patchsetversion=1.1 header=0 enabled=1 name=Font Customizer description=Note: The options that are not present weren't compatible with TRNG or they are already contained in it.//////Using this you can change the interval for the blinking effect used for texts or critical bars.////But the main feature of this Font Customizer is the change of fonts' colours.//Unlike TRNG you cannot customize every type of text but only 4 groups of them: Main Font, Option Title Font, Inventory Title Font and Inventory Item Font.//The advantage is that you can choose both main and fade colours, so you can also get a bicoloured text.//This patch don't overwrite the TRNG - CUST_SET_TEXT_COLOR script command, you can use both.////Also you can change legend (this short «The year 2000, somewhere in Egypt…» text) title timeout, but you can't set it more than 255.////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Texts/Critical Bars Blinking Interval paroffset=0,521B0 parvalue=0,5 partype=0,3 parcondbehave=0,0 parenabled=1,1 parname=1,Main Font - Main Colour (RGB) paroffset=1,ADEF8|ADEF9|ADEFA parvalue=1,128,128,128 partype=1,9 parcondbehave=1,0 parenabled=2,1 parname=2,Main Font - Fade Colour (RGB) paroffset=2,ADEFC|ADEFD|ADEFE parvalue=2,128,128,128 partype=2,9 parcondbehave=2,0 parenabled=3,1 parname=3,Option Title Font - Main Colour (RGB) paroffset=3,ADF18|ADF19|ADF1A parvalue=3,192,128,64 partype=3,9 parcondbehave=3,0 parenabled=4,1 parname=4,Option Title Font - Fade Colour (RGB) paroffset=4,ADF1C|ADF1D|ADF1E parvalue=4,64,16,0 partype=4,9 parcondbehave=4,0 parenabled=5,1 parname=5,Inventory Title Font - Main Colour (RGB) paroffset=5,ADF28|ADF29|ADF2A parvalue=5,224,192,0 partype=5,9 parcondbehave=5,0 parenabled=6,1 parname=6,Inventory Title Font - Fade Colour (RGB) paroffset=6,ADF2C|ADF2D|ADF2E parvalue=6,64,32,0 partype=6,9 parcondbehave=6,0 parenabled=7,1 parname=7,Inventory Item Font - Main Colour (RGB) paroffset=7,ADF10|ADF11|ADF12 parvalue=7,128,128,128 partype=7,9 parcondbehave=7,0 parenabled=8,1 parname=8,Inventory Item Font - Fade Colour (RGB) paroffset=8,ADF14|ADF15|ADF16 parvalue=8,16,16,16 partype=8,9 parcondbehave=8,0 parenabled=9,1 parname=9,Legend Displaying Time paroffset=9,50F59 parvalue=9,150 partype=9,3 parcondbehave=9,0 footer=0 header=1 enabled=1 name=GFX1 Customizer description=Notes: Some TREP options asked for the insertion of a hexadecimal value, for example the Lightning Colours or the Raw Sky Scroll Direction, with FLEP you need to insert the equivalent decimal value.//Also, with TREP you could only enable some options putting a check. Now you must insert a specific value for them. Look at the 'SPECIAL VALUES' section of this description.//////GFX1 Customizer changes various graphical FX and particle effects constants.////- LIGHTING: Here you can modify lightning parameters. There are few types of lightning in TR4 engine (vertical and some horizontal). You can only modify parameters for horizontal lightning (Flame Emitter 3 OCB 2 and 3) and lightning conductor object.////- SMOKE: There are two options for changing smoke durations for pistols/uzis and revolver.////- COLOURS: You can change some hardcoded colours for some effects like Gunflash, Wallpapers, Sparkles, Waterdrops, Shadow and Fadeouts.////- MISC: An option for hardcoded sky scroll direction. You may need to test this over and over again to gain necessary results.////- BLOOD: With this you can customize size, intensity, lifetime and spread parameters. You can also choose the render type for blood, so you can make it opaque or what you want. If you'd like to use the new blending modes for it, you need to enable the FLEP patches "Extend Tomb4.exe size" and "New blending modes".////////SPECIAL VALUES////- WALLPAPERS FADE TOP / BOTTOM: To enable the black fades like in TREP you need to insert the value 0, but you can use other values, between 0 and 255, to get fades of different colours.////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Lightning - Colour paroffset=0,1494E parvalue=0,0 partype=0,3 parcondbehave=0,0 parenabled=1,1 parname=1,Lightning - Rate paroffset=1,1494F parvalue=1,24 partype=1,3 parcondbehave=1,0 parenabled=2,1 parname=2,Lightning - Colour 2 (1) paroffset=2,147AF parvalue=2,192 partype=2,3 parcondbehave=2,0 parenabled=3,1 parname=3,Lightning - Colour 2 (2) paroffset=3,147B0 parvalue=3,0 partype=3,3 parcondbehave=3,0 parenabled=4,1 parname=4,Lightning - Colour 3 (1) paroffset=4,147CD parvalue=4,192 partype=4,3 parcondbehave=4,0 parenabled=5,1 parname=5,Lightning - Colour 3 (2) paroffset=5,147CE parvalue=5,0 partype=5,3 parcondbehave=5,0 parenabled=6,1 parname=6,Lightning - Core Colour (RGB) paroffset=6,8BC56 parvalue=6,0,0,0 partype=6,9 parcondbehave=6,0 parenabled=7,1 parname=7,Lightning - Core Transparency paroffset=7,8BC59 parvalue=7,255 partype=7,3 parcondbehave=7,0 parenabled=8,1 parname=8,Lightning - Dispersion Time paroffset=8,14926 parvalue=8,32 partype=8,3 parcondbehave=8,0 parenabled=9,1 parname=9,Lightning - Dispersion Range paroffset=9,1493F parvalue=9,96 partype=9,3 parcondbehave=9,0 parenabled=10,1 parname=10,Lightning - Corona Size paroffset=10,1491A parvalue=10,32 partype=10,3 parcondbehave=10,0 parenabled=11,1 parname=11,Lightning - Conductor Dispersion paroffset=11,56321 parvalue=11,16 partype=11,3 parcondbehave=11,0 parenabled=12,1 parname=12,Lightning - Conductor Corona Size paroffset=12,5630F parvalue=12,48 partype=12,3 parcondbehave=12,0 parenabled=13,1 parname=13,Smoke - Pistols \ Uzis Smoke Duration paroffset=13,2BCD3,2BEDD parvalue=13,28 partype=13,3 parcondbehave=13,0 parenabled=14,1 parname=14,Smoke - Revolver Smoke Duration paroffset=14,2BEBD parvalue=14,28 partype=14,3 parcondbehave=14,0 parenabled=15,1 parname=15,Colours - Gunflash Blend Colour (RGB) paroffset=15,39697 parvalue=15,47,47,0 partype=15,9 parcondbehave=15,0 parenabled=16,1 parname=16,Colours - Wallpapers Blend Colour (RGB) paroffset=16,78586 parvalue=16,0,0,0 partype=16,9 parcondbehave=16,1 parenabled=17,1 parname=17,Colours - Wallpapers Fade Top paroffset=17,78775,78777,787AB,787AD,787E5,787E7 parvalue=17,255 partype=17,3 parcondbehave=17,1 parenabled=18,1 parname=18,Colours - Wallpapers Fade Bottom paroffset=18,7880B,7880D,78846,78848,7886C,78872 parvalue=18,255 partype=18,3 parcondbehave=18,1 parenabled=19,1 parname=19,Colours - Sparkles Blend Colour (RGB) paroffset=19,86345 parvalue=19,0,0,0 partype=19,9 parcondbehave=19,0 parenabled=20,1 parname=20,Colours - Waterdrops Colour (RGB) paroffset=20,88564 parvalue=20,0,0,0 partype=20,9 parcondbehave=20,0 parenabled=21,1 parname=21,Colours - Shadow Blend Colour (RGB) paroffset=21,857B7 parvalue=21,0,0,0 partype=21,9 parcondbehave=21,0 parenabled=22,1 parname=22,Colour - Shadow Transparency paroffset=22,857BA parvalue=22,79 partype=22,3 parcondbehave=22,0 parenabled=23,1 parname=23,Colours - Fadeouts Colour (RGB) paroffset=23,8A0BB parvalue=23,0,0,0 partype=23,9 parcondbehave=23,0 parenabled=24,1 parname=24,Misc - Raw Sky Scroll Direction paroffset=24,4E4C1 parvalue=24,32760 partype=24,4 parcondbehave=24,0 parenabled=25,1 parname=25,Blood - Size paroffset=25,38A18 parvalue=25,8 partype=25,3 parcondbehave=25,0 parenabled=26,1 parname=26,Blood - Intensity paroffset=26,3891C parvalue=26,48 partype=26,3 parcondbehave=26,0 parenabled=27,1 parname=27,Blood - Speed paroffset=27,38894 parvalue=27,5 partype=27,3 parcondbehave=27,0 parenabled=28,1 parname=28,Blood - Lifetime paroffset=28,3892C parvalue=28,24 partype=28,3 parcondbehave=28,0 parenabled=29,1 parname=29,Blood - Spread Factor X paroffset=29,389A8 parvalue=29,7 partype=29,3 parcondbehave=29,0 parenabled=30,1 parname=30,Blood - Spread Factor Y paroffset=30,389AB parvalue=30,7 partype=30,3 parcondbehave=30,0 parenabled=31,1 parname=31,Blood - Render Type paroffset=31,8812D parvalue=31,2 partype=31,3 parcondbehave=31,0 parenabled=32,1 parname=32,Blood - Colour (RGB) paroffset=32,88105 parvalue=32,0,0,0 partype=32,9 parcondbehave=32,0 footer=1 header=2 enabled=1 name=GFX2 Customizer description=Notes: The options that are not present weren't compatible with TRNG or they are already contained in it.//Some TREP options asked for the insertion of a hexadecimal value, for example the Raw Blast Timeout, with FLEP you need to insert the equivalent decimal value.//Also, with TREP you could only enable some options putting a check. Now you must insert a specific value for them. Look at the 'SPECIAL VALUES' section of this description.//////Like GFX1 Customizer, this one changes some particle and sprite constants.////RICOCHETS: A bunch of sparkle effects. Try to increase «fall-off delay» parameter to get wonderful slowly-falling sparkles effect. Also you can increase add-on sprite initial size or change its ID, so it will be seen more clearly.////EXPLOSION: This will modify explosion effect only for crossbow explosive ammo.////UNDERWATER DUST: Maximum amount value will set max. amount of particles in scene, and density will change speed of UW dust disappearing. Size and sprite ID values control how large sprites are and which sprite is used to draw dust. X/Y flow can be used to force dust move to a specific direction.////ANIM TEXTURES: By default, TR4's animated textures look like slide-show (only 6 FPS), but if you will decrease this value, texture animations will be operated faster! In combination with large animated texture sequences you can create much more realistic (smooth) water, lava and many other effects.////WATER DISTORSION / LIGHTING: Specifies speed of waving water effect and lighting. You can use it to create more smooth and fast water animations.////FLYBY WIDESCREEN BARS: These two parameters will modify widescreen cutscene bars. You can increase its size to gain more cinematographic effect (like aspect ratio 2.35:1, Cinemascope and so on) or set it to 0 to disable it.////FADEOUTS: These options are for loading fadeouts. The formula is Speed/Time, so you can set time to 0 and increase level loading time by that. Also you can increase both speed and time to gain more cinematographic fadeouts, but you must test it a lot, because incorrectly modified values can produce funny bugs, like twin or quad fadeout and such. For example, 5/20 values work good.////WATERFALL MIST: It is a hardcoded mist used for waterfall effects, but actually this effect can be used for various purposes. By decreasing amount and increasing density parameters and changing colours, you can create different particle objects.////SPRINKLER: You can modify spread, amount, arch, colour and also length (gravity) of particles. Most interesting in Sprinkler object is that you can create realistic fountains with it! Just enable «Loop forever» option, and sprinkler will work as long as it's activated! Note that by increasing arch value you can create actual fountain physics.////////SPECIAL VALUES////- UNIFY FOR VARIOUS SURFACES: Put the value 8 to enable it.////- LOOP FOREVER: Put the value 144 to enable it.////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Ricochets - Amount of Sparkles paroffset=0,4D44C parvalue=0,8 partype=0,3 parcondbehave=0,0 parenabled=1,1 parname=1,Ricochets - Unify for various surfaces paroffset=1,2E53A,2E587,2E59D,36BB9,4D079,4D092,4D130,4D1EE,4D3B5 parvalue=1,3 partype=1,3 parcondbehave=1,0 parenabled=2,1 parname=2,Ricochets - Sparkles Fall-off Delay paroffset=2,33F45,33F49 parvalue=2,9 partype=2,3 parcondbehave=2,0 parenabled=3,1 parname=3,Ricochets - Sprite Size paroffset=3,34079 parvalue=3,8 partype=3,3 parcondbehave=3,0 parenabled=4,1 parname=4,Ricochets - Sprite ID paroffset=4,3400F parvalue=4,4 partype=4,3 parcondbehave=4,0 parenabled=5,1 parname=5,Ricochets - Core Intensity paroffset=5,33F1C parvalue=5,16 partype=5,3 parcondbehave=5,0 parenabled=6,1 parname=6,Ricochets - Colour (RGB) paroffset=6,33F32|33F1F|33F39 parvalue=6,96,48,0 partype=6,9 parcondbehave=6,0 parenabled=7,1 parname=7,Underwater Dust - Amount paroffset=7,885F4 parvalue=7,16 partype=7,3 parcondbehave=7,0 parenabled=8,1 parname=8,Underwater Dust - Density paroffset=8,886AD parvalue=8,16 partype=8,3 parcondbehave=8,0 parenabled=9,1 parname=9,Underwater Dust - Size paroffset=9,88919,8891D parvalue=9,12 partype=9,3 parcondbehave=9,0 parenabled=10,1 parname=10,Underwater Dust - Sprite ID paroffset=10,88759 parvalue=10,10 partype=10,3 parcondbehave=10,0 parenabled=11,1 parname=11,Underwater Dust - X Flow paroffset=11,886C2 parvalue=11,-1 partype=11,5 parcondbehave=11,0 parenabled=12,1 parname=12,Underwater Dust - Y Flow paroffset=12,886E3 parvalue=12,-1 partype=12,5 parcondbehave=12,0 parenabled=13,1 parname=13,Explosions - Fireball Sprite Size paroffset=13,34797 parvalue=13,40 partype=13,3 parcondbehave=13,0 parenabled=14,1 parname=14,Explosions - Fireball Duration paroffset=14,345D4 parvalue=14,24 partype=14,3 parcondbehave=14,0 parenabled=15,1 parname=15,Explosions - Fireball Dispersion paroffset=15,34735 parvalue=15,51 partype=15,3 parcondbehave=15,0 parenabled=16,1 parname=16,Explosions - Blast Radius paroffset=16,2A9C3 parvalue=16,96 partype=16,3 parcondbehave=16,0 parenabled=17,1 parname=17,Explosions - Raw Blast Timeout paroffset=17,2A9BE parvalue=17,411066368 partype=17,7 parcondbehave=17,0 parenabled=18,1 parname=18,Explosions - Raw Blast Size paroffset=18,2A9CA parvalue=18,19922992 partype=18,7 parcondbehave=18,0 parenabled=19,1 parname=19,Animation Texture - Frame Change Interval paroffset=19,7E16E parvalue=19,5 partype=19,3 parcondbehave=19,0 parenabled=20,1 parname=20,Water Distorsion / Lighting - Speed paroffset=20,49184 parvalue=20,4 partype=20,3 parcondbehave=20,0 parenabled=21,1 parname=21,Flyby Widescreen Bars - Height paroffset=21,5F790,6047A parvalue=21,16 partype=21,3 parcondbehave=21,0 parenabled=22,1 parname=22,Flyby Widescreen Bars - Speed paroffset=22,5F78E parvalue=22,1 partype=22,3 parcondbehave=22,0 parenabled=23,1 parname=23,Fadeouts - Speed paroffset=23,8A01D parvalue=23,3 partype=23,3 parcondbehave=23,0 parenabled=24,1 parname=24,Fadeouts - Time paroffset=24,8A068 parvalue=24,8 partype=24,3 parcondbehave=24,0 parenabled=25,1 parname=25,Waterfall Mist - Main Colour (RGB) paroffset=25,35749|3574D|35751 parvalue=25,192,192,192 partype=25,9 parcondbehave=25,0 parenabled=26,1 parname=26,Waterfall Mist - Core Colour (RGB) paroffset=26,3573D|35741|35745 parvalue=26,128,128,128 partype=26,9 parcondbehave=26,0 parenabled=27,1 parname=27,Waterfall Mist - Size paroffset=27,3585B parvalue=27,12 partype=27,3 parcondbehave=27,0 parenabled=28,1 parname=28,Waterfall Mist - Density paroffset=28,35766 parvalue=28,6 partype=28,3 parcondbehave=28,0 parenabled=29,1 parname=29,Waterfall Mist - Amount paroffset=29,35869 parvalue=29,4 partype=29,3 parcondbehave=29,0 parenabled=30,1 parname=30,Sprinkler - Amount paroffset=30,17FAE parvalue=30,3 partype=30,3 parcondbehave=30,0 parenabled=31,1 parname=31,Sprinkler - Height paroffset=31,180D4 parvalue=31,64 partype=31,3 parcondbehave=31,0 parenabled=32,1 parname=32,Sprinkler - Arch paroffset=32,18040 parvalue=32,224 partype=32,3 parcondbehave=32,0 parenabled=33,1 parname=33,Sprinkler - Spread paroffset=33,180BA parvalue=33,4 partype=33,3 parcondbehave=33,0 parenabled=34,1 parname=34,Sprinkler - Colour (RGB) paroffset=34,17FCB|17FD4|17FEA parvalue=34,112,128,128 partype=34,9 parcondbehave=34,0 parenabled=35,1 parname=35,Sprinkler - Loop Forever paroffset=35,17EBE parvalue=35,64 partype=35,3 parcondbehave=35,0 footer=2 header=3 enabled=1 name=Light Customizer description=Notes: The options that are not present weren't compatible with TRNG or they are already contained in it.//Also, with TREP you could only enable some options putting a check. Now you must insert a specific value for them. Look at the 'SPECIAL VALUES' section of this description.//////First of all, Light Customizer allows you to change overall light intensity. This option can be useful if you want to create more saturated lighting in level. Also you can turn off lights completely by setting this parameter to zero.////- COMMON EFFECTIVE AREAS: For some dynamic lights, you can modify effective area. For example, if you're creating new guns with more firepower, you can also increase gunflash effective area.//It allow you to modify also the binocular light range. Binocular range format is completely similar to DD/DF range format. Just remember, that you can decrease binocular range to zero and thus turn off binocular light. Also, if you've increased DD/DF range, you can also increase binocular light range in a corresponding manner.////- BLINKING LIGHT: Some options for BLINKING_LIGHT light object.////////SPECIAL VALUES////- BINOCULARS LIGHT RANGE: To make it works correctly choose and insert the value of the option you want.//(Option - Value)// 00 - 0// 05 - 17821// 10 - 17949// 20 - 18080 (DEFAULT)// 25 - 18108// 30 - 18155// 40 - 18205// 50 - 18244// 60 - 18283// 70 - 18313// 80 - 18333// 90 - 18352////- BLEND INTENSITY: To make it works correctly choose and insert the value of the option you want.//(Option - Value)// 0 - 0// 0.0009... - 980522355// 0.0019... - 989584680// 0.0029... - 994015179// 0.0039... - 998277249 (DEFAULT)// 0.0049... - 1000424733// 0.0059... - 1002572217// 0.0069... - 1004719700// 0.0079... - 1006750072// 0.0089... - 1007823814// 0.0099... - 1008897556////- BLINKING LIGHT SHOW MESH: Put the value 1 to enable it.//////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Common Effective Areas - Pistols / Uzis Flash paroffset=0,2BA50 parvalue=0,10 partype=0,3 parcondbehave=0,0 parenabled=1,1 parname=1,Common Effective Areas - Revolver Flash paroffset=1,28EEE parvalue=1,12 partype=1,3 parcondbehave=1,0 parenabled=2,1 parname=2,Common Effective Areas - Shotgun Flash paroffset=2,28D78 parvalue=2,12 partype=2,3 parcondbehave=2,0 parenabled=3,1 parname=3,Common Effective Areas - Flame Emitter 1 paroffset=3,14481 parvalue=3,16 partype=3,3 parcondbehave=3,0 parenabled=4,1 parname=4,Common Effective Areas - Binoculars Light Range paroffset=4,77523 parvalue=4,18080 partype=4,4 parcondbehave=4,0 parenabled=5,1 parname=5,Misc - Blend Intensity paroffset=5,A72F8 parvalue=5,998277249 partype=5,7 parcondbehave=5,0 parenabled=6,1 parname=6,Blinking Light - Duration paroffset=6,56A06 parvalue=6,3 partype=6,3 parcondbehave=6,0 parenabled=7,1 parname=7,Blinking Light - Effective Area paroffset=7,56A47 parvalue=7,16 partype=7,3 parcondbehave=7,0 parenabled=8,1 parname=8,Blinking Light - Show Mesh paroffset=8,56A5B parvalue=8,2 partype=8,3 parcondbehave=8,0 parenabled=9,1 parname=9,Blinking Light - Coordinate 1 paroffset=9,56A15 parvalue=9,0 partype=9,4 parcondbehave=9,0 parenabled=10,1 parname=10,Blinking Light - Coordinate 2 paroffset=10,56A25 parvalue=10,0 partype=10,4 parcondbehave=10,0 parenabled=11,1 parname=11,Blinking Light - Coordinate 3 paroffset=11,56A1D parvalue=11,0 partype=11,4 parcondbehave=11,0 footer=3 header=4 enabled=1 name=Light Customizer - Turn Off Motorbike Headlights description=Disables the motorbike headlight. You can use it if you're using motorbike in day levels.//////////////////////////////////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin dataoffset=0,639F0 datadefault=0,83 datamodified=0,C3 datacondbehave=0,0 dataoffset=1,63CB2 datadefault=1,0F8ED4 datamodified=1,E9D500 datacondbehave=1,0 dataoffset=2,63CB7 datadefault=2,00 datamodified=2,90 datacondbehave=2,0 footer=4 header=5 enabled=1 name=Light Customizer - Blinking Light as Alarm Light description=This option will allow you to use both BLINKING_LIGHT and ALARM_LIGHT objects in the same slot!//////To turn blinking light into alarm light in game, just set OCB to -100 for desired BLINKING_LIGHT object. To modify alarm light radius, you can use Coordinate options (in 'Light Customize' patch), but note that it will also affect ALL BLINKING_LIGHT objects, so you must re-adjust their actual nullmesh position, or light will appear in wrong places.//(Thanks to Harly Wuson for providing information about this modification!)////////////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin dataoffset=0,569FE datadefault=0,66FF4E2C66837E2C03 datamodified=0,E91DF53B0090909090 datacondbehave=0,0 dataoffset=1,56A58 datadefault=1,C74608020000007D12 datamodified=1,E9DEF43B0090909090 datacondbehave=1,0 dataoffset=2,C5F20 datadefault=2, datamodified=2,66837E2C9C740E66FF4E2C66837E2C03E9D20AC4FFE9CF0AC4FF90C74608020000000F8D2B0BC4FF66817E2C9CFF7405E90C0BC4FF6681464E000AE9070BC4FF datacondbehave=2,1 parenabled=0,1 parname=0,Alarmlight Speed paroffset=0,C5F59 parvalue=0,2560 partype=0,4 parcondbehave=0,1 footer=5 header=6 enabled=1 name=Audio Customizer description=Notes: The options that are not present weren't compatible with TRNG or they are already contained in it.