<html> <title>Split STL mesh</title> <body> <p>This is a simple piece of javascript (licensed under the MIT license) by <a href="http://www.thingiverse.com/arpruss/">Alexander Pruss</a> that splits an STL mesh file that contains multiple parts into those multiple parts.</p> <p>This may well fail if the mesh is defective and has points that are meant to be coincident but are merely close together.</p> <p>All the processing is done in your browser--your STL is not uploaded to any server.</p> <p><b>Warning:</b> If an object has a cavity surrounded by material on all sides, you will get one mesh for the outer surface and an inside-out mesh for the cavity. Solving this problem would require significant coding.</p> <input type="file" id="file" name="file" /> <ul id="console"> </ul> <p id="progress"> </p> <script> var TRIANGLE_SIZE = (3+3*3)*4+2; var ASCII_MODE = true; var allSplitMeshes = []; var baseFilaname = ""; var splitMeshIndex; var meshes; function getString(view, position, length) { var out = ""; for (var i=0; i<length; i++) { var b = view.getUint8(position + i); out += String.fromCharCode(b); } return out; } // For hashing during splitting, ASCII mode is used, where vectors are stored // as strings. From a binary STL, the vectors are stored as hex strings, and // from an ASCII STL, they are stored as directly extracted ASCII. function getVector(view, position) { if (ASCII_MODE) { function fixZero(a) { return a == 0x80000000 ? 0 : a; } x = fixZero(view.getUint32(position, true)); y = fixZero(view.getUint32(position+4, true)); z = fixZero(view.getUint32(position+8, true)); return x.toString(16)+":"+y.toString(16)+":"+z.toString(16); } x = view.getFloat32(position, true); y = view.getFloat32(position+4, true); z = view.getFloat32(position+8, true); return [x,y,z]; // x.toString()+","+y.toString()+","+z.toString(); //[x,y,z]; } function parseVector(vector) { if (typeof vector === "string") { var data = vector.split(":"); var buf = new ArrayBuffer(4); var view = new DataView(buf); function parse(s) { view.setUint32(0, parseInt(s,16)); return view.getFloat32(0); } return [parse(data[0]),parse(data[1]),parse(data[2])]; } else { return vector; } } function setVector(view, position, vector) { if (typeof vector === "string") { var data = vector.split(":"); view.setUint32(position, parseInt(data[0],16), true); view.setUint32(position+4, parseInt(data[1],16), true); view.setUint32(position+8, parseInt(data[2],16), true); } else { view.setFloat32(position, vector[0], true); view.setFloat32(position+4, vector[1], true); view.setFloat32(position+8, vector[2], true); } } function getVectorFromText(line, position) { var data = line.substr(position).split(/[\s,]+/); if (data.length < 3) throw 'Invalid vector'; if (ASCII_MODE) { var buf = new ArrayBuffer(4); var view = new DataView(buf); function toHex32(number) { view.setFloat32(0, parseFloat(number)); return view.getUint32(0).toString(16); } return toHex32(data[0])+":"+toHex32(data[1])+":"+toHex32(data[2]); } return [parseFloat(data[0]), parseFloat(data[1]), parseFloat(data[2])]; } function message(text) { document.getElementById('console').innerHTML += '<li>'+text+'</li>'; } function getASCIISTL(text) { var triangles = []; var triangle = []; var normal = [0,0,0]; var lines = text.split(/[\r\n]+/); message(lines.length+" lines of data"); for (var i = 0 ; i < lines.length ; i++ ) { l = lines[i].trim().toLowerCase(); if (l == 'endfacet') { if (triangle.length != 3) throw 'invalid triangle'; triangles.push([triangle[0],triangle[1],triangle[2],normal]); triangle = []; normal = [0,0,0]; } else if (l.startsWith('facet')) { if (l.length > 6) { if (l.substr(6).startsWith('normal')) normal = getVectorFromText(l, 13); } } else if (l.startsWith('vertex')) { if (l.length > 7) triangle.push(getVectorFromText(l, 7)); } } message(String(triangles.length) + " triangles"); return triangles; } function getBinarySTL(view) { var triangles = []; var numTriangles = view.getUint32(80, true); message(String(numTriangles) + " triangles"); for (var i = 0 ; i < numTriangles ; i++) { position = 84 + TRIANGLE_SIZE*i; normal = getVector(view, position); v1 = getVector(view, position+12); v2 = getVector(view, position+12*2); v3 = getVector(view, position+12*3); triangles.push( [v1,v2,v3,normal] ); } return triangles; } function meshSelection(meshes) { message(String(meshes.length)+" meshes extracted"); out = "<p>Download individual part meshes or combine them with checkmarks:<br/>"; allSplitMeshes = []; for (var i=0; i<meshes.length; i++) { allSplitMeshes.push(meshes[i].triangles); out += "<input type='checkbox' id='mesh"+i+"'/><a href='#' onclick='downloadMesh(["+i+"]);'>mesh part "+(i+1)+"</a> "+describeBounds(meshes[i].bounds)+"<br/>"; } out += "<button onclick='downloadMeshCombo();'>Download combination</button></p>"; document.getElementById('progress').innerHTML = out; } function downloadMeshCombo() { list = []; for (var i=0; i<allSplitMeshes.length; i++) { if (document.getElementById('mesh'+i).checked) list.push(i); } if (list.length == 0) return; downloadMesh(list); } function splitMesh(triangles) { meshes = []; splitMeshIndex = 0; function process() { var i = splitMeshIndex; var t0 = Date.now(); document.getElementById('progress').innerHTML = "Splitting "+(i/triangles.length*100).toFixed(1)+'% done ('+(meshes.length)+' parts found)'; for (; i<triangles.length; i++) { var t = triangles[i]; var matches = []; for (var j = 0 ; j < 3 ; j++) { for (var k = 0 ; k < meshes.length; k++) { if (matches.indexOf(k) == -1 && t[j] in meshes[k].points) { matches.push(k); } } } matches.sort((x,y)=>(x<y ? -1 : (x>y ? 