees, workflows | | [docs/BLENDER_MCP_SETUP.md](docs/BLENDER_MCP_SETUP.md) | Blender MCP connection guide | | [CONTRIBUTING.md](CONTRIBUTING.md) | How to add skills and contribute | | [CHANGELOG.md](CHANGELOG.md) | Version history | | [.claude/skills/references/](.claude/skills/references/) | Shared pipeline standards | --- ## Contributing See **[CONTRIBUTING.md](CONTRIBUTING.md)** for guidelines on adding skills, writing references, and submitting pull requests. --- ## Changelog See **[CHANGELOG.md](CHANGELOG.md)** for full version history and release notes. --- ## License MIT License — See [LICENSE](LICENSE) for details. --- ## Support - **Website:** [blender-skills.vercel.app](https://blender-skills.vercel.app/) - **Issues:** [GitHub Issues](https://github.com/arjun988/blender-skills/issues) - **Discussions:** [GitHub Discussions](https://github.com/arjun988/blender-skills/discussions) - **Repository:** [github.com/arjun988/blender-skills](https://github.com/arjun988/blender-skills) ---
**Built for Cursor, Claude Code, Kiro & Codex** | **Blender MCP** | **94 Skills** | **175+ Reference Files** Inspired by [jeffallan/claude-skills](https://github.com/Jeffallan/claude-skills)