//Also, with TREP you could only enable some options putting a check. Now you must insert a specific value for them. Look at the 'SPECIAL VALUES' section of this description.//////This Audio Customizer allow you to change the settings for sound, music and their option bars.////- SOUND VOLUME BAR: You can change the main and fade colours of the Sound Volume Bar, and also the Active Bar Overlay colour.//The Active Bar Overlay is a parameters responsible for active (highlighted) additional colour.////- MUSIC VOLUME BAR: Same as before but for the Music Volume Bar.////- PASSIVE BAR OVERLAY: This is applied to both bars. This parameters changes the colour for the non-highlighted bar.////- SOUND OPTIONS: These commands change a pair of sound ID (this fix the «underwater_door» bug), the SFX Sample Rate to to increase sound quality of samples, and increase the sample memory permitting to use any sound sample larger than 256 kbytes.////- MUSIC OPTIONS: Changes the hardcoded Inside/Outside Jeep and Secret Audiotracks////////SPECIAL VALUES////- OVERALL SFX SAMPLE RATE: To make it works correctly choose and insert the value of the option you want.//(Option - Value)//11025 Hz - 4598852//22050 Hz - 4631620 (DEFAULT)//44100 Hz - 4664388//48000 Hz - 4668288////- EXTEND SAMPLE MEMORY FROM 256KB TO 1024KB: Put the value 16 to enable it.////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Sound Volume Bar - Main Colour (RGB) paroffset=0,7A39D parvalue=0,63,63,255 partype=0,9 parcondbehave=0,0 parenabled=1,1 parname=1,Sound Volume Bar - Fade Colour (RGB) paroffset=1,7A3A2 parvalue=1,31,31,31 partype=1,9 parcondbehave=1,0 parenabled=2,1 parname=2,Sound Volume Bar - Active Bar Overlay (RGB) paroffset=2,7A71C parvalue=2,127,127,127 partype=2,9 parcondbehave=2,0 parenabled=3,1 parname=3,Music Volume Bar - Main Colour (RGB) paroffset=3,7A366 parvalue=3,63,63,255 partype=3,9 parcondbehave=3,0 parenabled=4,1 parname=4,Music Volume Bar - Fade Colour (RGB) paroffset=4,7A370 parvalue=4,31,31,31 partype=4,9 parcondbehave=4,0 parenabled=5,1 parname=5,Music Volume Bar - Active Bar Overlay (RGB) paroffset=5,7A5AC parvalue=5,127,127,127 partype=5,9 parcondbehave=5,0 parenabled=6,1 parname=6,Sound / Music Volume Bar - Passive Bar Overlay (RGB) paroffset=6,7A5AC parvalue=6,63,63,63 partype=6,9 parcondbehave=6,0 parenabled=7,1 parname=7,Sound Options - Overall SFX sample rate paroffset=7,A7309 parvalue=7,4631620 partype=7,7 parcondbehave=7,0 parenabled=8,1 parname=8,Sound Options - [Lara Being Hit] Sound ID paroffset=8,0B029 parvalue=8,50 partype=8,3 parcondbehave=8,0 parenabled=9,1 parname=9,Sound Options - [No Ammo] Sound ID paroffset=9,2D813 parvalue=9,48 partype=9,3 parcondbehave=9,0 parenabled=10,1 parname=10,Sound Options - Extend Sample Memory from 256kb to 1024kb paroffset=10,71A10,71A1A,71A6D,71A77,71AC5 parvalue=10,4 partype=10,3 parcondbehave=10,0 parenabled=11,1 parname=11,Music Options - Inside Jeep Audiotrack paroffset=11,663FE parvalue=11,98 partype=11,3 parcondbehave=11,0 parenabled=12,1 parname=12,Music Options - Outside Jeep Audiotrack paroffset=12,66EAD,66EC4 parvalue=12,110 partype=12,3 parcondbehave=12,0 parenabled=13,1 parname=13,Music Options - Secret Audiotrack paroffset=13,4AACC parvalue=13,5 partype=13,3 parcondbehave=13,0 footer=6 header=7 enabled=1 name=Damage Customizer description=This customizer has very few parameters since TRNG allows you to change the damage inflicted by most of the enemies and traps, except for these.//////- LITTLE BEETLE (DISPERSION): If you'll decrease this value, little beetles will be more «concentrated» when biting Lara, so her health will decrease quickly. But don't set this parameter too low, because then little beetles will go insane and run around Lara with a speed of a sport-car.////- MAGIC ATTACK (DIVIDER): Here is divider for ALL magical attack in TR4 game: i. e. for demigod attacks, Set's energy attacks, Mutant fire attack, etc. To increase magic attack damage, DECREASE this parameter.////- HP DRAIN NO AIR: When Lara out of air, she drowns. I. e., her HP will decrease until she will die. Here you can change this decrease factor.////- HP DRAIN IN JOBY SPIKES: HP drain value for spikes created by (or for) our dearest level designer named Joby Wood.////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Enemy Behaviour - Little Beetle (Dispersion) paroffset=0,E3EC parvalue=0,1024 partype=0,4 parcondbehave=0,0 parenabled=1,1 parname=1,Enemy Damage - Magic Attack (Divider) paroffset=1,3A7AD parvalue=1,2 partype=1,3 parcondbehave=1,0 parenabled=2,1 parname=2,HP Drain - No Air paroffset=2,30454 parvalue=2,-5 partype=2,5 parcondbehave=2,0 parenabled=3,1 parname=3,HP Drain - In Joby Spikes paroffset=3,15730 parvalue=3,-8 partype=3,5 parcondbehave=3,0 footer=7 header=8 enabled=1 name=Inventory Customizer description=Notes: The options that are not present weren't compatible with TRNG or they are already contained in it.//Some TREP options asked for the insertion of a hexadecimal value (Item and Ammo Rotate Speeds) with FLEP you need to insert the equivalent decimal value.//////- STARTUP PARAMETERS: Here you can modify start-up Air and Sprint Energy. But this option will not modify MAXIMUM points.////- FLYCHEAT MAGIC WORD: These 4 commands allow you to change the keys that enable the 'DOZY' flycheat.//Here are the corrisponding value for each letter://A (126) - B (144) - C (142) - D (128) - E (114) - F (129) - G (130)//H (131) - I (119) - J (132) - K (133) - L (134) - M (146) - N (145)//O (120) - P (121) - Q (112) - R (115) - S (127) - T (116) - U (118)//V (143) - W (113) - X (141) - Y (117) - Z (140)////- SMALL MEDIKIT EFFECT: Changes the number of Health Points recovered when the Small Medikit is used.////- INVENTORY: Just for fun. You can independently change item/ammo rotation speeds in inventory and the duration of pick-up rotate animation (you can set it to 0 to disable pick-up showing completely).////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Startup Parameters - Air at Startup paroffset=0,5B3D8 parvalue=0,1800 partype=0,4 parcondbehave=0,0 parenabled=1,1 parname=1,Startup Parameters - Sprint Energy at Startup paroffset=1,5B493 parvalue=1,120 partype=1,3 parcondbehave=1,0 parenabled=2,1 parname=2,Misc - FlyCheat Magic Word - Letter 1 (D) paroffset=2,760CF parvalue=2,128 partype=2,3 parcondbehave=2,0 parenabled=3,1 parname=3,Misc - FlyCheat Magic Word - Letter 2 (O) paroffset=3,760E4 parvalue=3,120 partype=3,3 parcondbehave=3,0 parenabled=4,1 parname=4,Misc - FlyCheat Magic Word - Letter 3 (Z) paroffset=4,760F9 parvalue=4,140 partype=4,3 parcondbehave=4,0 parenabled=5,1 parname=5,Misc - FlyCheat Magic Word - Letter 4 (Y) paroffset=5,7610E parvalue=5,117 partype=5,3 parcondbehave=5,0 parenabled=6,1 parname=6,Item Effect - Small Medikit Effect paroffset=6,3E2EC,75F39 parvalue=6,500 partype=6,4 parcondbehave=6,0 parenabled=7,1 parname=7,Inventory - Item Rotate Speed paroffset=7,3CAA3 parvalue=7,1022 partype=7,4 parcondbehave=7,0 parenabled=8,1 parname=8,Inventory - Ammo Rotate Speed paroffset=8,3D89E parvalue=8,1022 partype=8,4 parcondbehave=8,0 parenabled=9,1 parname=9,Inventory - Pick-Up Showing Duration paroffset=9,5255F parvalue=9,45 partype=9,3 parcondbehave=9,0 footer=8 header=9 enabled=1 name=Inventory Customizer - Fix Compass Bug description=Unlike TR1, TR4's compass shows non-actual compass direction, but Lara's direction. This is so unrealistic… But this patch will fix direction bug, and compass will show actual compass direction. BUT YOU MUST INVERT COMPASS NEEDLE then, or else needle will point to south instead of north. If you have standard TR4 compass in your level, you only need to retexture it, but if you have created custom compass needle, then you must «reverse» it with your 3D modelling program.////////////////////////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin dataoffset=0,3BA9F datadefault=0,E85C43010083C414 datamodified=0,E9C6A43D00909090 datacondbehave=0,0 dataoffset=1,C5F6A datadefault=1, datamodified=1,E8919EC3FF83C41466817F0C77010F85245DC2FF8B0DCC707E00A11CE0800083E13FC1E10AC1F9030FBF144DD0344B00C1E2020FAF1530E97F00C1FA0E6603504E81F2D0FF000052E87981C7FF8B0D1CE0800083C404668B414E663DD0FF0F8ED45CC2FF6683F8300F8FCA5CC2FFE9305BC2FF datacondbehave=1,1 footer=9 header=10 enabled=1 name=Inventory Customizer - 24 Savegame Slots description=TRNG Savegame Panels don't work on every system, in that case the player needs to delete the savegame panel image from pix folder to go back to the default savegame screen.//So if you want to increase also the default savegame slots or you just don't want to use the TRNG Savegame Panels but you want more savegames slots, this is for you.////Savegame slots are increased to 24. It could have been increased more, but then load/save dialog text strings just won't fit the screen (it was already compressed at maximum).////NOTE: this option will also squash text in Control Configuration menu, but since you don't have to go to Control Configuration frequently, this bug can be considered as minor and non-critical. Also, this option WILL NOT WORK IN SOFTWARE MODE.////////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin dataoffset=0,789FD datadefault=0,6C73 datamodified=0,8476 datacondbehave=0,0 dataoffset=1,78C5B datadefault=1,7473 datamodified=1,8C76 datacondbehave=1,0 dataoffset=2,78CCE datadefault=2,0E datamodified=2,17 datacondbehave=2,0 dataoffset=3,78CD2 datadefault=3,0E datamodified=3,17 datacondbehave=3,0 dataoffset=4,A7296 datadefault=4,40 datamodified=4,00 datacondbehave=4,0 footer=10 header=11 enabled=1 name=Inventory Customizer - Shotgun 6x Divider OFF description=As you probably know, shotgun's gunfire consists of 6 shots. Thus, ACTUAL SHOTGUN AMMO is not the ammo which you can see in Inventory screen. Inventory screen's ammo is nothing else than ACTUAL ammo divided by 6. So, you now can disable this divider to see ACTUAL ammo amount instead of divided.////WARNING: This patch doesn't affect the TRNG Ammo Counter in which you still will see the ammo divided by 6.//////////////////////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin dataoffset=0,3B3EB datadefault=0,0FBFC8B8ABAAAA2AF7E98BC2C1E81F03D0 datamodified=0,8BD0909090909090909090909090909090 datacondbehave=0,0 dataoffset=1,3B418 datadefault=1,0FBFC8B8ABAAAA2AF7E98BCAC1E91F03D1 datamodified=1,8BD0909090909090909090909090909090 datacondbehave=1,0 footer=11 header=12 enabled=1 name=Weapon Customizer description=Notes: The options that are not present weren't compatible with TRNG or they are already contained in it.//Also, with TREP you could only enable some options putting a check. Now you must insert a specific value for them. Look at the 'SPECIAL VALUES' section of this description.////You can already customize your weapons using the CUST_WEAPON and CUST_AMMO TRNG Script commands, but some gun effects are still missing without this patch.//////- COMPLEX WEAPON MODIFIERS: These commands change the bullet dispersion for pistols, uzis and revolver. Useful when creating powerful weapons with low accuracy.////- COMMON: You can change the behaviour of each Crossbow and Grenade Gun ammo types. //For example, you can set all crossbow ammo flags to 3 (Explosive), then create rocket launcher in crossbow slot and enjoy REAL rockets in DEFAULT crossbow ammo slot.//Grenade Gun actually has two hidden new ammo types! It's Ultra Ammo (flaming grenade with cool red tail, which will explode immediately after touching anything) and Frag Ammo (kind of Super Ammo, but with increased number of fragments).//You can also change Grenade timer (You can simply increase timeout - up to 65535/24=2730 sec=45 min - or DISABLE IT COMPLETELY by setting this value to zero. Still, grenades will explode if any enemy or Lara will touch them.), grenade weight, disable grenade rotation and force the explosion when the grenades collide with any object/surface.//Combining these last 3 options (grenade weight to 0) you can emulate Rocket Launcher or TR2 grenades.////- TARGETING: We may suppose that Lara Croft is a perfect shooter. She can fire from 2 pistols, 2 uzis and other powerful weapons from any distance she wants at anyone she wants. But what if her skills with uzis are less than with pistols? Here we go. DECREASE or INCREASE targeting distance for ANY weapon, and Lara will use autotargeting at different distance.////////SPECIAL VALUES////- CROSSBOW AMMO FLAGS: Choose and insert the value of the ammo flag you want to use for a specific crossbow ammo type.//(Ammo Type - Value)//Normal Ammo - 1//Poisoned Ammo - 2//Explosive Ammo - 3////- DISABLE GRENADE ROTATION: Put the value 1711276216 to enable it.////- FORCE ONE-TOUCH FOR ALL GRENADE AMMO TYPES: Put the value 37008 to enable it.////- GRENADE GUN AMMO FLAGS: Choose and insert the value of the ammo flag you want to use for a specific grenade gun ammo type.//(Ammo Type - Value)//Normal Ammo - 1//Super Ammo - 2//Flash Ammo - 3//Ultra Ammo - 4//Frag Ammo - 5////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Complex Weapon Modifiers - Pistols Dispersion paroffset=0,AB871 parvalue=0,5 partype=0,3 parcondbehave=0,0 parenabled=1,1 parname=1,Complex Weapon Modifiers - Uzis Dispersion paroffset=1,AB8BD parvalue=1,5 partype=1,3 parcondbehave=1,0 parenabled=2,1 parname=2,Complex Weapon Modifiers - Revolver Dispersion paroffset=2,AB897 parvalue=2,2 partype=2,3 parcondbehave=2,0 parenabled=3,1 parname=3,Common - Crossbow Ammo Flags - Normal Ammo paroffset=3,2A0A9 parvalue=3,1 partype=3,3 parcondbehave=3,0 parenabled=4,1 parname=4,Common - Crossbow Ammo Flags - Poisoned Ammo paroffset=4,2A0B5 parvalue=4,2 partype=4,3 parcondbehave=4,0 parenabled=5,1 parname=5,Common - Crossbow Ammo Flags - Explosive Ammo paroffset=5,2A0BD parvalue=5,3 partype=5,3 parcondbehave=5,0 parenabled=6,1 parname=6,Common - Grenade Timer (1/24) paroffset=6,DBDF,2933B parvalue=6,120 partype=6,3 parcondbehave=6,0 parenabled=7,1 parname=7,Common - Grenade Weight paroffset=7,29676 parvalue=7,3 partype=7,3 parcondbehave=7,0 parenabled=8,1 parname=8,Common - Disable Grenade Rotation paroffset=8,2966F parvalue=8,1713260427 partype=8,7 parcondbehave=8,0 parenabled=9,1 parname=9,Common - Force One-Touch for All Grenade Ammo Types paroffset=9,29796 parvalue=9,23669 partype=9,4 parcondbehave=9,0 parenabled=10,1 parname=10,Common - Grenade Gun Ammo Flags - Normal Ammo paroffset=10,29363 parvalue=10,1 partype=10,3 parcondbehave=10,0 parenabled=11,1 parname=11,Common - Grenade Gun Ammo Flags - Super Ammo paroffset=11,29380 parvalue=11,2 partype=11,3 parcondbehave=11,0 parenabled=12,1 parname=12,Common - Grenade Gun Ammo Flags - Flash Ammo paroffset=12,29399 parvalue=12,3 partype=12,3 parcondbehave=12,0 parenabled=13,1 parname=13,Shotgun Smoke Puff Y Position paroffset=13,28FF9 parvalue=13,11 partype=13,3 parcondbehave=13,0 parenabled=14,1 parname=14,Targeting - Pistols Targeting Distance paroffset=14,AB874 parvalue=14,8192 partype=14,4 parcondbehave=14,0 parenabled=15,1 parname=15,Targeting - Uzis Targeting Distance paroffset=15,AB8C0 parvalue=15,8192 partype=15,4 parcondbehave=15,0 parenabled=16,1 parname=16,Targeting - Revolver Targeting Distance paroffset=16,AB89A parvalue=16,8192 partype=16,4 parcondbehave=16,0 parenabled=17,1 parname=17,Targeting - Shotgun Targeting Distance paroffset=17,AB8E6 parvalue=17,8192 partype=17,4 parcondbehave=17,0 parenabled=18,1 parname=18,Targeting - Grenade Gun Targeting Distance paroffset=18,AB90C parvalue=18,8192 partype=18,4 parcondbehave=18,0 parenabled=19,1 parname=19,Targeting - Crossbow Targeting Distance paroffset=19,AB932 parvalue=19,8192 partype=19,4 parcondbehave=19,0 footer=12 header=13 enabled=1 name=Weapon Customizer - Enable Shotgun Gunflash description=Actually, shotgun gun flash uses the same procedure as pistols/uzis/flare flash, but it will just bypass gunflash mesh draw. It's not good if you are going to create MP5, M16 or gatling gun in a shotgun slot. MP5 or gatling gun will look so silly with a lot of smoke coming from it and no any gun flashes… But if you will turn on gunflash mesh for shotgun, these weapons will look much more realistic and funny. Also, you can customize gunflash position, so it will fit your gun animation (by default, position is set for South Pacific Remake outfit created by PoYu), and customize vertical smoke puff position (you can hide it under floor, if you'll set it to 255).//////////////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin dataoffset=0,39501 datadefault=0,9090909090 datamodified=0,E9D9850700 datacondbehave=0,0 dataoffset=1,39568 datadefault=1,83C408 datamodified=1,EB9790 datacondbehave=1,0 dataoffset=2,B1ADF datadefault=2,67687465727320536F7068696520616E64204A6F6479202D2053656520796F7520696E20616E6F746865722068 datamodified=2,83F802752066C7442402340166C744240455008D0C2466C70424000051E86F79F8FF83C40483C408E95F7AF8FF datacondbehave=2,0 parenabled=0,1 parname=0,X Position paroffset=0,B1AE9 parvalue=0,308 partype=0,4 parcondbehave=0,1 parenabled=1,1 parname=1,Y Position paroffset=1,B1AF0 parvalue=1,85 partype=1,4 parcondbehave=1,1 footer=13 header=14 enabled=1 name=Physics Customizer description=Notes: The options that are not present weren't compatible with TRNG or they are already contained in it.//Most of these TREP options asked for the insertion of a hexadecimal value, with FLEP you need to insert the equivalent decimal value.//Also, with TREP you could only enable some options putting a check. Now you must insert a specific value for them. Look at the 'SPECIAL VALUES' section of this description.//////- SPEEDS: Physics Customizer allows you to change majority of rotation factors (thanks to Harly Wuson for discovering most of them), swim speed and some other options. For Swim Speed, you must set it LOWER to get HIGHER swim speed, and so on. Jump gravity modifies REAL GRAVITY for jumps. In combination with shell casing gravity, it's useful for space and alien levels.//All these values are RAW values, so you have to test it again and again to gain necessary results.//You can use TREP rounded sliders to define rotation factors and get the hex values. Then convert them in decimal format and put the resulting values here in FLEP.////MISC: It modifies parameters like the gravity for shell casings (Higher value will set higher gravity, and zero gravity will send shells fly in the sky. Useful when creating illusion of low-gravity) and the falling damage (if you've decreased gravity, you can also increase - yes, increase, cause it's divider - this value to reduce falling damage from higher ledges)//You can also disable the explosion in water for Jeep and Motorbike.////////SPECIAL VALUES////- DISABLE BIKE/JEEP WATER EXPLOSION: Put the value 235 to enable it.