1 : 0))); var m; if (matches.length == 0) { m = {points:{}, triangles:[]}; meshes.push(m); } else { m = meshes[matches[0]]; for (var j = matches.length - 1 ; j >= 1 ; j--) { mm = meshes[matches[j]]; for (var key in mm.points) { if (mm.points.hasOwnProperty(key)) m.points[key] = true; } for (var k = 0 ; k < mm.triangles.length; k++) { m.triangles.push(mm.triangles[k]); } meshes.splice(matches[j], 1); } } for (var k = 0 ; k < 3 ; k++) { m.points[t[k]] = true; } m.triangles.push(t); if (Date.now() >= t0 + 500) { setTimeout(process, 0); splitMeshIndex = i+1; return; } } for (var i = 0 ; i < meshes.length ; i++) { var bounds = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY ]; for (var key in meshes[i].points) { if (meshes[i].points.hasOwnProperty(key)) { var v = parseVector(key); for (var k=0; k<3; k++) { bounds[k] = Math.min(bounds[k], v[k]); bounds[3+k] = Math.max(bounds[3+k], v[k]); } } } meshes[i].bounds = bounds; delete meshes[i].points; } function compareByBounds(m,mm) { for (var i=0; i<6; i++) { if (m.bounds[i] < mm.bounds[i]) return -1; else if (mm.bounds[i] < m.bounds[i]) return 1; } return 0; } meshes.sort(compareByBounds); document.getElementById('progress').innerHTML = ''; document.getElementById('file').disabled = false; if (meshes.length == 1) { message("No splitting done: Only one mesh in file."); } else if (meshes.length == 0) { message("No mesh found in file."); } else { meshSelection(meshes); } meshes = []; } process(); } function downloadBlob(name,blob) { var link = document.createElement('a'); document.body.appendChild(link); link.download = name; link.href = window.URL.createObjectURL(blob); link.onclick = function(e) { setTimeout(function() { window.URL.revokeObjectURL(link.href); }, 1600); }; link.click(); try { link.remove(); } catch(err) {} try { document.body.removeChild(link); } catch(err) {} } function makeMeshByteArray(triangleLists) { var totalTriangles = 0; for (var i=0; i<triangleLists.length; i++) totalTriangles += triangleLists[i].length; var data = new ArrayBuffer(84 + totalTriangles * TRIANGLE_SIZE); var view = new DataView(data); view.setUint32(80, totalTriangles, true); var offset = 84; for (var i=0; i<triangleLists.length; i++) { var triangles = triangleLists[i]; for (var j=0; j<triangles.length; j++) { setVector(view, offset, triangles[j][3]); // normal setVector(view, offset+12, triangles[j][0]); // v1 setVector(view, offset+12*2, triangles[j][1]); // v2 setVector(view, offset+12*3, triangles[j][2]); // v3 offset += TRIANGLE_SIZE; } } return view.buffer; } function downloadMesh(list) { if (list.length == 0) return; var name = baseFilename; var toMake = []; for (var i=0; i<list.length; i++) { name += "-" + (list[i]+1); toMake.push(allSplitMeshes[list[i]]); } downloadBlob(name+".stl", new Blob([makeMeshByteArray(toMake)], {type: "application/octet-stream"})); } function describeBounds(bounds) { return "("+bounds[0].toFixed(2)+", "+bounds[1].toFixed(2)+", "+bounds[2].toFixed(2)+") - ("+ bounds[3].toFixed(2)+", "+bounds[4].toFixed(2)+", "+bounds[5].toFixed(2)+")"; } function processSTL(data) { length = data.byteLength; view = new DataView(data); var header = getString(view, 0, 5); var binary = true; var text; if (header == "solid") { // probably ASCII text = getString(view, 0, length); if (text.includes("endfacet")) { binary = false; } } message(binary ? "binary STL" : "ASCII STL"); triangles = binary ? getBinarySTL(view) : getASCIISTL(text); message("data successfully read"); splitMesh(triangles); } function handleFileSelect(evt) { var e = document.getElementById('progress').innerHTML = ''; var e = document.getElementById('file'); e.disabled = true; allSplitMeshes = []; meshes = []; document.getElementById('console').innerHTML = ''; var f = evt.target.files[0]; message( "reading "+ String(f.size) + ' bytes'); var n = f.name.split(/[/\\]+/); baseFilename = f.name.replace(/.*[/\\]/, "").replace(/\.[sS][tT][lL]$/, ""); var reader = new FileReader(); reader.onload = function(event) { try { processSTL(event.target.result); } catch(err) { message( "Error: "+err); var e = document.getElementById('file'); e.disabled = false; } } reader.readAsArrayBuffer(f); } document.getElementById('file').addEventListener('change', handleFileSelect, false); </script> </body> </html>