![](https://armorpaint.org/img/git.jpg) armorpaint ============== [ArmorPaint](https://armorpaint.org) is a software for 3D PBR texture painting - check out the [manual](https://armorpaint.org/manual). *Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorpaint.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!* *Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio with clang tools](https://visualstudio.microsoft.com/downloads/) - Windows, [clang + dependencies](https://github.com/armory3d/armorpaint/blob/main/base/docs/linux_deps.md) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.* ```bash git clone https://github.com/armory3d/armorpaint cd armorpaint/paint ``` **Windows (x64)** ```bash ..\base\make # Open generated Visual Studio project at `build\ArmorPaint.sln` # Build and run ``` **Linux (x64)** ```bash ../base/make --run ``` **macOS (arm64)** ```bash ../base/make # Open generated Xcode project at `build/ArmorPaint.xcodeproj` # Build and run ``` **Android (arm64)** ```bash ../base/make --target android # Open generated Android Studio project at `build/ArmorPaint` # Build for device ``` **iOS (arm64)** ```bash ../base/make --target ios # Open generated Xcode project `build/ArmorPaint.xcodeproj` # Build for device ``` **WASM** ```bash ../base/make --target wasm --compile --embed ``` **Generating a locale file** ```bash ./base/make --js base/tools/extract_locales.js # Generates a `paint/assets/locale/.json` file ``` **Embedding data files** ```bash # Requires compiler with c23 #embed support (clang 19 or newer) ../base/make --embed ```