////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Speeds - Run Turn - Left Value (1) paroffset=0,259F9 parvalue=0,64080 partype=0,4 parcondbehave=0,0 parenabled=1,1 parname=1,Speeds - Run Turn - Left Value (2) paroffset=1,25B33 parvalue=1,1092 partype=1,4 parcondbehave=1,0 parenabled=2,1 parname=2,Speeds - Run Turn - Right Value (1) paroffset=2,25A3A parvalue=2,1456 partype=2,4 parcondbehave=2,0 parenabled=3,1 parname=3,Speeds - Run Turn - Right Value (2) paroffset=3,25B0F parvalue=3,64444 partype=3,4 parcondbehave=3,0 parenabled=4,1 parname=4,Speeds - Jump Turn - Left Value paroffset=4,252F8 parvalue=4,64990 partype=4,4 parcondbehave=4,0 parenabled=5,1 parname=5,Speeds - Jump Turn - Right Value paroffset=5,2531C parvalue=5,546 partype=5,4 parcondbehave=5,0 parenabled=6,1 parname=6,Speeds - Jump Gravity paroffset=6,30960 parvalue=6,5 partype=6,3 parcondbehave=6,0 parenabled=7,1 parname=7,Speeds - Swim Turn - Left Value paroffset=7,3222C parvalue=7,64444 partype=7,4 parcondbehave=7,0 parenabled=8,1 parname=8,Speeds - Swim Turn - Right Value paroffset=8,321D0 parvalue=8,200 partype=8,4 parcondbehave=8,0 parenabled=9,1 parname=9,Speeds - Swim Speed paroffset=9,3225B parvalue=9,1092 partype=9,4 parcondbehave=9,0 parenabled=10,1 parname=10,Speeds - Stand Turn - Left Value paroffset=10,25C06 parvalue=10,65127 partype=10,4 parcondbehave=10,0 parenabled=11,1 parname=11,Speeds - Stand Turn - Right Value paroffset=11,25B66 parvalue=11,409 partype=11,4 parcondbehave=11,0 parenabled=12,1 parname=12,Speeds - MonkeySwing Turn - Left Value (1) paroffset=12,23A37 parvalue=12,65263 partype=12,4 parcondbehave=12,0 parenabled=13,1 parname=13,Speeds - MonkeySwing Turn - Left Value (2) paroffset=13,2370A parvalue=13,64990 partype=13,4 parcondbehave=13,0 parenabled=14,1 parname=14,Speeds - MonkeySwing Turn - Right Value (1) paroffset=14,23B17 parvalue=14,273 partype=14,4 parcondbehave=14,0 parenabled=15,1 parname=15,Speeds - MonkeySwing Turn - Right Value (2) paroffset=15,2372F parvalue=15,546 partype=15,4 parcondbehave=15,0 parenabled=16,1 parname=16,Speeds - Duck Move Turn - Left Value (1) paroffset=16,21569 parvalue=16,64990 partype=16,4 parcondbehave=16,0 parenabled=17,1 parname=17,Speeds - Duck Move Turn - Left Value (2) paroffset=17,218CD parvalue=17,64990 partype=17,4 parcondbehave=17,0 parenabled=18,1 parname=18,Speeds - Duck Move Turn - Right Value (1) paroffset=18,2158E parvalue=18,546 partype=18,4 parcondbehave=18,0 parenabled=19,1 parname=19,Speeds - Duck Move Turn - Right Value (2) paroffset=19,218F2 parvalue=19,546 partype=19,4 parcondbehave=19,0 parenabled=20,1 parname=20,Speeds - Duck Stand Turn - Left Value (1) paroffset=20,20BA6 parvalue=20,65263 partype=20,4 parcondbehave=20,0 parenabled=21,1 parname=21,Speeds - Duck Stand Turn - Left Value (2) paroffset=21,21773 parvalue=21,65263 partype=21,4 parcondbehave=21,0 parenabled=22,1 parname=22,Speeds - Duck Stand Turn - Right Value (1) paroffset=22,20BD6 parvalue=22,273 partype=22,4 parcondbehave=22,0 parenabled=23,1 parname=23,Speeds - Duck Stand Turn - Right Value (2) paroffset=23,21823 parvalue=23,273 partype=23,4 parcondbehave=23,0 parenabled=24,1 parname=24,Speeds - Rope / Pole Turn - Left Value (1) paroffset=24,24444 parvalue=24,65280 partype=24,4 parcondbehave=24,0 parenabled=25,1 parname=25,Speeds - Rope / Pole Turn - Left Value (2) paroffset=25,23D4D parvalue=25,65280 partype=25,4 parcondbehave=25,0 parenabled=26,1 parname=26,Speeds - Rope / Pole Turn - Right Value (1) paroffset=26,24414 parvalue=26,256 partype=26,4 parcondbehave=26,0 parenabled=27,1 parname=27,Speeds - Rope / Pole Turn - Right Value (2) paroffset=27,23D0D parvalue=27,256 partype=27,4 parcondbehave=27,0 parenabled=28,1 parname=28,Misc - Shell Gravity paroffset=28,38D9E parvalue=28,6 partype=28,3 parcondbehave=28,0 parenabled=29,1 parname=29,Misc - Falling Damage paroffset=29,22A4B parvalue=29,6 partype=29,3 parcondbehave=29,0 parenabled=30,1 parname=30,Misc - Disable Bike Water Explosion paroffset=30,65B09 parvalue=30,116 partype=30,3 parcondbehave=30,0 parenabled=31,1 parname=31,Misc - Disable Jeep Water Explosion paroffset=31,687B6 parvalue=31,116 partype=31,3 parcondbehave=31,0 footer=14 header=15 enabled=1 name=Objects Customizer description=Some TR objects had hardcoded parameters that couldn't be modified. For example, spikes, which retract and extract with fixed (hardcoded) intervals. Or it's boulder gravity, or raising block height… Objects Customizer allows you to modify some of these hardcoded values, and this way you can drastically change your game's feeling by creating completely new traps with modified parameters!//////////////////////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Two-Block Platform OCB 0 - Depression Distance paroffset=0,15BF6 parvalue=0,128 partype=0,3 parcondbehave=0,0 parenabled=1,1 parname=1,Two-Block Platform OCB 0 - Despression Speed paroffset=1,15C16 parvalue=1,4 partype=1,3 parcondbehave=1,0 parenabled=2,1 parname=2,Two-Block Platform OCB 0 - Repression Speed paroffset=2,15C47 parvalue=2,-4 partype=2,5 parcondbehave=2,0 parenabled=3,1 parname=3,Raising / Expanding Block - Block Height (in Clicks) paroffset=3,163E3 parvalue=3,4 partype=3,3 parcondbehave=3,0 parenabled=4,1 parname=4,Raising / Expanding Block - Raise Anim Speed paroffset=4,162BA parvalue=4,64 partype=4,3 parcondbehave=4,0 parenabled=5,1 parname=5,Falling Block - Timer paroffset=5,13A9F parvalue=5,60 partype=5,3 parcondbehave=5,0 parenabled=6,1 parname=6,Falling Block - Tremble paroffset=6,13AEF,13B02 parvalue=6,1023 partype=6,3 parcondbehave=6,0 parenabled=7,1 parname=7,Squishy Block 2 - Timer paroffset=7,171FF parvalue=7,60 partype=7,3 parcondbehave=7,0 parenabled=8,1 parname=8,Squishy Block 2 - Tremble paroffset=8,17249 parvalue=8,160 partype=8,3 parcondbehave=8,0 parenabled=9,1 parname=9,Spikes - Joby Stretch Speed paroffset=9,15773 parvalue=9,3 partype=9,3 parcondbehave=9,0 parenabled=10,1 parname=10,Spikes - Normal Spikes Timer paroffset=10,16190 parvalue=10,64 partype=10,4 parcondbehave=10,0 parenabled=11,1 parname=11,Spikes - Normal Spikes Retraction Speed paroffset=11,16135 parvalue=11,128 partype=11,4 parcondbehave=11,0 parenabled=12,1 parname=12,Other Objects - Boulder Gravity paroffset=12,14E93 parvalue=12,6 partype=12,3 parcondbehave=12,0 parenabled=13,1 parname=13,Other Objects - Slicer-Dicer Speed paroffset=13,15D02 parvalue=13,170 partype=13,4 parcondbehave=13,0 parenabled=14,1 parname=14,Other Objects - Slicer-Dicer Radius paroffset=14,15CF4,15D19 parvalue=14,14 partype=14,3 parcondbehave=14,0 parenabled=15,1 parname=15,Other Objects - Conductor Interval paroffset=15,5651D parvalue=15,63 partype=15,3 parcondbehave=15,0 footer=15 header=16 enabled=1 name=Objects Customizer - Inverse 2-Block Plat. description=The Two-Block Platforms, without any particular TRNG command, can only raise, not lower. With this patch you can invert Two-Block Platform movement direction and create elevators that will not go up, but go down instead.//////////////////////////////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin dataoffset=0,15B2E datadefault=0,2B datamodified=0,03 datacondbehave=0,0 dataoffset=1,15B33 datadefault=1,7E datamodified=1,7F datacondbehave=1,0 dataoffset=2,15B38 datadefault=2,2B datamodified=2,03 datacondbehave=2,0 footer=16 header=17 enabled=1 name=Objects Customizer - Inverse 2-Block Plat. (OCB 0) description=If you leave the value 0 and press 1-5 in the OCB, the Two-Block Platform will go slowly down for 1/2 click when Lara stands on it.//This patch inverts that movement.////////////////////////////////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin dataoffset=0,15BF7 datadefault=0,000000 datamodified=0,FFFFFF datacondbehave=0,0 dataoffset=1,15BFC datadefault=1,7D datamodified=1,7C datacondbehave=1,0 dataoffset=2,15C16 datadefault=2,04 datamodified=2,FC datacondbehave=2,0 dataoffset=3,15C2E datadefault=3,1F datamodified=3,7F datacondbehave=3,0 dataoffset=4,15C4F datadefault=4,89 datamodified=4,04 datacondbehave=4,0 footer=17 header=18 enabled=1 name=Objects Customizer - Squishy Block 2 Inc. Timer description=This patch will reorganize code a bit, so you will be able to use bigger timer values for Squishy Block 2 (by default, TR4 engine allows you to use values only up to 127).////////////////////////////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin dataoffset=0,171FC datadefault=0,83 datamodified=0,81 datacondbehave=0,1 dataoffset=1,17200 datadefault=1,7D248D56406A00526A6BE8317204000FBF463483E85C83C40CD1F8A338E77F0066FF46345EC30FBF46148B15383953008D0C800FBF44CA180FBF4E162BC883F908750AC70538E77F00A0FF datamodified=1,007D248D56406A00526A6BE8307204000FBF463483E85C83C40CD1F8A338E77F0066FF46345EC30FBF46148B15383953008D0C800FBF44CA180FBF4E162BC883F908750AC70538E77F00A0 datacondbehave=1,1 dataoffset=2,1724D datadefault=2,56E82D20030083C4045EC390 datamodified=2,FF56E82C20030083C4045EC3 datacondbehave=2,0 parenabled=0,1 parname=0,Squishy Block 2 - Timer (Increased) paroffset=0,171FF parvalue=0,32060 partype=0,4 parcondbehave=0,0 footer=18 header=19 enabled=1 name=Objects Customizer - Squishy Block 2 No Tremble description=This patch WILL NOT turn off «final tremble» which happens when squishy block falls down, but will turn off «squishy block in the process» tremble.////////////////////////////////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin dataoffset=0,1721B datadefault=0,A338E77F00 datamodified=0,9090909090 datacondbehave=0,0 footer=19 header=20 enabled=1 name=New blending modes description=Adds 7 new blending types to renderer:////5 - Source inversion (bright zones become dark, perfect for shadows)//8 - Destination inversion (bright zones invert anything behind)//9 - Screen (darkened transitions)//10 - Screen (clear transitions)//11-13 - Custom modes.////Also this patch enables all extra blending modes for room geometry. To apply them to textures you may use Meta2TR or TRTextur programs.////To understand source / dest blending operations, search for D3DBLEND enumeration page on MSDN. category= dependencies= filename=patches.bin dataoffset=0,7F175 datadefault=0,83F807570F8747040000FF2485D4F54700 datamodified=0,83F80D570F8747040000FF248530428100 datacondbehave=0,0 dataoffset=1,7EF8C datadefault=1,663D02007415 datamodified=1,E90F51390090 datacondbehave=1,0 dataoffset=2,7EFD5 datadefault=2,663D02007416 datamodified=2,E90651390090 datacondbehave=2,0 dataoffset=3,7EA8F datadefault=3,83FB070F8784040000FF249D44F14700 datamodified=3,83FB0D0F8784040000FF249D80428100 datacondbehave=3,0 dataoffset=4,7BF7D datadefault=4,02 datamodified=4,0D datacondbehave=4,0 dataoffset=5,70BE5 datadefault=5,02 datamodified=5,0D datacondbehave=5,0 dataoffset=6,823D1 datadefault=6,66833F02742B datamodified=6,E94A1D390090 datacondbehave=6,0 dataoffset=7,70C6D datadefault=7,02 datamodified=7,0D datacondbehave=7,0 dataoffset=8,7C5ED datadefault=8,02 datamodified=8,0D datacondbehave=8,0 dataoffset=9,81D16 datadefault=9,668338027419 datamodified=9,E94524390090 datacondbehave=9,0 dataoffset=10,C4000 datadefault=10, datamodified=10,C60517F3470002C60526F3470002EB6EC60517F347000BC60526F3470004EB5EC60517F347000AC60526F3470004EB4EC60517F3470003C60526F3470004EB3EC60517F3470002C60526F3470004EB2EC60517F3470000C60526F3470000EB1EC60517F3470000C60526F3470000EB0EC60517F3470000C60526F3470000E967B2C6FF9090909090909090909090909090909090909090909090909090909090663D0200742F663D05007429663D08007423663D0900741D663D0A007417663D0B007411663D0C00740B663D0D007405E9BDAEC6FFE9CDAEC6FF909090909090663D0200742F663D05007429663D08007423663D0900741D663D0A007417663D0B007411663D0C00740B663D0D007405E9C6AEC6FFE9D7AEC6FF90909090909066833F02742F66833F05742966833F08742366833F09741D66833F0A741766833F0B741166833F0C740B66833F0D7405E982E2C6FFE9A8E2C6FF90909090909066833802742F66833805742966833808742366833809741D6683380A74176683380B74116683380C740B6683380D7405E987DBC6FFE99BDBC6FF909090909090C60501EC470002C6050FEC470002EB6EC60501EC47000BC6050FEC470004EB5EC60501EC47000AC6050FEC470004EB4EC60501EC470003C6050FEC470004EB3EC60501EC470002C6050FEC470004EB2EC60501EC470000C6050FEC470000EB1EC60501EC470000C6050FEC470000EB0EC60501EC470000C6050FEC470000E9B1A9C6FF9090909090909090909090909086F1470053F2470000408100C6F347009BF447001040810048F54700D3F347002040810030408100404081005040810060408100704081009090909090909090909090909090909090909090909090909FEA47005AEB4700A04181009EEC47000AEE4700B0418100A2EE470054ED4700C0418100D0418100E0418100F041810000428100104281009090909090909090 datacondbehave=10,1 parenabled=0,1 parname=0,Custom mode 11 source operation paroffset=0,C4056,C41F6 parvalue=0,0 partype=0,3 parcondbehave=0,1 parenabled=1,1 parname=1,Custom mode 11 dest operation paroffset=1,C405D,C41FD parvalue=1,0 partype=1,3 parcondbehave=1,1 parenabled=2,1 parname=2,Custom mode 12 source operation paroffset=2,C4066,C4206 parvalue=2,0 partype=2,3 parcondbehave=2,1 parenabled=3,1 parname=3,Custom mode 12 dest operation paroffset=3,C406D,C420D parvalue=3,0 partype=3,3 parcondbehave=3,1 parenabled=4,1 parname=4,Custom mode 13 source operation paroffset=4,C4076,C4216 parvalue=4,0 partype=4,3 parcondbehave=4,1 parenabled=5,1 parname=5,Custom mode 13 dest operation paroffset=5,C407D,C421D parvalue=5,0 partype=5,3 parcondbehave=5,1 footer=20 header=21 enabled=1 name=Enable new blending modes for particles description=Fixes various bugs with black smoke (including SMOKE_EMITTER_BLACK object, so it actually produces black smoke, and grenade / crossbow explosion smoke effect). category= dependencies=New blending modes filename=patches.bin dataoffset=0,361FD datadefault=0,03 datamodified=0,05 datacondbehave=0,0 dataoffset=1,861E0 datadefault=1,84DB0F95C242 datamodified=1,660FBED39090 datacondbehave=1,0 dataoffset=2,348FB datadefault=2,03 datamodified=2,05 datacondbehave=2,0 dataoffset=3,34AA7 datadefault=3,03 datamodified=3,05 datacondbehave=3,0 footer=21 header=22 enabled=1 name=Smooth shadows description=Turns on smooth textured shadows instead of old octagonal shadows used in almost all PC versions of old-school TR games. category= dependencies=New blending modes filename=patches.bin dataoffset=0,85480 datadefault=0,81ECA0010000 datamodified=0,E97BEE380090 datacondbehave=0,0 dataoffset=1,C4300 datadefault=1, datamodified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datacondbehave=1,1 parenabled=0,1 parname=0,Shadow sprite ID paroffset=0,C463A parvalue=0,14 partype=0,3 parcondbehave=0,1 parenabled=1,1 parname=1,Shadow elevation paroffset=1,C445B parvalue=1,-16 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Shadow darkness paroffset=2,C48C9 parvalue=2,200 partype=2,3 parcondbehave=2,1 footer=22 header=23 enabled=1 name=Stylish static bars description=Replaces old health, air and sprint bars with stylish and highly customizable translucent and gradient bars.////Also this patch should replace any custom bar scripted in TRNG. category= dependencies=New blending modes filename=patches.bin dataoffset=0,7AF60 datadefault=0,D90574735B00 datamodified=0,E99B99390090 datacondbehave=0,0 dataoffset=1,C4900 datadefault=1, datamodified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datacondbehave=1,1 parenabled=0,1 parname=0,Border size paroffset=0,C4EDC parvalue=0,5 partype=0,0 parcondbehave=0,1 parenabled=1,1 parname=1,Border render type paroffset=1,C4BBA parvalue=1,0 partype=1,3 parcondbehave=1,1 parenabled=2,1 parname=2,Border upper left tint (RGB) paroffset=2,C4B90 parvalue=2,190,190,190 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Border upper right tint (RGB) paroffset=3,C4B98 parvalue=3,220,220,220 partype=3,9 parcondbehave=3,1 parenabled=4,1 parname=4,Border lower left tint (RGB) paroffset=4,C4BA3 parvalue=4,100,100,100 partype=4,9 parcondbehave=4,1 parenabled=5,1 parname=5,Border lower right tint (RGB) paroffset=5,C4BAE parvalue=5,60,60,60 partype=5,9 parcondbehave=5,1 parenabled=6,1 parname=6,Background render type paroffset=6,C49DD parvalue=6,0 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Background upper left tint (RGB) paroffset=7,C4AB3 parvalue=7,30,30,30 partype=7,9 parcondbehave=7,1 parenabled=8,1 parname=8,Background upper right tint (RGB) paroffset=8,C4ABB parvalue=8,30,30,30 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Background lower left tint (RGB) paroffset=9,C4AC6 parvalue=9,140,140,140 partype=9,9 parcondbehave=9,1 parenabled=10,1 parname=10,Background lower right tint (RGB) paroffset=10,C4AD1 parvalue=10,100,100,100 partype=10,9 parcondbehave=10,1 parenabled=11,1 parname=11,Active bar render type paroffset=11,C4C1D parvalue=11,10 partype=11,3 parcondbehave=11,1 footer=23 header=24 enabled=1 name=Disable sentry gun flame attack description=Disables sentry gun flamethrower attack and sets it to gunfire mode only. category= dependencies= filename=patches.bin dataoffset=0,3F1F3 datadefault=0,7E46 datamodified=0,9090 datacondbehave=0,0 footer=24 header=25 enabled=1 name=Enable GAME OVER description=Turns on blinking GAME OVER label when Lara dies. category= dependencies= filename=patches.bin dataoffset=0,7B590 datadefault=0,A070D17F00 datamodified=0,E95B993900 datacondbehave=0,0 dataoffset=1,C4EF0 datadefault=1, datamodified=1,50A11CE080006683782200587F4483FE01753F5150528B0D54D17F008B1598D17F000FBF816401000003C26800800000506A03660FBF05103C750066D1F850A1603C7500D1F850E8C4DDC4FF83C4145A5859A070D17F00E94966C6FF datacondbehave=1,1 footer=25 header=26 enabled=1 name=Add [Hits] to statistics description=Show hits sub-entry in [Ammo used] statistic entry. category= dependencies= filename=patches.bin dataoffset=0,7AAAE datadefault=0,3A datamodified=0,3E datacondbehave=0,0 dataoffset=1,7AAC9 datadefault=1,40 datamodified=1,44 datacondbehave=1,0 dataoffset=2,7AAB7 datadefault=2,68AC094B00 datamodified=2,E994A43900 datacondbehave=2,0 dataoffset=3,C4F50 datadefault=3, datamodified=3,A13A777F005068604F8100E95C5BC6FF00000000000000000000000000000000 datacondbehave=3,0 parenabled=0,1 parname=0,Text mask paroffset=0,C4F60 parvalue=0,%d (%d hits) partype=0,1508 parcondbehave=0,1 footer=26 header=27 enabled=1 name=Disable add-on gun sound description=Disables add-on EXPLOSION_1 sound for uzis, pistols, shotgun and revolver. category= dependencies= filename=patches.bin dataoffset=0,290E0 datadefault=0,E85B530300 datamodified=0,9090909090 datacondbehave=0,0 dataoffset=1,2BF14 datadefault=1,E827250300 datamodified=1,9090909090 datacondbehave=1,0 dataoffset=2,2BCFE datadefault=2,E83D270300 datamodified=2,9090909090 datacondbehave=2,0 footer=27 header=28 enabled=1 name=Enable ricochet sound effect description=Enables ricochet sounds for Lara's guns, just like in TR1-3. category= dependencies= filename=patches.bin dataoffset=0,33FC6 datadefault=0,33F6E883AB0500 datamodified=0,E9B50F3E009090 datacondbehave=0,0 dataoffset=1,C4F80 datadefault=1, datamodified=1,6A00566A0AE8B694C4FF83C40C8B44241033F6E8B89BC7FFE930F0C1FF datacondbehave=1,1 footer=28 header=29 enabled=1 name=Old-skool teeth spikes description=When Lara will jump onto teeth spikes, she will die like in TR1-3 (with spit animation and sound).////Does not require additional TRNG scripting. category= dependencies= filename=patches.bin dataoffset=0,160ED datadefault=0,7D42 datamodified=0,9090 datacondbehave=0,0 footer=29 header=30 enabled=1 name=Disable ledge climb delay description=This option allows you to disable ledge hanging delay before climbing.////Does not require additional TRNG scripting. category= dependencies= filename=patches.bin dataoffset=0,25E9F datadefault=0,0F855A010000 datamodified=0,909090909090 datacondbehave=0,0 footer=30 header=31 enabled=1 name=Disable dive delay description=This option allows you to disable delay before diving. category= dependencies= filename=patches.bin dataoffset=0,319E0 datadefault=0,0A datamodified=0,01 datacondbehave=0,0 footer=31 header=32 enabled=1 name=Quick crawlspace climb description=Enables easy TR5-like crawlspace climb without necessity to press "duck" button.////Does not require additional TRNG scripting. category= dependencies= filename=patches.bin dataoffset=0,25ED9 datadefault=0,2B6F103BE8 datamodified=0,E9D2F03E00 datacondbehave=0,0 dataoffset=1,C4FB0 datadefault=1, datamodified=1,2B6F103BE80F8D250FC1FF81FDA1FEFFFF0F8C790FC1FF81CA00000020E91E0FC1FF datacondbehave=1,1 footer=32 header=33 enabled=1 name=Enable crawlspace jump description=Unlocks out-of-crawlspace jump, like in TR5.////Does not require additional TRNG scripting. category= dependencies= filename=patches.bin dataoffset=0,21040 datadefault=0,568B742408 datamodified=0,E99B3F3F00 datacondbehave=0,0 dataoffset=1,C4FE0 datadefault=1, datamodified=1,83EC2C568B74243466837E22007F0B66C7461008005E83C42CC3A0D855530057A8100F8446010000668B464E68000300005056E838C4C0FF668B4E4E6800020000680003000051568BF8E881B8C0FF83C41C6681FF00020F8C11010000663D00810F84070100006685C00F8FFE000000A11CE08000538B7840897C24188B484483E960894C241C8B5848895C2420668B50186689542424668B504EC1FA0381E2FE1F000081C1A00000000FBF1455D0344B008D1452C1E20AC1FA0E03D789542428668B404EC1F80325FE1F0000894C242C8D4C24180FBF0445D2344B008D14408D442428C1E20AC1FA0E03D3505189542438E88961C3FF83C40885C05B746F8D5424388D442408528D4C2428508D54241C5152E87871C3FF83C4103DE7030000754C5051668B4E4E68000100005156E83CC3C0FF83C40C593D00030000580F8E2A00000053BBA501000066895E14A1383953008D0C9B668B44C81866368946165BB859000000668946106689460EA1D85553005FF6C4027405E89237C1FF8B44243866C7056CDF8000000066C7056EDF80000000668B908400000081E2DFFF000083CA106689908400000066817E140201750966C705C2DE8000010066C70546E77F00A6EF5E83C42CC3 datacondbehave=1,1 parenabled=0,1 parname=0,Crawlspace jump animation # paroffset=0,C5126 parvalue=0,421 partype=0,6 parcondbehave=0,1 parenabled=1,1 parname=1,Pit deepness threshold paroffset=1,C5119 parvalue=1,768 partype=1,6 parcondbehave=1,1 footer=33 header=34 enabled=1 name=Enable crawlspace pickup description=Unlocks crawlspace pickup on all fours (animation #292).//Revised wads needed.////Does not require additional TRNG scripting. category= dependencies= filename=patches.bin dataoffset=0,57101 datadefault=0,66C747104700 datamodified=0,E9EAE03B0090 datacondbehave=0,0 dataoffset=1,571E1 datadefault=1,0FBF9180420000 datamodified=1,E9DADF3B009090 datacondbehave=1,0 dataoffset=2,307D4 datadefault=2,66C705C2DE80000000 datamodified=2,E9574A3E0090909090 datacondbehave=2,0 dataoffset=3,C51C0 datadefault=3, datamodified=3,0FBF918042000083C21D3BC20F845720C4FF0FBF91B82D000083C2143BC20F844520C4FFE90620C4FF9090909090909066817E0C7401741F66817E0CF700741757566820DB4A00E8D425C3FF83C40C66C747142401EB0666C747104700E9161FC4FF909090909090909090909090909066837E1050740966C705C2DE80000000E99DB5C1FF datacondbehave=3,1 parenabled=0,1 parname=0,Pickup on all fours animation # paroffset=0,C5213 parvalue=0,292 partype=0,3 parcondbehave=0,1 footer=34 header=35 enabled=1 name=Monkeyswing: 180° turn (stop) description=Enables 180° turn while Lara is hanging still on monkeyswing.//To activate it, you must press ROLL button. category= dependencies= filename=patches.bin dataoffset=0,22DFE datadefault=0,740666C7471053005657E873060000 datamodified=0,0F8460243F00E947243F0090909090 datacondbehave=0,0 dataoffset=1,C5250 datadefault=1, datamodified=1,66C7471053005657E823E2C0FF83C4085F5E5BC3F6C71074ED50A11CE080006681781400015874DE505152558B2D1CE080000FBF0573528100668945148B15383953008D0C80668B44CA18668945165D5A5958EBB1 datacondbehave=1,1 parenabled=0,1 parname=0,Turn animation # paroffset=0,C5273 parvalue=0,447 partype=0,6 parcondbehave=0,1 footer=35 header=36 enabled=1 name=Monkeyswing: 180° turn (move) description=Enables 180° turn while Lara is moving on monkeyswing.//To activate it, you must press ROLL button. category= dependencies= filename=patches.bin dataoffset=0,23731 datadefault=0,5EC3909090 datamodified=0,E97A1B3F00 datacondbehave=0,0 dataoffset=1,C52B0 datadefault=1, datamodified=1,A0D9555300A810743A50A11CE0800066817814000158742B505152558B2D1CE080000FBF05C3528100668945148B15383953008D0C80668B44CA18668945165D5A59585EC3 datacondbehave=1,1 parenabled=0,1 parname=0,Turn animation # paroffset=0,C52C3 parvalue=0,448 partype=0,6 parcondbehave=0,1 footer=36 header=37 enabled=1 name=Roll key setting description=You can set your animations like turn around or something to roll keys.////Patch developed by Harly Wuson. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,(Roll key) Animation # paroffset=0,248AB parvalue=0,146 partype=0,6 parcondbehave=0,0 parenabled=1,1 parname=1,(Up+Down key) Animation # paroffset=1,25961 parvalue=1,146 partype=1,6 parcondbehave=1,0 footer=37 header=38 enabled=1 name=Add Lara's Home entry to title menu description=Adds new menu entry to title screen which allows to load specified level number. This way you can create Lara's Home or additional episode within one game.////Does not require additional TRNG scripting. category= dependencies= filename=patches.bin dataoffset=0,51911 datadefault=0,A198DA4A00 datamodified=0,E9EA393C00 datacondbehave=0,0 dataoffset=1,518B9 datadefault=1,8D148D00000000 datamodified=1,8D148990909090 datacondbehave=1,0 dataoffset=2,51A03 datadefault=2,08 datamodified=2,10 datacondbehave=2,0 dataoffset=3,5191A datadefault=3,02 datamodified=3,04 datacondbehave=3,0 dataoffset=4,51968 datadefault=4,04 datamodified=4,08 datacondbehave=4,0 dataoffset=5,519B8 datadefault=5,08 datamodified=5,10 datacondbehave=5,0 dataoffset=6,51B99 datadefault=6,FF2495D01C4500 datamodified=6,E9B2373C009090 datacondbehave=6,0 dataoffset=7,51B93 datadefault=7,08 datamodified=7,10 datacondbehave=7,0 dataoffset=8,C5300 datadefault=8, datamodified=8,A198DA4A0033C983E00283C4140BC1B8050000007505B80200000068008000006890538100668B0DB43B750050A1304F7F0003F05651E8C5D9C4FFA198DA4A00E9D1C5C3FF909090909090909090909083F9017505E946C8C3FF83F9027511C60590D17F0001BB03000000E9A3C8C3FF83F9047505E956C8C3FF83F9087505E973C8C3FFE985C8C3FF909090909090900000000000000000000000000000000000000000000000000000000000000000 datacondbehave=8,1 parenabled=0,1 parname=0,Menu entry text paroffset=0,C5390 parvalue=0,Lara's Home partype=0,3108 parcondbehave=0,1 parenabled=1,1 parname=1,Lara's Home level # paroffset=1,C5365 parvalue=1,2 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Original game level # paroffset=2,51BC8 parvalue=2,1 partype=2,5 parcondbehave=2,0 parenabled=3,1 parname=3,Active entry font effect ID paroffset=3,C5310 parvalue=3,1 partype=3,5 parcondbehave=3,1 footer=38 header=39 enabled=1 name=Save Folder description=Allows you to store savegames inside a separate "save" folder. The folder needs to be created in the root folder or the game won't save.////Patch ported by AoDfan. category= dependencies= filename=patches.bin dataoffset=0,000B09B4 datadefault=0,73 61 76 65 67 61 6D 65 2E 25 64 00 00 00 00 00 datamodified=0,73 61 76 65 5C 73 61 76 65 67 61 6D 65 2E 25 64 datacondbehave=0,0 footer=39 header=40 enabled=1 name=Lara's Ponytail Position Changer description=Created by GeckoKid but discovered and provided by Harly Wuson, this this little patch lets you change your Lara's ponytail/braid/whatever you call that piece of hair's position.////If you look from the back of lara's head...//X is left - to right +//Y is top - to bottom +//Z is far + to near -////Patch ported by AoDfan. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Adult Lara's X Position paroffset=0,200DC parvalue=0,-4 partype=0,5 parcondbehave=0,0 parenabled=1,1 parname=1,Adult Lara's Y Position paroffset=1,200DA parvalue=1,-4 partype=1,5 parcondbehave=1,0 parenabled=2,1 parname=2,Adult Lara's Z Position paroffset=2,200D8 parvalue=2,-48 partype=2,5 parcondbehave=2,0 parenabled=3,1 parname=3,Young Lara's (left) X position paroffset=3,200E4 parvalue=3,-52 partype=3,5 parcondbehave=3,0 parenabled=4,1 parname=4,Young Lara's (left) Y position paroffset=4,200E2 parvalue=4,-48 partype=4,5 parcondbehave=4,0 parenabled=5,1 parname=5,Young Lara's (left) Z position paroffset=5,200E0 parvalue=5,-50 partype=5,5 parcondbehave=5,0 parenabled=6,1 parname=6,Young Lara's (right) X position paroffset=6,200EC parvalue=6,44 partype=6,5 parcondbehave=6,0 parenabled=7,1 parname=7,Young Lara's (right) Y position paroffset=7,200EA parvalue=7,-48 partype=7,5 parcondbehave=7,0 parenabled=8,1 parname=8,Young Lara's (right) Z position paroffset=8,200E8 parvalue=8,-50 partype=8,5 parcondbehave=8,0 footer=40 header=41 enabled=1 name=Wall climbing mid-point adjuster description=Change the hardcoded mid-point for the ladder climbing animations.////Patch developed by Harly Wuson. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Low frame for climbing up paroffset=0,2D0D5 parvalue=0,28 partype=0,5 parcondbehave=0,0 parenabled=1,1 parname=1,High frame for climbing up paroffset=1,2D0DA parvalue=1,29 partype=1,5 parcondbehave=1,0 parenabled=2,1 parname=2,Low frame for climbing down paroffset=2,2D245 parvalue=2,28 partype=2,5 parcondbehave=2,0 parenabled=3,1 parname=3,High frame for climbing down paroffset=3,2D24A parvalue=3,29 partype=3,5 parcondbehave=3,0 footer=41 header=42 enabled=1 name=Grab frame set for standing jump description=Patch developed by Harly Wuson. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Animation 96 frame# paroffset=0,25110 parvalue=0,12 partype=0,6 parcondbehave=0,0 footer=42 header=43 enabled=1 name=Change shiny sprite description=You can change shiny sprite independently for inventory and in-game modes.////Patch developed by Harly Wuson. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Inventory Shiny Sprite ID paroffset=0,7C976 parvalue=0,11 partype=0,5 parcondbehave=0,0 parenabled=1,1 parname=1,In-game Shiny Sprite ID paroffset=1,7BB6B parvalue=1,11 partype=1,5 parcondbehave=1,0 footer=43 header=44 enabled=1 name=Completely disable load and save items description=This patch completely disables load and save items, overriding LoadSave script entry and TRNG alternate inventory call method bug. category= dependencies= filename=patches.bin dataoffset=0,3C3B3 datadefault=0,E868000000 datamodified=0,9090909090 datacondbehave=0,0 dataoffset=1,3C3BA datadefault=1,E861000000 datamodified=1,9090909090 datacondbehave=1,0 footer=44 header=45 enabled=1 name=Fog colour table editor description=Allows you to change hardcoded fog colour table that is used for setting volumetric FX colour via flipeffect. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Fog colour #00 paroffset=0,ABE10 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,0 parenabled=1,1 parname=1,Fog colour #01 paroffset=1,ABE14 parvalue=1,245,200,60 partype=1,9 parcondbehave=1,0 parenabled=2,1 parname=2,Fog colour #02 paroffset=2,ABE18 parvalue=2,120,196,112 partype=2,9 parcondbehave=2,0 parenabled=3,1 parname=3,Fog colour #03 paroffset=3,ABE1C parvalue=3,202,204,230 partype=3,9 parcondbehave=3,0 parenabled=4,1 parname=4,Fog colour #04 paroffset=4,ABE20 parvalue=4,128,64,0 partype=4,9 parcondbehave=4,0 parenabled=5,1 parname=5,Fog colour #05 paroffset=5,ABE24 parvalue=5,64,64,64 partype=5,9 parcondbehave=5,0 parenabled=6,1 parname=6,Fog colour #06 paroffset=6,ABE28 parvalue=6,243,232,236 partype=6,9 parcondbehave=6,0 parenabled=7,1 parname=7,Fog colour #07 paroffset=7,ABE2C parvalue=7,0,64,192 partype=7,9 parcondbehave=7,0 parenabled=8,1 parname=8,Fog colour #08 paroffset=8,ABE30 parvalue=8,0,128,0 partype=8,9 parcondbehave=8,0 parenabled=9,1 parname=9,Fog colour #09 paroffset=9,ABE34 parvalue=9,150,172,157 partype=9,9 parcondbehave=9,0 parenabled=10,1 parname=10,Fog colour #10 paroffset=10,ABE38 parvalue=10,128,128,128 partype=10,9 parcondbehave=10,0 parenabled=11,1 parname=11,Fog colour #11 paroffset=11,ABE3C parvalue=11,204,163,123 partype=11,9 parcondbehave=11,0 parenabled=12,1 parname=12,Fog colour #12 paroffset=12,ABE40 parvalue=12,177,162,140 partype=12,9 parcondbehave=12,0 parenabled=13,1 parname=13,Fog colour #13 paroffset=13,ABE44 parvalue=13,0,223,191 partype=13,9 parcondbehave=13,0 parenabled=14,1 parname=14,Fog colour #14 paroffset=14,ABE48 parvalue=14,111,255,223 partype=14,9 parcondbehave=14,0 parenabled=15,1 parname=15,Fog colour #15 paroffset=15,ABE4C parvalue=15,244,216,152 partype=15,9 parcondbehave=15,0 parenabled=16,1 parname=16,Fog colour #16 paroffset=16,ABE50 parvalue=16,248,192,60 partype=16,9 parcondbehave=16,0 parenabled=17,1 parname=17,Fog colour #17 paroffset=17,ABE54 parvalue=17,252,0,0 partype=17,9 parcondbehave=17,0 parenabled=18,1 parname=18,Fog colour #18 paroffset=18,ABE58 parvalue=18,198,95,87 partype=18,9 parcondbehave=18,0 parenabled=19,1 parname=19,Fog colour #19 paroffset=19,ABE5C parvalue=19,226,151,118 partype=19,9 parcondbehave=19,0 parenabled=20,1 parname=20,Fog colour #20 paroffset=20,ABE60 parvalue=20,248,235,206 partype=20,9 parcondbehave=20,0 parenabled=21,1 parname=21,Fog colour #21 paroffset=21,ABE64 parvalue=21,0,30,016 partype=21,9 parcondbehave=21,0 parenabled=22,1 parname=22,Fog colour #22 paroffset=22,ABE68 parvalue=22,250,222,167 partype=22,9 parcondbehave=22,0 parenabled=23,1 parname=23,Fog colour #23 paroffset=23,ABE6C parvalue=23,218,175,117 partype=23,9 parcondbehave=23,0 parenabled=24,1 parname=24,Fog colour #24 paroffset=24,ABE70 parvalue=24,225,191,78 partype=24,9 parcondbehave=24,0 parenabled=25,1 parname=25,Fog colour #25 paroffset=25,ABE74 parvalue=25,77,140,141 partype=25,9 parcondbehave=25,0 parenabled=26,1 parname=26,Fog colour #26 paroffset=26,ABE78 parvalue=26,4,181,154 partype=26,9 parcondbehave=26,0 parenabled=27,1 parname=27,Fog colour #27 paroffset=27,ABE7C parvalue=27,255,174,0 partype=27,9 parcondbehave=27,0 footer=45 header=46 enabled=1 name=Enable DOT3 bump mapping description=Enables true DOT3 (dot product) bump mapping instead of fake additive bump-mapping. category= dependencies= filename=patches.bin dataoffset=0,71099 datadefault=0,6A02 datamodified=0,6A18 datacondbehave=0,0 dataoffset=1,71191 datadefault=1,6A09 datamodified=1,6A05 datacondbehave=1,0 dataoffset=2,711A0 datadefault=2,6A03 datamodified=2,6A03 datacondbehave=2,0 dataoffset=3,70E89 datadefault=3,6A02 datamodified=3,6A18 datacondbehave=3,0 dataoffset=4,70F4C datadefault=4,6A09 datamodified=4,6A05 datacondbehave=4,0 dataoffset=5,70F5B datadefault=5,6A03 datamodified=5,6A03 datacondbehave=5,0 footer=46 header=47 enabled=1 name=Clear menu backgrounds description=Renders high-resolution, clear, transparent backgrounds for all game menus (including inventory).////Additionally it eliminates slow menu loading times and striped background corruption at 32-bit resolutions. category= dependencies= filename=patches.bin dataoffset=0,4E89F datadefault=0,A11CE08000 datamodified=0,E9EC733C00 datacondbehave=0,0 dataoffset=1,786CB datadefault=1,7500560FBF1D043C7500578B3D603C75008B91E8164B00B8676666660FAFD7F7EA8BB1F8164B0083C104C1FA080FAFF58BC2C1E81F03D0B88988888803D389540C18F7EE03D6C1FA088BC2C1E81F03D00FBF05BC3B750003D083F90C89540C287CAF8B0DF4164B00B8676666660FAFCFF7E9C1FA088BCAC1E91F03D103D389542428668B15E853530052E8964E01008B7424348B6C24248B5C24308B4C24208B152C7357006AFF6AFF6AFF6AFF68000100008BFE68000100008BC56A002BFB6A002BC1525750535189442448E844FCFFFF8B44245C8B0D347357006AFF6AFF6AFF6AFF680001000068000100006A006A002BC5515750535589842480000000E811FCFFFF83C46C8B4424288B4C24248B153C7357006AFF6AFF6AFF6AFF680001000068800000006A006A002BC152575053518944244CE8DAFBFFFF8B7C24686AFF6AFF6AFF2BFE6AFFA1447357008B4C24548B54246068E000000068000100006A006A005057515652E8A7FBFFFF83C468A14C7357008B4C24146AFF6AFF6AFF6AFF68E000000068000100006A006A005057515655E87BFBFFFF8B153C7357006AFF8B4424506AFF6AFF8B4C24646AFF68E000000068800000006A0068800000005257505651E84AFBFFFF83C46868E8535300E8FD4C010083C4045F5E5D5B83C42CC39090 datamodified=1,90905D5BEBE3905168E0380000E8834F010083C408668125D8555300FFFDA118E77F008B0D14E77F008B1510E77F006A0050A108E77F00518B0D04E77F00528B1500E77F00505152E878560100E8C32F000066A10CE77F0050E8975BFDFF83C4206A006800000000E83800000083C408E850520000E8BB47FAFF833DBCF24B0000740AC705BCF24B0001000000FF3545B34300E8FD4E010083C404C605A0F24B000161C3903E8B44E40481ECAC0000000FBF15EC3B7500428B0D283C750089542400894C24100FBF15BC3B7500DB442400895424008B15283C7500D9542424DB442400895424300FBF15103C7500D95C2428D95C24444289442414895424008B15283C7500DB442400895424508944E4180FBF15043C7500D9542448895424008B15283C7500DB442400894424348944E438894424548944E458D95C2464894424748944E4788B0D5438750033C0D95C24688944E4048944E4088944E40C8944E42C8944E44C8944E46C895424708B94E4B4000000668994E484000000668984248800000066898424860000006689018B155438750050668942028B0D54387500668941048B15543875008D8C2488000000516A03668942066A026A018D5424185052FF15A439530081C4C8000000C390909090905066A1D4577F0066A3D486470058C3 datacondbehave=1,0 dataoffset=2,780ED datadefault=2,E8DEFCFFFF datamodified=2,E8AE070000 datacondbehave=2,0 dataoffset=3,88A88 datadefault=3,FF159C395300 datamodified=3,E933D2380090 datacondbehave=3,0 dataoffset=4,C5C90 datadefault=4, datamodified=4,A11CE08000668B0D0CE77F0066894818803D40E07F00017405E9018CC3FFE81D29C7FFE8D822C2FFE9FC8BC3FF909090803D40E07F00017406FF159C395300E9BA2DC7FF datacondbehave=4,1 dataoffset=5,786B4 datadefault=5,909090909090909090909090 datamodified=5,83C42C60880DA0F24B00EB12 datacondbehave=5,0 parenabled=0,1 parname=0,Background render mode paroffset=0,7872D parvalue=0,4 partype=0,3 parcondbehave=0,1 parenabled=1,1 parname=1,Background colour paroffset=1,7872F parvalue=1,0,0,0 partype=1,9 parcondbehave=1,1 parenabled=2,1 parname=2,Background transparency paroffset=2,78732 parvalue=2,200 partype=2,3 parcondbehave=2,1 footer=47 header=48 enabled=1 name=Remove green flare tint description=Removes annoying green tint on flare's ignition and depletion. category= dependencies= filename=patches.bin dataoffset=0,2F0F6 datadefault=0,7D datamodified=0,EB datacondbehave=0,0 dataoffset=1,2F148 datadefault=1,83FF107D318BD6C1FA0883E21F8D44BA108BD683E23F datamodified=1,83FF087D31E8FEF90500662501006685C07423EB7290 datacondbehave=1,0 dataoffset=2,2F199 datadefault=2,3F datamodified=2,B3 datacondbehave=2,0 footer=48 header=49 enabled=1 name=Fix Lara visibility bug in binocular view description=Removes Lara's model from binocular camera mode. category= dependencies= filename=patches.bin dataoffset=0,4E604 datadefault=0,8B48083BCF datamodified=0,E9DB783C00 datacondbehave=0,0 dataoffset=1,44AEB datadefault=1,B820080000 datamodified=1,E9E0133D00 datacondbehave=1,0 dataoffset=2,C5ED0 datadefault=2, datamodified=2,B820080000C74208FEFFFFFFE912ECC2FF9090908B480883F9FE0F84CE88C3FF39F9E91287C3FF datacondbehave=2,1 footer=49 header=50 enabled=1 name=Single gun with PULSE (left) description=Disables LEFT gun, if SCRIPT.TXT contains line "PULSE=ENABLED" for certain level. It can be useful if you want to disable twin guns in some level (for ex., one of your heroes is using single gun).////////////////////////////////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin dataoffset=0,C5FF0 datadefault=0, datamodified=0,500FBE0541D17F0083E00183F801587405E80A35C2FFE9A087C3FF500FBE0541D17F0083E00183F801587405E89F81C1FFE97C5EC1FF500FBE0541D17F0083E00183F801587405E8942AC2FFE9AB5EC1FF datacondbehave=0,1 dataoffset=1,C604A datadefault=1, datamodified=1,8935004E8000500FBE0541D17F0083E00183F80158750AC705484D800000000000E9775EC1FF datacondbehave=1,1 dataoffset=2,4E7A6 datadefault=2,E865ADFEFF datamodified=2,E945783C00 datacondbehave=2,0 dataoffset=3,2BE9D datadefault=3,E81E230000 datamodified=3,E969A13E00 datacondbehave=3,0 dataoffset=4,2BEE1 datadefault=4,8935004E8000E8E4CB0000 datamodified=4,E964A13E0090E93AA13E00 datacondbehave=4,0 footer=50 header=51 enabled=1 name=Turn on underwater waves description=When this patch is active and Lara is standing above water room, you will be able to see not only underwater lighting, but also underwater waves (like in TR3 or TR2).////////////////////////////////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin dataoffset=0,702E6 datadefault=0,D906D94604 datamodified=0,E91B5E3A00 datacondbehave=0,0 dataoffset=1,70B13 datadefault=1,8B0D3CE77F00 datamodified=1,E968553A0090 datacondbehave=1,0 dataoffset=2,7BC71 datadefault=2,890D0CA95200 datamodified=2,E94CA4390090 datacondbehave=2,0 dataoffset=3,C6080 datadefault=3, datamodified=3,8A4F4EB80100000084C875148B0D3CE77F00C7050CA952000000000085C97405A30CA95200A1543875008B4C24148B575453505152E8E6A2C5FF83C404E978AAC5FF890D0CA952008B0D78735B000FBF41188B0D343953008D14C08D0490F644814E01740AC7050CA95200010000008B15543875008B4424100FBF4D0AE9755BC6FF909090903E817C241030D74700752150510FBF050CE77F008D0CC08D0C88A134395300F644884E0159580F84F3A1C5FFD906D94604E9AFA1C5FF datacondbehave=3,1 footer=51 header=52 enabled=1 name=Extended steam / smoke emitter OCBs description=Allows to use OCB 0-15 for both white and black smoke emitter objects. Properties for each OCB can be configured via corresponding custom patches.////Also this patch allows idle state customization for steam emitter object. category= dependencies=New blending modes,Enable new blending modes for particles filename=patches.bin dataoffset=0,36142 datadefault=0,A038F24B00 datamodified=0,E999F23D00 datacondbehave=0,0 dataoffset=1,361BE datadefault=1,C6462100C6462200 datamodified=1,E9FDF23D00909090 datacondbehave=1,0 dataoffset=2,C53E0 datadefault=2, datamodified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datacondbehave=2,1 parenabled=0,1 parname=0,Steam emitter idle start colour paroffset=0,C5B21 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Steam emitter idle start time paroffset=1,C5B24 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Steam emitter idle end colour paroffset=2,C5B26 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Steam emitter idle end time paroffset=3,C5B29 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Steam emitter idle blending mode paroffset=4,C5B2B parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Steam emitter idle lifetime paroffset=5,C5B2D parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Steam emitter idle size variation lower byte paroffset=6,C5B2F parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Steam emitter idle size variation higher byte paroffset=7,C5B31 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Steam emitter idle size multiplier paroffset=8,C5B33 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Steam emitter idle rotation paroffset=9,C5B35 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Steam emitter idle flags paroffset=10,C5B37 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Steam emitter idle horizontal speed paroffset=11,C5B3C parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Steam emitter idle horizontal curve paroffset=12,C5B3E parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Steam emitter idle vertical speed 1 paroffset=13,C5B40 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Steam emitter idle vertical speed 2 paroffset=14,C5B45 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Steam emitter particle spawn interval paroffset=15,C5498 parvalue=15,15 partype=15,5 parcondbehave=15,1 parenabled=16,1 parname=16,Steam emitter particle sprite ID paroffset=16,C5B3A parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=52 header=53 enabled=1 name=Enable extra smoke emitter flags description=Activates two additional smoke emitter particle flags:////11 — Affect horizontal direction on Lara collision,//12 — Affect vertical direction on Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles filename=patches.bin dataoffset=0,33C69 datadefault=0,6685DB8856F9 datamodified=0,E992203E0090 datacondbehave=0,0 dataoffset=1,C5D00 datadefault=1, datamodified=1,8856F960668B7EF58BDF81E7000800006685FF0F84D30000008A4EFB8B46DF81E2FF0000008B3D20478000D3E2D1FA8D0C103BCF0F8EB20000008B0D244780002BC23BC10F8DA20000008B0D284780008D042A3BC10F8E91000000A12C4780002BEA3BE80F8D820000008B46E78B3D304780008D0C103BCF7E728B0D344780002BC23BC17D6631C0668B46EB6689C166C1F9026629C831C96685C00F94C16601C866F7D8668946EBE8A38DC7FF25FF020000660146EB31C0668B46EF6689C166C1F9026629C831C96685C00F94C16601C866F7D8668946EFE8738DC7FF25FF020000660146EF668166F5FFF76160668B7EF58BDF81E7001000006685FF0F84A90000008A4EFB8B46DF81E2FF0000008B3D20478000D3E2D1FA8D0C103BCF0F8E880000008B0D244780002BC23BC17D7C8B0D284780008D042A3BC17E6FA12C4780002BEA3BE87D648B46E78B3D304780008D0C103BCF7E548B0D344780002BC23BC17D4831C08A46FE88C3C0FB0228D884C00F94C100C8F6D88846FEE8CF8CC7FF24100046FE8A46F188C3C0FB0228D884C00F94C100C8F6D88846F1E8AF8CC7FF24100046F1668166F5FFEF616685DBE9BADDC1FF datacondbehave=1,1 parenabled=0,1 parname=0,Horizontal speed slowdown factor paroffset=0,C5D92,C5DC2 parvalue=0,2 partype=0,3 parcondbehave=0,1 parenabled=1,1 parname=1,Vertical speed slowdown factor paroffset=1,C5E6D,C5E8D parvalue=1,2 partype=1,3 parcondbehave=1,1 footer=53 header=54 enabled=1 name=Smoke emitter white OCB 00 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C54E0 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C54E3 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C54E5 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C54E8 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C54EA parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C54EC parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C54EE parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C54F0 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C54F2 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C54F4 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C54F6 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C54FB parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C54FD parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C54FF parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5504 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5408 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C54F9 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=54 header=55 enabled=1 name=Smoke emitter white OCB 01 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C550F parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5512 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5514 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C5517 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C5519 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C551B parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C551D parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C551F parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5521 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5523 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5525 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C552A parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C552C parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C552E parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5533 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C540C parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C5528 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=55 header=56 enabled=1 name=Smoke emitter white OCB 02 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C553E parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5541 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5543 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C5546 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C5548 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C554A parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C554C parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C554E parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5550 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5552 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5554 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C5559 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C555B parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C555D parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5562 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5410 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C5557 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=56 header=57 enabled=1 name=Smoke emitter white OCB 03 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C556D parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5570 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5572 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C5575 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C5577 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C5579 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C557B parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C557D parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C557F parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5581 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5583 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C5588 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C558A parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C558C parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5591 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5414 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C5586 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=57 header=58 enabled=1 name=Smoke emitter white OCB 04 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C559C parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C559F parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C55A1 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C55A4 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C55A6 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C55A8 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C55AA parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C55AC parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C55AE parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C55B0 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C55B2 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C55B7 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C55B9 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C55BB parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C55C0 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5418 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C55B5 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=58 header=59 enabled=1 name=Smoke emitter white OCB 05 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C55CB parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C55CE parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C55D0 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C55D3 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C55D5 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C55D7 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C55D9 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C55DB parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C55DD parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C55DF parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C55E1 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C55E6 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C55E8 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C55EA parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C55EF parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C541C parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C55E4 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=59 header=60 enabled=1 name=Smoke emitter white OCB 06 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C55FA parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C55FD parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C55FF parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C5602 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C5604 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C5606 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C5608 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C560A parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C560C parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C560E parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5610 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C5615 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C5617 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C5619 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C561E parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5420 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C5613 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=60 header=61 enabled=1 name=Smoke emitter white OCB 07 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C5629 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C562C parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C562E parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C5631 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C5633 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C5635 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C5637 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C5639 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C563B parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C563D parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C563F parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C5644 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C5646 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C5648 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C564D parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5424 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C5642 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=61 header=62 enabled=1 name=Smoke emitter white OCB 08 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C5658 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C565B parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C565D parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C5660 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C5662 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C5664 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C5666 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C5668 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C566A parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C566C parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C566E parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C5673 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C5675 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C5677 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C567C parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5428 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C5671 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=62 header=63 enabled=1 name=Smoke emitter white OCB 09 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C56B6 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C56B9 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C56BB parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C56BE parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C56C0 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C56C2 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C56C4 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C56C6 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C56C8 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C56CA parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C56CC parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C56D1 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C56D3 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C56D5 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C56DA parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C542E parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C56CF parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=63 header=64 enabled=1 name=Smoke emitter white OCB 10 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C56E5 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C56E8 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C56EA parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C56ED parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C56EF parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C56F1 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C56F3 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C56F5 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C56F7 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C56F9 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C56FB parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C5700 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C5702 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C5704 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5709 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5430 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C56FE parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=64 header=65 enabled=1 name=Smoke emitter white OCB 11 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C5714 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5717 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5719 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C571C parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C571E parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C5720 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C5722 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C5724 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5726 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5728 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C572A parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C572F parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C5731 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C5733 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5738 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5434 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C572D parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=65 header=66 enabled=1 name=Smoke emitter white OCB 12 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C5743 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5746 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5748 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C574B parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C574D parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C574F parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C5751 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C5753 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5755 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5757 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5759 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C575E parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C5760 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C5762 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5767 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5438 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C575C parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=66 header=67 enabled=1 name=Smoke emitter white OCB 13 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C5772 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5775 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5777 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C577A parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C577C parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C577E parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C5780 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C5782 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5784 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5786 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5788 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C578D parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C578F parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C5791 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5796 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C543C parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C578B parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=67 header=68 enabled=1 name=Smoke emitter white OCB 14 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C57A1 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C57A4 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C57A6 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C57A9 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C57AB parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C57AD parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C57AF parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C57B1 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C57B3 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C57B5 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C57B7 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C57BC parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C57BE parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C57C0 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C57C5 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5440 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C57BA parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=68 header=69 enabled=1 name=Smoke emitter white OCB 15 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C57CC parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C57CF parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C57D1 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C57D4 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C57D6 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C57D8 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C57DA parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C57DC parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C57DE parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C57E0 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C57E2 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C57E7 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C57E9 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C57EB parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C57F0 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5444 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C57E5 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=69 header=70 enabled=1 name=Smoke emitter black OCB 00 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C5805 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5808 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C580A parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C580D parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C580F parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C5811 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C5813 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C5815 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5817 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5819 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C581B parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C5820 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C5822 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C5824 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5829 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5458 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C581E parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=70 header=71 enabled=1 name=Smoke emitter black OCB 01 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C5834 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5837 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5839 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C583C parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C583E parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C5840 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C5842 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C5844 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5846 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5848 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C584A parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C584F parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C5851 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C5853 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5858 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C545C parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C584D parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=71 header=72 enabled=1 name=Smoke emitter black OCB 02 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C5863 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5866 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5868 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C586B parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C586D parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C586F parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C5871 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C5873 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5875 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5877 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5879 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C587E parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C5880 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C5882 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5887 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5460 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C587C parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=72 header=73 enabled=1 name=Smoke emitter black OCB 03 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C5892 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5895 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5897 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C589A parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C589C parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C589E parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C58A0 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C58A2 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C58A4 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C58A6 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C58A8 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C58AD parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C58AF parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C58B1 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C58B6 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5464 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C58AB parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=73 header=74 enabled=1 name=Smoke emitter black OCB 04 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C58C1 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C58C4 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C58C6 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C58C9 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C58CB parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C58CD parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C58CF parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C58D1 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C58D3 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C58D5 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C58D7 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C58DC parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C58DE parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C58E0 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C58E5 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5468 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C58DA parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=74 header=75 enabled=1 name=Smoke emitter black OCB 05 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C58F0 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C58F3 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C58F5 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C58F8 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C58FA parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C58FC parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C58FE parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C5900 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5902 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5904 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5906 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C590B parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C590D parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C590F parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5914 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C546C parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C5909 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=75 header=76 enabled=1 name=Smoke emitter black OCB 06 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C591F parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5922 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5924 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C5927 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C5929 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C592B parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C592D parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C592F parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5931 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5933 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5935 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C593A parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C593C parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C593E parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5943 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5470 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C5938 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=76 header=77 enabled=1 name=Smoke emitter black OCB 07 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C594E parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5951 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5953 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C5956 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C5958 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C595A parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C595C parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C595E parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5960 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5962 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5964 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C5969 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C596B parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C596D parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5972 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5474 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C5967 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=77 header=78 enabled=1 name=Smoke emitter black OCB 08 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C597D parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5980 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5982 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C5985 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C5987 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C5989 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C598B parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C598D parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C598F parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5991 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5993 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C5998 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C599A parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C599C parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C59A1 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5478 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C5996 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=78 header=79 enabled=1 name=Smoke emitter black OCB 09 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C59DB parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C59DE parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C59E0 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C59E3 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C59E5 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C59E7 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C59E9 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C59EB parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C59ED parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C59EF parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C59F1 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C59F6 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C59F8 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C59FA parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C59FF parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C547C parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C59F4 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=79 header=80 enabled=1 name=Smoke emitter black OCB 10 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C5A0A parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5A0D parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5A0F parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C5A12 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C5A14 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C5A16 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C5A18 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C5A1A parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5A1C parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5A1E parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5A20 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C5A25 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C5A27 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C5A29 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5A2E parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5480 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C5A23 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=80 header=81 enabled=1 name=Smoke emitter black OCB 11 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C5A39 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5A3C parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5A3E parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C5A41 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C5A43 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C5A45 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C5A47 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C5A49 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5A4B parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5A4D parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5A4F parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C5A54 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C5A56 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C5A58 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5A5D parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5484 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C5A52 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=81 header=82 enabled=1 name=Smoke emitter black OCB 12 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C5A68 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5A6B parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5A6D parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C5A70 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C5A72 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C5A74 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C5A76 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C5A78 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5A7A parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5A7C parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5A7E parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C5A83 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C5A85 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C5A87 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5A8C parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5488 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C5A81 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=82 header=83 enabled=1 name=Smoke emitter black OCB 13 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C5A97 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5A9A parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5A9C parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C5A9F parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C5AA1 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C5AA3 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C5AA5 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C5AA7 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5AA9 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5AAB parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5AAD parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C5AB2 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C5AB4 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C5AB6 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5ABB parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C548C parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C5AB0 parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=83 header=84 enabled=1 name=Smoke emitter black OCB 14 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C5AC6 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5AC9 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5ACB parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C5ACE parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C5AD0 parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C5AD2 parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C5AD4 parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C5AD6 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5AD8 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5ADA parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5ADC parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C5AE1 parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C5AE3 parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C5AE5 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5AEA parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5490 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C5ADF parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=84 header=85 enabled=1 name=Smoke emitter black OCB 15 settings description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision. category= dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs filename=patches.bin parenabled=0,1 parname=0,Emitter start colour paroffset=0,C5AF1 parvalue=0,0,0,0 partype=0,9 parcondbehave=0,1 parenabled=1,1 parname=1,Emitter start time paroffset=1,C5AF4 parvalue=1,8 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Emitter end colour paroffset=2,C5AF6 parvalue=2,64,64,64 partype=2,9 parcondbehave=2,1 parenabled=3,1 parname=3,Emitter end time paroffset=3,C5AF9 parvalue=3,10 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Emitter blending mode paroffset=4,C5AFB parvalue=4,2 partype=4,5 parcondbehave=4,1 parenabled=5,1 parname=5,Emitter lifetime paroffset=5,C5AFD parvalue=5,28 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Emitter size variation lower byte paroffset=6,C5AFF parvalue=6,128 partype=6,3 parcondbehave=6,1 parenabled=7,1 parname=7,Emitter size variation higher byte paroffset=7,C5B01 parvalue=7,0 partype=7,3 parcondbehave=7,1 parenabled=8,1 parname=8,Emitter size multiplier paroffset=8,C5B03 parvalue=8,2 partype=8,3 parcondbehave=8,1 parenabled=9,1 parname=9,Emitter rotation paroffset=9,C5B05 parvalue=9,8 partype=9,3 parcondbehave=9,1 parenabled=10,1 parname=10,Emitter flags paroffset=10,C5B07 parvalue=10,538 partype=10,2 parcondbehave=10,1 parenabled=11,1 parname=11,Emitter horizontal speed paroffset=11,C5B0C parvalue=11,2 partype=11,5 parcondbehave=11,1 parenabled=12,1 parname=12,Emitter horizontal curve paroffset=12,C5B0E parvalue=12,3 partype=12,5 parcondbehave=12,1 parenabled=13,1 parname=13,Emitter vertical speed 1 paroffset=13,C5B10 parvalue=13,-8 partype=13,7 parcondbehave=13,1 parenabled=14,1 parname=14,Emitter vertical speed 2 paroffset=14,C5B15 parvalue=14,-8 partype=14,5 parcondbehave=14,1 parenabled=15,1 parname=15,Emitter spawn interval paroffset=15,C5494 parvalue=15,15 partype=15,3 parcondbehave=15,1 parenabled=16,1 parname=16,Emitter sprite ID paroffset=16,C5B0A parvalue=16,0 partype=16,3 parcondbehave=16,1 footer=85 header=86 enabled=1 name=Change healing system description=Redefines Small Medipack, Large Medipack and Hotkeys 0 and 9 healing values. category= dependencies= filename=patches.bin dataoffset=0,3E329 datadefault=0,66891DF2DE8000 datamodified=0,E9327E3D009090 datacondbehave=0,0 dataoffset=1,75FCC datadefault=1,66014F22E966FFFFFF datamodified=1,E9A1013A0090909090 datacondbehave=1,0 dataoffset=2,C6160 datadefault=2, datamodified=2,66891DF2DE800066814122 datacondbehave=2,1 dataoffset=3,C616D datadefault=3, datamodified=3,E9C281C2FF66814722 datacondbehave=3,1 dataoffset=4,C6178 datadefault=4, datamodified=4,E9BEFDC5FF datacondbehave=4,1 parenabled=0,1 parname=0,Healing value (Small Medipack) paroffset=0,3E2EC parvalue=0,500 partype=0,6 parcondbehave=0,0 parenabled=1,1 parname=1,Healing value (Large Medipack) paroffset=1,C616B parvalue=1,1000 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Healing value (Hotkey 0) paroffset=2,75F39 parvalue=2,500 partype=2,6 parcondbehave=2,0 parenabled=3,1 parname=3,Healing value (Hotkey 9) paroffset=3,C6176 parvalue=3,1000 partype=3,6 parcondbehave=3,1 footer=86 header=87 enabled=1 name=Fix Medipack Hotkeys bug description=Fixes bug in which sometimes Health Packs Used counter is not incremented and Lara's healing sound not played after using Hotkeys 0 or 9. category= dependencies= filename=patches.bin dataoffset=0,75F44 datadefault=0,7E1E6A026A006A74 datamodified=0,6A026A006A747E04 datacondbehave=0,0 footer=87 header=88 enabled=1 name=Disable Medipack Hotkeys description=Completely disables Hotkeys 0 and 9. category= dependencies= filename=patches.bin dataoffset=0,75EDA datadefault=0,0F8496 datamodified=0,E99700 datacondbehave=0,0 dataoffset=1,75EDF datadefault=1,00 datamodified=1,90 datacondbehave=1,0 dataoffset=2,75F82 datadefault=2,74 datamodified=2,EB datacondbehave=2,0 footer=88 header=89 enabled=1 name=Vertex shader base description=Read the User Manual. category= dependencies= filename=patches.bin dataoffset=0,00048B5C datadefault=0,BE80000000 datamodified=0,E90FD73C00 datacondbehave=0,0 dataoffset=1,00051C92 datadefault=1,A128F54B00 datamodified=1,E939463C00 datacondbehave=1,0 dataoffset=2,0005202C datadefault=2,881DE0DF8000 datamodified=2,E9EF423C0090 datacondbehave=2,0 dataoffset=3,00009110 datadefault=3,8B4424048B1550395300 datamodified=3,E95BD240009090909090 datacondbehave=3,0 dataoffset=4,0000A79B datadefault=4,0FBF760C8B0D50395300 datamodified=4,E9F0BB40009090909090 datacondbehave=4,0 dataoffset=5,0000A82C datadefault=5,8B470C8B4F08 datamodified=5,E97FBB400090 datacondbehave=5,0 dataoffset=6,0000FCEF datadefault=6,0FBF460C8B1550395300 datamodified=6,E9DC6640009090909090 datacondbehave=6,0 dataoffset=7,000158BA datadefault=7,668B460C55 datamodified=7,E9310B4000 datacondbehave=7,0 dataoffset=8,0001D222 datadefault=8,8B04AD68B74A00 datamodified=8,E9E9913F009090 datacondbehave=8,0 dataoffset=9,0001D2AA datadefault=9,8B0D50395300 datamodified=9,E981913F0090 datacondbehave=9,0 dataoffset=10,0001D2B8 datadefault=10,8A147D30B74A00 datamodified=10,E993913F009090 datacondbehave=10,0 dataoffset=11,0001D57A datadefault=11,0FBF9122B75200 datamodified=11,E9F18E3F009090 datacondbehave=11,0 dataoffset=12,0001D6DA datadefault=12,8B0DECE68000 datamodified=12,E9C18D3F0090 datacondbehave=12,0 dataoffset=13,0001D805 datadefault=13,0FBF0DECDE8000 datamodified=13,E9B68C3F009090 datacondbehave=13,0 dataoffset=14,0002077A datadefault=14,BF01000000 datamodified=14,E9615D3F00 datacondbehave=14,0 dataoffset=15,00020788 datadefault=15,8B56088B4604 datamodified=15,E9735D3F0090 datacondbehave=15,0 dataoffset=16,00020818 datadefault=16,8B1550395300 datamodified=16,E9035D3F0090 datacondbehave=16,0 dataoffset=17,00020831 datadefault=17,8B4424188D5433E3 datamodified=17,E90A5D3F00909090 datacondbehave=17,0 dataoffset=18,00032C10 datadefault=18,A02CF24B00 datamodified=18,E94B393E00 datacondbehave=18,0 dataoffset=19,00032F59 datadefault=19,0FBF48128D34CD00000000 datamodified=19,E922363E00909090909090 datacondbehave=19,0 dataoffset=20,00038FBE datadefault=20,0FBF3EC1E706 datamodified=20,E9DDD53D0090 datacondbehave=20,0 dataoffset=21,00039691 datadefault=21,C70544035C00002F2FFF datamodified=21,E92ACF3D009090909090 datacondbehave=21,0 dataoffset=22,0003A051 datadefault=22,0FBF6C410C datamodified=22,E99AC53D00 datacondbehave=22,0 dataoffset=23,0003A152 datadefault=23,A1C8707E00 datamodified=23,E9B9C43D00 datacondbehave=23,0 dataoffset=24,0003A389 datadefault=24,8B5424188D0412 datamodified=24,E9A2C23D009090 datacondbehave=24,0 dataoffset=25,0004D0E4 datadefault=25,8B0D58E87F00 datamodified=25,E967953C0090 datacondbehave=25,0 dataoffset=26,0004D535 datadefault=26,0FBF4E0CC1E106 datamodified=26,E946913C009090 datacondbehave=26,0 dataoffset=27,0004E980 datadefault=27,0FBF442404 datamodified=27,E92B7D3C00 datacondbehave=27,0 dataoffset=28,0004E997 datadefault=28,A134395300 datamodified=28,E9247D3C00 datacondbehave=28,0 dataoffset=29,0004EAF8 datadefault=29,8D14C500000000 datamodified=29,E9E37B3C009090 datacondbehave=29,0 dataoffset=30,0004F1C0 datadefault=30,0FBF7CC114 datamodified=30,E93B753C00 datacondbehave=30,0 dataoffset=31,0004F27B datadefault=31,A150395300 datamodified=31,E9A0743C00 datacondbehave=31,0 dataoffset=32,0004F775 datadefault=32,8A450883C414 datamodified=32,E9D66F3C0090 datacondbehave=32,0 dataoffset=33,0004F7BE datadefault=33,8B5424188B1A datamodified=33,E9BD6F3C0090 datacondbehave=33,0 dataoffset=34,0004F8E0 datadefault=34,8B1550395300 datamodified=34,E9CB6E3C0090 datacondbehave=34,0 dataoffset=35,0004F993 datadefault=35,8A450883C42C datamodified=35,E9386E3C0090 datacondbehave=35,0 dataoffset=36,0004F9DA datadefault=36,8B4C24188B19 datamodified=36,E9216E3C0090 datacondbehave=36,0 dataoffset=37,0004FB33 datadefault=37,A150395300 datamodified=37,E9F86C3C00 datacondbehave=37,0 dataoffset=38,00063C4B datadefault=38,0FBF760C8B1550395300 datamodified=38,E9002C3B009090909090 datacondbehave=38,0 dataoffset=39,00063CCE datadefault=39,8B470C8B4F08 datamodified=39,E99D2B3B0090 datacondbehave=39,0 dataoffset=40,00070542 datadefault=40,660FBE048DE9395300 datamodified=40,E949633A0090909090 datacondbehave=40,0 dataoffset=41,000707BD datadefault=41,C1E00303D0 datamodified=41,E97E613A00 datacondbehave=41,0 dataoffset=42,0007086E datadefault=42,85C0740BF6464E01 datamodified=42,E96D613A00909090 datacondbehave=42,0 dataoffset=43,000708A3 datadefault=43,0F6E442410 datamodified=43,E998613A00 datacondbehave=43,0 dataoffset=44,00070B13 datadefault=44,8B0D3CE77F00 datamodified=44,E9D85F3A0090 datacondbehave=44,0 dataoffset=45,0007B90F datadefault=45,85C00F8488000000 datamodified=45,E94CB23900909090 datacondbehave=45,0 dataoffset=46,0007B93C datadefault=46,8A5002660FB65801 datamodified=46,E97FB23900909090 datacondbehave=46,0 dataoffset=47,0007BA35 datadefault=47,8D7810EB08 datamodified=47,E9D6B13900 datacondbehave=47,0 dataoffset=48,0007BAAB datadefault=48,8B1578735B00 datamodified=48,E9C0B1390090 datacondbehave=48,0 dataoffset=49,0007BB2A datadefault=49,5D83C40CC3 datamodified=49,E9A1B13900 datacondbehave=49,0 dataoffset=50,0007BB30 datadefault=50,81EC90000000 datamodified=50,E9ABB1390090 datacondbehave=50,0 dataoffset=51,0007C950 datadefault=51,81EC90000000 datamodified=51,E9ABA3390090 datacondbehave=51,0 dataoffset=52,000827C5 datadefault=52,0F6E64240C datamodified=52,E956453900 datacondbehave=52,0 dataoffset=53,00087964 datadefault=53,8B068B4EFC 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paroffset=4,000C6FFE parvalue=4,0 partype=4,6 parcondbehave=4,1 parenabled=5,1 parname=5,Blend mode 1 paroffset=5,000C7001 parvalue=5,0 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Colour 1 paroffset=6,000C7004 parvalue=6,0,0,0 partype=6,9 parcondbehave=6,1 parenabled=7,1 parname=7,Blend mode 2 paroffset=7,000C7002 parvalue=7,0 partype=7,5 parcondbehave=7,1 parenabled=8,1 parname=8,Colour 2 paroffset=8,000C7008 parvalue=8,0,0,0 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Operation paroffset=9,000C7003 parvalue=9,0 partype=9,5 parcondbehave=9,1 footer=97 header=98 enabled=1 name=Vertex shader rule 9 description=Read the User Manual. category= dependencies=Vertex shader base filename=patches.bin parenabled=0,1 parname=0,Level paroffset=0,000C700E parvalue=0,0 partype=0,5 parcondbehave=0,1 parenabled=1,1 parname=1,Condition paroffset=1,000C700C parvalue=1,0 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Subject type paroffset=2,000C7014 parvalue=2,0 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Subject description 1 paroffset=3,000C7010 parvalue=3,0 partype=3,6 parcondbehave=3,1 parenabled=4,1 parname=4,Subject description 2 paroffset=4,000C7012 parvalue=4,0 partype=4,6 parcondbehave=4,1 parenabled=5,1 parname=5,Blend mode 1 paroffset=5,000C7015 parvalue=5,0 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Colour 1 paroffset=6,000C7018 parvalue=6,0,0,0 partype=6,9 parcondbehave=6,1 parenabled=7,1 parname=7,Blend mode 2 paroffset=7,000C7016 parvalue=7,0 partype=7,5 parcondbehave=7,1 parenabled=8,1 parname=8,Colour 2 paroffset=8,000C701C parvalue=8,0,0,0 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Operation paroffset=9,000C7017 parvalue=9,0 partype=9,5 parcondbehave=9,1 footer=98 header=99 enabled=1 name=Vertex shader rule 10 description=Read the User Manual. category= dependencies=Vertex shader base filename=patches.bin parenabled=0,1 parname=0,Level paroffset=0,000C7022 parvalue=0,0 partype=0,5 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parenabled=5,1 parname=5,Blend mode 1 paroffset=5,000C7065 parvalue=5,0 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Colour 1 paroffset=6,000C7068 parvalue=6,0,0,0 partype=6,9 parcondbehave=6,1 parenabled=7,1 parname=7,Blend mode 2 paroffset=7,000C7066 parvalue=7,0 partype=7,5 parcondbehave=7,1 parenabled=8,1 parname=8,Colour 2 paroffset=8,000C706C parvalue=8,0,0,0 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Operation paroffset=9,000C7067 parvalue=9,0 partype=9,5 parcondbehave=9,1 footer=102 header=103 enabled=1 name=Vertex shader rule 14 description=Read the User Manual. category= dependencies=Vertex shader base filename=patches.bin parenabled=0,1 parname=0,Level paroffset=0,000C7072 parvalue=0,0 partype=0,5 parcondbehave=0,1 parenabled=1,1 parname=1,Condition paroffset=1,000C7070 parvalue=1,0 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Subject type paroffset=2,000C7078 parvalue=2,0 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Subject 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parname=2,Subject type paroffset=2,000C7370 parvalue=2,0 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Subject description 1 paroffset=3,000C736C parvalue=3,0 partype=3,6 parcondbehave=3,1 parenabled=4,1 parname=4,Subject description 2 paroffset=4,000C736E parvalue=4,0 partype=4,6 parcondbehave=4,1 parenabled=5,1 parname=5,Blend mode 1 paroffset=5,000C7371 parvalue=5,0 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Colour 1 paroffset=6,000C7374 parvalue=6,0,0,0 partype=6,9 parcondbehave=6,1 parenabled=7,1 parname=7,Blend mode 2 paroffset=7,000C7372 parvalue=7,0 partype=7,5 parcondbehave=7,1 parenabled=8,1 parname=8,Colour 2 paroffset=8,000C7378 parvalue=8,0,0,0 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Operation paroffset=9,000C7373 parvalue=9,0 partype=9,5 parcondbehave=9,1 footer=141 header=142 enabled=1 name=Vertex shader rule 53 description=Read the User Manual. category= dependencies=Vertex shader base filename=patches.bin parenabled=0,1 parname=0,Level paroffset=0,000C737E parvalue=0,0 partype=0,5 parcondbehave=0,1 parenabled=1,1 parname=1,Condition paroffset=1,000C737C parvalue=1,0 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Subject type paroffset=2,000C7384 parvalue=2,0 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Subject description 1 paroffset=3,000C7380 parvalue=3,0 partype=3,6 parcondbehave=3,1 parenabled=4,1 parname=4,Subject description 2 paroffset=4,000C7382 parvalue=4,0 partype=4,6 parcondbehave=4,1 parenabled=5,1 parname=5,Blend mode 1 paroffset=5,000C7385 parvalue=5,0 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Colour 1 paroffset=6,000C7388 parvalue=6,0,0,0 partype=6,9 parcondbehave=6,1 parenabled=7,1 parname=7,Blend mode 2 paroffset=7,000C7386 parvalue=7,0 partype=7,5 parcondbehave=7,1 parenabled=8,1 parname=8,Colour 2 paroffset=8,000C738C parvalue=8,0,0,0 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Operation paroffset=9,000C7387 parvalue=9,0 partype=9,5 parcondbehave=9,1 footer=142 header=143 enabled=1 name=Vertex shader rule 54 description=Read the User Manual. category= dependencies=Vertex shader base filename=patches.bin parenabled=0,1 parname=0,Level paroffset=0,000C7392 parvalue=0,0 partype=0,5 parcondbehave=0,1 parenabled=1,1 parname=1,Condition paroffset=1,000C7390 parvalue=1,0 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Subject type paroffset=2,000C7398 parvalue=2,0 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Subject description 1 paroffset=3,000C7394 parvalue=3,0 partype=3,6 parcondbehave=3,1 parenabled=4,1 parname=4,Subject description 2 paroffset=4,000C7396 parvalue=4,0 partype=4,6 parcondbehave=4,1 parenabled=5,1 parname=5,Blend mode 1 paroffset=5,000C7399 parvalue=5,0 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Colour 1 paroffset=6,000C739C parvalue=6,0,0,0 partype=6,9 parcondbehave=6,1 parenabled=7,1 parname=7,Blend mode 2 paroffset=7,000C739A parvalue=7,0 partype=7,5 parcondbehave=7,1 parenabled=8,1 parname=8,Colour 2 paroffset=8,000C73A0 parvalue=8,0,0,0 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Operation paroffset=9,000C739B parvalue=9,0 partype=9,5 parcondbehave=9,1 footer=143 header=144 enabled=1 name=Vertex shader rule 55 description=Read the User Manual. category= dependencies=Vertex shader base filename=patches.bin parenabled=0,1 parname=0,Level paroffset=0,000C73A6 parvalue=0,0 partype=0,5 parcondbehave=0,1 parenabled=1,1 parname=1,Condition paroffset=1,000C73A4 parvalue=1,0 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Subject type paroffset=2,000C73AC parvalue=2,0 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Subject description 1 paroffset=3,000C73A8 parvalue=3,0 partype=3,6 parcondbehave=3,1 parenabled=4,1 parname=4,Subject description 2 paroffset=4,000C73AA parvalue=4,0 partype=4,6 parcondbehave=4,1 parenabled=5,1 parname=5,Blend mode 1 paroffset=5,000C73AD parvalue=5,0 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Colour 1 paroffset=6,000C73B0 parvalue=6,0,0,0 partype=6,9 parcondbehave=6,1 parenabled=7,1 parname=7,Blend mode 2 paroffset=7,000C73AE parvalue=7,0 partype=7,5 parcondbehave=7,1 parenabled=8,1 parname=8,Colour 2 paroffset=8,000C73B4 parvalue=8,0,0,0 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Operation paroffset=9,000C73AF parvalue=9,0 partype=9,5 parcondbehave=9,1 footer=144 header=145 enabled=1 name=Vertex shader rule 56 description=Read the User Manual. category= dependencies=Vertex shader base filename=patches.bin parenabled=0,1 parname=0,Level paroffset=0,000C73BA parvalue=0,0 partype=0,5 parcondbehave=0,1 parenabled=1,1 parname=1,Condition paroffset=1,000C73B8 parvalue=1,0 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Subject type paroffset=2,000C73C0 parvalue=2,0 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Subject description 1 paroffset=3,000C73BC parvalue=3,0 partype=3,6 parcondbehave=3,1 parenabled=4,1 parname=4,Subject description 2 paroffset=4,000C73BE parvalue=4,0 partype=4,6 parcondbehave=4,1 parenabled=5,1 parname=5,Blend mode 1 paroffset=5,000C73C1 parvalue=5,0 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Colour 1 paroffset=6,000C73C4 parvalue=6,0,0,0 partype=6,9 parcondbehave=6,1 parenabled=7,1 parname=7,Blend mode 2 paroffset=7,000C73C2 parvalue=7,0 partype=7,5 parcondbehave=7,1 parenabled=8,1 parname=8,Colour 2 paroffset=8,000C73C8 parvalue=8,0,0,0 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Operation paroffset=9,000C73C3 parvalue=9,0 partype=9,5 parcondbehave=9,1 footer=145 header=146 enabled=1 name=Vertex shader rule 57 description=Read the User Manual. category= dependencies=Vertex shader base filename=patches.bin parenabled=0,1 parname=0,Level paroffset=0,000C73CE parvalue=0,0 partype=0,5 parcondbehave=0,1 parenabled=1,1 parname=1,Condition paroffset=1,000C73CC parvalue=1,0 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Subject type paroffset=2,000C73D4 parvalue=2,0 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Subject description 1 paroffset=3,000C73D0 parvalue=3,0 partype=3,6 parcondbehave=3,1 parenabled=4,1 parname=4,Subject description 2 paroffset=4,000C73D2 parvalue=4,0 partype=4,6 parcondbehave=4,1 parenabled=5,1 parname=5,Blend mode 1 paroffset=5,000C73D5 parvalue=5,0 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Colour 1 paroffset=6,000C73D8 parvalue=6,0,0,0 partype=6,9 parcondbehave=6,1 parenabled=7,1 parname=7,Blend mode 2 paroffset=7,000C73D6 parvalue=7,0 partype=7,5 parcondbehave=7,1 parenabled=8,1 parname=8,Colour 2 paroffset=8,000C73DC parvalue=8,0,0,0 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Operation paroffset=9,000C73D7 parvalue=9,0 partype=9,5 parcondbehave=9,1 footer=146 header=147 enabled=1 name=Vertex shader rule 58 description=Read the User Manual. category= dependencies=Vertex shader base filename=patches.bin parenabled=0,1 parname=0,Level paroffset=0,000C73E2 parvalue=0,0 partype=0,5 parcondbehave=0,1 parenabled=1,1 parname=1,Condition paroffset=1,000C73E0 parvalue=1,0 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Subject type paroffset=2,000C73E8 parvalue=2,0 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Subject description 1 paroffset=3,000C73E4 parvalue=3,0 partype=3,6 parcondbehave=3,1 parenabled=4,1 parname=4,Subject description 2 paroffset=4,000C73E6 parvalue=4,0 partype=4,6 parcondbehave=4,1 parenabled=5,1 parname=5,Blend mode 1 paroffset=5,000C73E9 parvalue=5,0 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Colour 1 paroffset=6,000C73EC parvalue=6,0,0,0 partype=6,9 parcondbehave=6,1 parenabled=7,1 parname=7,Blend mode 2 paroffset=7,000C73EA parvalue=7,0 partype=7,5 parcondbehave=7,1 parenabled=8,1 parname=8,Colour 2 paroffset=8,000C73F0 parvalue=8,0,0,0 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Operation paroffset=9,000C73EB parvalue=9,0 partype=9,5 parcondbehave=9,1 footer=147 header=148 enabled=1 name=Vertex shader rule 59 description=Read the User Manual. category= dependencies=Vertex shader base filename=patches.bin parenabled=0,1 parname=0,Level paroffset=0,000C73F6 parvalue=0,0 partype=0,5 parcondbehave=0,1 parenabled=1,1 parname=1,Condition paroffset=1,000C73F4 parvalue=1,0 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Subject type paroffset=2,000C73FC parvalue=2,0 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Subject description 1 paroffset=3,000C73F8 parvalue=3,0 partype=3,6 parcondbehave=3,1 parenabled=4,1 parname=4,Subject description 2 paroffset=4,000C73FA parvalue=4,0 partype=4,6 parcondbehave=4,1 parenabled=5,1 parname=5,Blend mode 1 paroffset=5,000C73FD parvalue=5,0 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Colour 1 paroffset=6,000C7400 parvalue=6,0,0,0 partype=6,9 parcondbehave=6,1 parenabled=7,1 parname=7,Blend mode 2 paroffset=7,000C73FE parvalue=7,0 partype=7,5 parcondbehave=7,1 parenabled=8,1 parname=8,Colour 2 paroffset=8,000C7404 parvalue=8,0,0,0 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Operation paroffset=9,000C73FF parvalue=9,0 partype=9,5 parcondbehave=9,1 footer=148 header=149 enabled=1 name=Vertex shader rule 60 description=Read the User Manual. category= dependencies=Vertex shader base filename=patches.bin parenabled=0,1 parname=0,Level paroffset=0,000C740A parvalue=0,0 partype=0,5 parcondbehave=0,1 parenabled=1,1 parname=1,Condition paroffset=1,000C7408 parvalue=1,0 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Subject type paroffset=2,000C7410 parvalue=2,0 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Subject description 1 paroffset=3,000C740C parvalue=3,0 partype=3,6 parcondbehave=3,1 parenabled=4,1 parname=4,Subject description 2 paroffset=4,000C740E parvalue=4,0 partype=4,6 parcondbehave=4,1 parenabled=5,1 parname=5,Blend mode 1 paroffset=5,000C7411 parvalue=5,0 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Colour 1 paroffset=6,000C7414 parvalue=6,0,0,0 partype=6,9 parcondbehave=6,1 parenabled=7,1 parname=7,Blend mode 2 paroffset=7,000C7412 parvalue=7,0 partype=7,5 parcondbehave=7,1 parenabled=8,1 parname=8,Colour 2 paroffset=8,000C7418 parvalue=8,0,0,0 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Operation paroffset=9,000C7413 parvalue=9,0 partype=9,5 parcondbehave=9,1 footer=149 header=150 enabled=1 name=Vertex shader rule 61 description=Read the User Manual. category= dependencies=Vertex shader base filename=patches.bin parenabled=0,1 parname=0,Level paroffset=0,000C741E parvalue=0,0 partype=0,5 parcondbehave=0,1 parenabled=1,1 parname=1,Condition paroffset=1,000C741C parvalue=1,0 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Subject type paroffset=2,000C7424 parvalue=2,0 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Subject description 1 paroffset=3,000C7420 parvalue=3,0 partype=3,6 parcondbehave=3,1 parenabled=4,1 parname=4,Subject description 2 paroffset=4,000C7422 parvalue=4,0 partype=4,6 parcondbehave=4,1 parenabled=5,1 parname=5,Blend mode 1 paroffset=5,000C7425 parvalue=5,0 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Colour 1 paroffset=6,000C7428 parvalue=6,0,0,0 partype=6,9 parcondbehave=6,1 parenabled=7,1 parname=7,Blend mode 2 paroffset=7,000C7426 parvalue=7,0 partype=7,5 parcondbehave=7,1 parenabled=8,1 parname=8,Colour 2 paroffset=8,000C742C parvalue=8,0,0,0 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Operation paroffset=9,000C7427 parvalue=9,0 partype=9,5 parcondbehave=9,1 footer=150 header=151 enabled=1 name=Vertex shader rule 62 description=Read the User Manual. category= dependencies=Vertex shader base filename=patches.bin parenabled=0,1 parname=0,Level paroffset=0,000C7432 parvalue=0,0 partype=0,5 parcondbehave=0,1 parenabled=1,1 parname=1,Condition paroffset=1,000C7430 parvalue=1,0 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Subject type paroffset=2,000C7438 parvalue=2,0 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Subject description 1 paroffset=3,000C7434 parvalue=3,0 partype=3,6 parcondbehave=3,1 parenabled=4,1 parname=4,Subject description 2 paroffset=4,000C7436 parvalue=4,0 partype=4,6 parcondbehave=4,1 parenabled=5,1 parname=5,Blend mode 1 paroffset=5,000C7439 parvalue=5,0 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Colour 1 paroffset=6,000C743C parvalue=6,0,0,0 partype=6,9 parcondbehave=6,1 parenabled=7,1 parname=7,Blend mode 2 paroffset=7,000C743A parvalue=7,0 partype=7,5 parcondbehave=7,1 parenabled=8,1 parname=8,Colour 2 paroffset=8,000C7440 parvalue=8,0,0,0 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Operation paroffset=9,000C743B parvalue=9,0 partype=9,5 parcondbehave=9,1 footer=151 header=152 enabled=1 name=Vertex shader rule 63 description=Read the User Manual. category= dependencies=Vertex shader base filename=patches.bin parenabled=0,1 parname=0,Level paroffset=0,000C7446 parvalue=0,0 partype=0,5 parcondbehave=0,1 parenabled=1,1 parname=1,Condition paroffset=1,000C7444 parvalue=1,0 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Subject type paroffset=2,000C744C parvalue=2,0 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Subject description 1 paroffset=3,000C7448 parvalue=3,0 partype=3,6 parcondbehave=3,1 parenabled=4,1 parname=4,Subject description 2 paroffset=4,000C744A parvalue=4,0 partype=4,6 parcondbehave=4,1 parenabled=5,1 parname=5,Blend mode 1 paroffset=5,000C744D parvalue=5,0 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Colour 1 paroffset=6,000C7450 parvalue=6,0,0,0 partype=6,9 parcondbehave=6,1 parenabled=7,1 parname=7,Blend mode 2 paroffset=7,000C744E parvalue=7,0 partype=7,5 parcondbehave=7,1 parenabled=8,1 parname=8,Colour 2 paroffset=8,000C7454 parvalue=8,0,0,0 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Operation paroffset=9,000C744F parvalue=9,0 partype=9,5 parcondbehave=9,1 footer=152 header=153 enabled=1 name=Vertex shader rule 64 description=Read the User Manual. category= dependencies=Vertex shader base filename=patches.bin parenabled=0,1 parname=0,Level paroffset=0,000C745A parvalue=0,0 partype=0,5 parcondbehave=0,1 parenabled=1,1 parname=1,Condition paroffset=1,000C7458 parvalue=1,0 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Subject type paroffset=2,000C7460 parvalue=2,0 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Subject description 1 paroffset=3,000C745C parvalue=3,0 partype=3,6 parcondbehave=3,1 parenabled=4,1 parname=4,Subject description 2 paroffset=4,000C745E parvalue=4,0 partype=4,6 parcondbehave=4,1 parenabled=5,1 parname=5,Blend mode 1 paroffset=5,000C7461 parvalue=5,0 partype=5,5 parcondbehave=5,1 parenabled=6,1 parname=6,Colour 1 paroffset=6,000C7464 parvalue=6,0,0,0 partype=6,9 parcondbehave=6,1 parenabled=7,1 parname=7,Blend mode 2 paroffset=7,000C7462 parvalue=7,0 partype=7,5 parcondbehave=7,1 parenabled=8,1 parname=8,Colour 2 paroffset=8,000C7468 parvalue=8,0,0,0 partype=8,9 parcondbehave=8,1 parenabled=9,1 parname=9,Operation paroffset=9,000C7463 parvalue=9,0 partype=9,5 parcondbehave=9,1 footer=153 header=154 enabled=1 name=Remap bubble array description=Increases the bubble array size to 200 bubbles (by default, there is room for 40 bubbles only). category= dependencies= filename=patches.bin dataoffset=0,3915D datadefault=0,000880 datamodified=0,A07481 datacondbehave=0,0 dataoffset=1,39168 datadefault=1,83F827 datamodified=1,3CC790 datacondbehave=1,0 dataoffset=2,3916E datadefault=2,000880 datamodified=2,A07481 datacondbehave=2,0 dataoffset=3,3917B datadefault=3,83 datamodified=3,80 datacondbehave=3,0 dataoffset=4,3917D datadefault=4,287C datamodified=4,C872 datacondbehave=4,0 dataoffset=5,39183 datadefault=5,83 datamodified=5,80 datacondbehave=5,0 dataoffset=6,39185 datadefault=6,28 datamodified=6,C8 datacondbehave=6,0 dataoffset=7,3918C datadefault=7,7C datamodified=7,72 datacondbehave=7,0 dataoffset=8,391F7 datadefault=8,000880 datamodified=8,A07481 datacondbehave=8,0 dataoffset=9,39317 datadefault=9,000880 datamodified=9,A07481 datacondbehave=9,0 dataoffset=10,3931D datadefault=10,24 datamodified=10,E4 datacondbehave=10,0 dataoffset=11,3931F datadefault=11,28 datamodified=11,C8 datacondbehave=11,0 dataoffset=12,52E10 datadefault=12,F000 datamodified=12,B004 datacondbehave=12,0 dataoffset=13,52E15 datadefault=13,000880 datamodified=13,A07481 datacondbehave=13,0 dataoffset=14,83F4C datadefault=14,000880 datamodified=14,A07481 datacondbehave=14,0 dataoffset=15,83F59 datadefault=15,24 datamodified=15,E4 datacondbehave=15,0 dataoffset=16,83F5B datadefault=16,28 datamodified=16,C8 datacondbehave=16,0 footer=154 header=155 enabled=1 name=Single gun with PULSE (bugfixed) description=Disables LEFT gun, if SCRIPT.TXT contains line "PULSE=ENABLED" for certain level. It can be useful if you want to disable twin guns in some level (for ex., one of your heroes is using single gun).////////////////////////////////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin dataoffset=0,2BE9D datadefault=0,E81E2300 datamodified=0,E9CEC83E datacondbehave=0,0 dataoffset=1,2BED7 datadefault=1,C705484D80001C000000 datamodified=1,E9C5C83E009090909090 datacondbehave=1,0 dataoffset=2,4E7A6 datadefault=2,E865ADFEFF datamodified=2,E93EA03C00 datacondbehave=2,0 dataoffset=3,C8770 datadefault=3, datamodified=3,66F70540D17F000001741C66833DC8DE8000010F841937C1FF66833DC8DE8000030F840B37C1FFE8245AC1FFE90137C1FF8935004E800066F70540D17F000001741466833DC8DE800001741E66833DC8DE8000037414C705484D80001C000000E8FB02C2FFE91237C1FFC705484D800000000000E90337C1FF66F70540D17F000001741C66833DC8DE8000010F84A95FC3FF66833DC8DE8000030F849B5FC3FFE8FB0CC2FFE9915FC3FF datacondbehave=3,1 footer=155 header=156 enabled=1 name=Pigtail: gravity description=Sets gravity value for pigtail.////You also can use negative numbers to get negative pigtail gravity. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Gravity paroffset=0,20455 parvalue=0,10 partype=0,5 parcondbehave=0,0 footer=156 header=157 enabled=1 name=Flat shading mode description=Selects flat shading mode instead of Gouraud shading mode. category= dependencies= filename=patches.bin dataoffset=0,74C60 datadefault=0,A1C93875 datamodified=0,E9CB3B3A datacondbehave=0,0 dataoffset=1,C8830 datadefault=1, datamodified=1,A1B93875006A016A09508B08FF5158A1C9387500E91CC4C5FF datacondbehave=1,1 footer=157 header=158 enabled=1 name=Disable all dynamic lights description=Turns all dynamic lights off (headlight beams and the binocular light are not dynamic lights). category= dependencies= filename=patches.bin dataoffset=0,35C32 datadefault=0,01 datamodified=0,00 datacondbehave=0,0 footer=158 header=159 enabled=1 name=Remove hardcoded sound when Lara surfaces description=Removes LARA_BREATH sound effect from the executable, so that it is played only by the corresponding animation. category= dependencies= filename=patches.bin dataoffset=0,3031A datadefault=0,E821E10200 datamodified=0,9090909090 datacondbehave=0,0 footer=159 header=160 enabled=1 name=Fix hysteresis in one click deep water description=Allows the state ID transition from wading to running in one click deep water. category= dependencies= filename=patches.bin dataoffset=0,3008E datadefault=0,7D datamodified=0,7F datacondbehave=0,0 footer=160 header=161 enabled=1 name=Add [Kills] to statistics description=Returns TR1-TR3-like statistics entry, which tells how many enemies were killed by Lara throughout the level. category= dependencies= filename=patches.bin dataoffset=0,7AB6D datadefault=0,E88E81FEFF datamodified=0,E9FEDD3900 datacondbehave=0,0 dataoffset=1,7AB74 datadefault=1,14 datamodified=1,20 datacondbehave=1,0 dataoffset=2,C8970 datadefault=2, datamodified=2,E88BA3C4FF83C40C0FBF0556777F008D0CE4905068AC094B0051E8F051C8FFA1304F7F008D54E40C3E8D0CC5000000006A00A1B43B7500528BD0C1FA0203CE6A0603D05152E846A3C4FF6A0068DE898100A1B43B75008B54240CC1F8026A025250E82AA3C4FF83C41CE99421C6FF datacondbehave=2,1 parenabled=0,1 parname=0,String paroffset=0,C89DE parvalue=0,Kills (level) partype=0,2008 parcondbehave=0,1 footer=161 header=162 enabled=1 name=Global [Kills] Statistics entry description=Prevents the entry value from being reset between levels. category= dependencies= filename=patches.bin dataoffset=0,51D25 datadefault=0,A356777F00 datamodified=0,9090909090 datacondbehave=0,0 footer=162 header=163 enabled=1 name=Fast alignment description=Makes Lara align herself instantly, as she does in TR2. category= dependencies= filename=patches.bin dataoffset=0,47B50 datadefault=0,83EC185355 datamodified=0,E9BB0E3D00 datacondbehave=0,0 dataoffset=1,C8A10 datadefault=1, datamodified=1,66833DCCDE80000174178B44E40C8B4CE4088B54E404505152E8B2EDC2FF83C40C83EC185355E91AF1C2FF datacondbehave=1,1 footer=163 header=164 enabled=1 name=Violent bats description=Changes the behaviour of bats with OCB 1 so that they can attack immediately. category= dependencies= filename=patches.bin dataoffset=0,2A1C datadefault=0,83C40466050500 datamodified=0,E92F6041009090 datacondbehave=0,0 dataoffset=1,2A37 datadefault=1,B806000000 datamodified=1,89C8C1E810 datacondbehave=1,0 dataoffset=2,2BF4 datadefault=2,8D4424206A00 datamodified=2,E9795E410090 datacondbehave=2,0 dataoffset=3,2C17 datadefault=3,6A00 datamodified=3,5590 datacondbehave=3,0 dataoffset=4,C8A50 datadefault=4, datamodified=4,83C40466837E2C00740AB900000100E9BF9FBEFF66050500B900000600E9B19FBEFF8D44E42031D266837E2C000F95C289D555E972A1BEFF datacondbehave=4,1 footer=164 header=165 enabled=1 name=Ladder to crawlspace description=Enables ladder to crawlspace transition. At least one animation with state IDs 56 or 57 has to provide a state change for state ID 71. In TR5, this state change (for state ID 138, which does not exist in TR4) was registered in animation 164. The ladder to crawlspace animation must have state ID 19. category= dependencies= filename=patches.bin dataoffset=0,2C486 datadefault=0,8BC12BC2 datamodified=0,89CF29D7 datacondbehave=0,0 dataoffset=1,2C48C datadefault=1,8BC22BC1 datamodified=1,89D729CF datacondbehave=1,0 dataoffset=2,2C491 datadefault=2,F8 datamodified=2,FF datacondbehave=2,0 dataoffset=3,2C499 datadefault=3,8D04118B4E44 datamodified=3,E931C63E0090 datacondbehave=3,0 dataoffset=4,2C7E5 datadefault=4,50FFFFFF datamodified=4,C7C23E00 datacondbehave=4,0 dataoffset=5,2D185 datadefault=5,8BC1 datamodified=5,89CD datacondbehave=5,0 dataoffset=6,2D18A datadefault=6,2BC2 datamodified=6,29D5 datacondbehave=6,0 dataoffset=7,2D18E datadefault=7,8BC22BC1 datamodified=7,89D529CD datacondbehave=7,0 dataoffset=8,2D193 datadefault=8,F8 datamodified=8,FD datacondbehave=8,0 dataoffset=9,2D197 datadefault=9,8D04118B4E44 datamodified=9,E956B93E0090 datacondbehave=9,0 dataoffset=10,C8AB0 datadefault=10, datamodified=10,81FA000200000F8C7D3CC1FF8B44E42889085F5E5D5B83C408B8FEFFFFFFC383FBFF751083F8FF750B8D04118B4E44E9BB39C1FF66C7461047005F5E5D5B83C408C383FFFF751083F8FF750B8D04118B4E44E99646C1FF66C7461047005F5E5D5B59C3 datacondbehave=10,1 footer=165 header=166 enabled=1 name=Motorbike and Jeep explosion in water description=Skips the explosion if the water depth is below or equal to the maximum value. category= dependencies= filename=patches.bin dataoffset=0,65B0B datadefault=0,5366C746101400 datamodified=0,E920303B009090 datacondbehave=0,0 dataoffset=1,687B8 datadefault=1,5166C746100B00 datamodified=1,E9A3033B009090 datacondbehave=1,0 dataoffset=2,C8B30 datadefault=2, datamodified=2,0FBF4318508B53488B4B448B4340525150E8BA9BC1FF83C4103D datacondbehave=2,1 dataoffset=3,C8B4E datadefault=3, datamodified=3,0F8ECCCFC4FF5366C746101400E9B2CFC4FF89CB0FBF4318508B53488B4B448B4340525150E8889BC1FF83C4103D datacondbehave=3,1 dataoffset=4,C8B80 datadefault=4, datamodified=4,0F8E47FCC4FF5366C746100B00E92DFCC4FF datacondbehave=4,1 parenabled=0,1 parname=0,Motorbike maximum water depth paroffset=0,C8B4A parvalue=0,256 partype=0,7 parcondbehave=0,1 parenabled=1,1 parname=1,Jeep maximum water depth paroffset=1,C8B7C parvalue=1,256 partype=1,7 parcondbehave=1,1 footer=166 header=167 enabled=1 name=Remove hardcoded Jeep audio description=Prevents hardcoded changes of the background track when getting in and out of the Jeep. category= dependencies= filename=patches.bin dataoffset=0,66418 datadefault=0,E803590000 datamodified=0,9090909090 datacondbehave=0,0 dataoffset=1,66ECC datadefault=1,E84F4E0000 datamodified=1,9090909090 datacondbehave=1,0 footer=167 header=168 enabled=1 name=Shotgun ammo parameters description=Changes shotgun ammo spreading and amount of shots. category= dependencies= filename=patches.bin dataoffset=0,28F4E datadefault=0,80E10833ED datamodified=0,E95DFC3E00 datacondbehave=0,0 dataoffset=1,C8BB0 datadefault=1, datamodified=1,31ED8B5CE40856578B7CE412F6C108740FBE datacondbehave=1,1 dataoffset=2,C8BC4 datadefault=2, datamodified=2,0000C744E418 datacondbehave=2,1 dataoffset=3,C8BCB datadefault=3, datamodified=3,000000EB0DBE datacondbehave=3,1 dataoffset=4,C8BD3 datadefault=4, datamodified=4,0000C744E418 datacondbehave=4,1 dataoffset=5,C8BDA datadefault=5, datamodified=5,000000837CE418000F8EFF03C1FFE98A03C1FF datacondbehave=5,1 parenabled=0,1 parname=0,Spreading (normal) paroffset=0,C8BC2 parvalue=0,1820 partype=0,4 parcondbehave=0,1 parenabled=1,1 parname=1,Shots (normal) paroffset=1,C8BCA parvalue=1,6 partype=1,3 parcondbehave=1,1 parenabled=2,1 parname=2,Spreading (wideshot) paroffset=2,C8BD1 parvalue=2,5460 partype=2,4 parcondbehave=2,1 parenabled=3,1 parname=3,Shots (wideshot) paroffset=3,C8BD9 parvalue=3,6 partype=3,3 parcondbehave=3,1 footer=168 header=169 enabled=1 name=Disable manual aiming description=Removes Shotgun, Grenade Gun and Crossbow manual aiming with the Look key. category= dependencies= filename=patches.bin dataoffset=0,28F2C datadefault=0,75 datamodified=0,EB datacondbehave=0,0 dataoffset=1,292E6 datadefault=1,75 datamodified=1,EB datacondbehave=1,0 dataoffset=2,2A075 datadefault=2,75 datamodified=2,EB datacondbehave=2,0 dataoffset=3,C30A9 datadefault=3,00 datamodified=3,01 datacondbehave=3,0 footer=169 header=170 enabled=1 name=Enhance torch flame description=Improves torch flame appearance and fix the stuttering when playing LOOP_FOR_SMALL_FIRES sound. category= dependencies= filename=patches.bin dataoffset=0,1F8EA datadefault=0,7528 datamodified=0,9090 datacondbehave=0,0 dataoffset=1,1FBFF datadefault=1,750B datamodified=1,9090 datacondbehave=1,0 footer=170 header=171 enabled=1 name=Fix cogwheel animation skip description=Fixes the skipping of the cogwheel release animation (anim# 323) category= dependencies= filename=patches.bin dataoffset=0,6256E datadefault=0,66C742140B00 datamodified=0,909090909090 datacondbehave=0,0 dataoffset=1,6258B datadefault=1,66894A16 datamodified=1,90909090 datacondbehave=1,0 dataoffset=2,62595 datadefault=2,66894110 datamodified=2,90909090 datacondbehave=2,0 dataoffset=3,6259F datadefault=3,6689420E datamodified=3,90909090 datacondbehave=3,0 dataoffset=4,624F6 datadefault=4,A11CE08000 datamodified=4,E915673B00 datacondbehave=4,0 dataoffset=5,6275C datadefault=5,898EEA150000 datamodified=5,E9D9643B0090 datacondbehave=5,0 dataoffset=6,C8C10 datadefault=6, datamodified=6,66837E10007519F605D85553004074108B151CE0800066C74210600066894610A11CE08000E9C198C4FF898EEA1500000FBF058606530083C001668946148D0C808B3D38395300668B44CF186689461666C7460E0100E9F79AC4FF datacondbehave=6,1 footer=171 header=172 enabled=1 name=Allow crouching while holding any weapon description=Does not prevent Lara from crouching if she is holding Shotgun, Grenade Gun or Crossbow. category= dependencies= filename=patches.bin dataoffset=0,24900 datadefault=0,74 datamodified=0,EB datacondbehave=0,0 footer=172 header=173 enabled=1 name=Fix sprite bug description=Solves errors in the sprite drawing code and auxiliary functions. category= dependencies= filename=patches.bin dataoffset=0,39B7F datadefault=0,24 datamodified=0,E4 datacondbehave=0,0 dataoffset=1,39B81 datadefault=1,A0D680 datamodified=1,908C81 datacondbehave=1,0 dataoffset=2,39E8B datadefault=2,668901 datamodified=2,890190 datacondbehave=2,0 dataoffset=3,39EA3 datadefault=3,66894202 datamodified=3,89420490 datacondbehave=3,0 dataoffset=4,39F67 datadefault=4,B804000000 datamodified=4,83C2089090 datacondbehave=4,0 dataoffset=5,39F70 datadefault=5,03D003C8 datamodified=5,83C10490 datacondbehave=5,0 dataoffset=6,39F9D datadefault=6,66894500 datamodified=6,89450090 datacondbehave=6,0 dataoffset=7,39FAC datadefault=7,66894502 datamodified=7,89450490 datacondbehave=7,0 dataoffset=8,39FC6 datadefault=8,04 datamodified=8,08 datacondbehave=8,0 dataoffset=9,84CEB datadefault=9,66A3A0D68000 datamodified=9,A3908C810090 datacondbehave=9,0 dataoffset=10,84D03 datadefault=10,66A3A2D68000 datamodified=10,A3948C810090 datacondbehave=10,0 dataoffset=11,84D79 datadefault=11,0FBF05A0D68000 datamodified=11,A1908C81009090 datacondbehave=11,0 dataoffset=12,84DAF datadefault=12,0FBF05A2D68000 datamodified=12,A1948C81009090 datacondbehave=12,0 dataoffset=13,85F69 datadefault=13,0FBF09 datamodified=13,8B0990 datacondbehave=13,0 dataoffset=14,85FAA datadefault=14,0FBF4902 datamodified=14,8B490490 datacondbehave=14,0 dataoffset=15,862CE datadefault=15,0FBF100FBF4802 datamodified=15,8B10908B480490 datacondbehave=15,0 dataoffset=16,862DD datadefault=16,0FBF50040FBF4006 datamodified=16,8B5008908B400C90 datacondbehave=16,0 dataoffset=17,851B9 datadefault=17,66A3A0D68000 datamodified=17,A3908C810090 datacondbehave=17,0 dataoffset=18,851D2 datadefault=18,66A3A2D68000 datamodified=18,A3948C810090 datacondbehave=18,0 dataoffset=19,8521B datadefault=19,0FBF0DA0D68000 datamodified=19,8B0D908C810090 datacondbehave=19,0 dataoffset=20,85258 datadefault=20,0FBF0DA2D68000 datamodified=20,8B0D948C810090 datacondbehave=20,0 dataoffset=21,881FC datadefault=21,A0D680 datamodified=21,908C81 datacondbehave=21,0 dataoffset=22,88322 datadefault=22,668903 datamodified=22,890390 datacondbehave=22,0 dataoffset=23,8833A datadefault=23,66894302 datamodified=23,89430490 datacondbehave=23,0 dataoffset=24,883A1 datadefault=24,04 datamodified=24,08 datacondbehave=24,0 dataoffset=25,8842A datadefault=25,668903 datamodified=25,890390 datacondbehave=25,0 dataoffset=26,8843A datadefault=26,66894302 datamodified=26,89430490 datacondbehave=26,0 dataoffset=27,8844F datadefault=27,04 datamodified=27,08 datacondbehave=27,0 dataoffset=28,8846E datadefault=28,0FBF13 datamodified=28,8B1390 datacondbehave=28,0 dataoffset=29,88478 datadefault=29,0FBF5302 datamodified=29,8B530490 datacondbehave=29,0 dataoffset=30,88484 datadefault=30,0FBF5304 datamodified=30,8B530890 datacondbehave=30,0 dataoffset=31,8848C datadefault=31,0FBF5306 datamodified=31,8B530C90 datacondbehave=31,0 footer=173 header=174 enabled=1 name=Footstep Sound Customizer description=Changes the special footstep sound IDs. All sound effects are relative to "First Sound ID" (288: FOOTSTEPS_MUD by default).//For example: Gravel = 288 + 2 = 290 (FOOTSTEPS_GRAVEL)////Footstep sounds should be grouped together. The maximum distance between First Sound ID and the footstep sounds is 255.////(Note: Unknown14 and Unknown15 can only be accessed with Tomb Editor) category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Mud paroffset=0,ABF3C parvalue=0,0 partype=0,3 parcondbehave=0,0 parenabled=1,1 parname=1,Snow paroffset=1,ABF3D parvalue=1,5 partype=1,3 parcondbehave=1,0 parenabled=2,1 parname=2,Sand paroffset=2,ABF3E parvalue=2,3 partype=2,3 parcondbehave=2,0 parenabled=3,1 parname=3,Gravel paroffset=3,ABF3F parvalue=3,2 partype=3,3 parcondbehave=3,0 parenabled=4,1 parname=4,Ice paroffset=4,ABF40 parvalue=4,1 partype=4,3 parcondbehave=4,0 parenabled=5,1 parname=5,Water paroffset=5,ABF41 parvalue=5,9 partype=5,3 parcondbehave=5,0 parenabled=6,1 parname=6,Stone paroffset=6,ABF42 parvalue=6,9 partype=6,3 parcondbehave=6,0 parenabled=7,1 parname=7,Wood paroffset=7,ABF43 parvalue=7,4 partype=7,3 parcondbehave=7,0 parenabled=8,1 parname=8,Metal paroffset=8,ABF44 parvalue=8,6 partype=8,3 parcondbehave=8,0 parenabled=9,1 parname=9,Marble paroffset=9,ABF45 parvalue=9,5 partype=9,3 parcondbehave=9,0 parenabled=10,1 parname=10,Grass paroffset=10,ABF46 parvalue=10,3 partype=10,3 parcondbehave=10,0 parenabled=11,1 parname=11,Concrete paroffset=11,ABF47 parvalue=11,9 partype=11,3 parcondbehave=11,0 parenabled=12,1 parname=12,Old Wood paroffset=12,ABF48 parvalue=12,4 partype=12,3 parcondbehave=12,0 parenabled=13,1 parname=13,Old Metal paroffset=13,ABF49 parvalue=13,6 partype=13,3 parcondbehave=13,0 parenabled=14,1 parname=14,Unknown14 paroffset=14,ABF4A parvalue=14,0 partype=14,3 parcondbehave=14,0 parenabled=15,1 parname=15,Unknown15 paroffset=15,ABF4B parvalue=15,0 partype=15,3 parcondbehave=15,0 parenabled=16,1 parname=16,First Sound ID paroffset=16,37823 parvalue=16,288 partype=16,4 parcondbehave=16,0 footer=174 header=175 enabled=1 name=Enable all footstep sound effects description=Enables the Stone, Water, and Concrete Footstep Sounds. category= dependencies= filename=patches.bin dataoffset=0,377FA datadefault=0,6683F90674316683F905742B6683F90B7425 datamodified=0,909090909090909090909090909090909090 datacondbehave=0,0 footer=175 header=176 enabled=1 name=Change shockwave damage description=Scales up or down the damage that is inflicted by shockwaves. category= dependencies= filename=patches.bin dataoffset=0,3A7B1 datadefault=0,66295022EB06 datamodified=0,E9FAE43D0090 datacondbehave=0,0 dataoffset=1,C8CB0 datadefault=1, datamodified=1,DF402266895022DF4022D80DCA8C8100DEE9DF5822E9F31AC2FF datacondbehave=1,1 parenabled=0,1 parname=0,Scale paroffset=0,C8CCA parvalue=0,1.0 partype=0,0 parcondbehave=0,1 footer=176 header=177 enabled=1 name=Wireframe mode description=This patch will set almost all game graphics to wireframe mode. category= dependencies= filename=patches.bin dataoffset=0,70F24 datadefault=0,04 datamodified=0,03 datacondbehave=0,0 dataoffset=1,70FF0 datadefault=1,04 datamodified=1,03 datacondbehave=1,0 dataoffset=2,7114A datadefault=2,04 datamodified=2,03 datacondbehave=2,0 dataoffset=3,7123E datadefault=3,04 datamodified=3,03 datacondbehave=3,0 dataoffset=4,712CB datadefault=4,04 datamodified=4,03 datacondbehave=4,0 dataoffset=5,7EBCE datadefault=5,04 datamodified=5,03 datacondbehave=5,0 dataoffset=6,7EB32 datadefault=6,04 datamodified=6,03 datacondbehave=6,0 dataoffset=7,7EC67 datadefault=7,04 datamodified=7,03 datacondbehave=7,0 dataoffset=8,7ED36 datadefault=8,04 datamodified=8,03 datacondbehave=8,0 dataoffset=9,7EDEC datadefault=9,04 datamodified=9,03 datacondbehave=9,0 dataoffset=10,7EE70 datadefault=10,04 datamodified=10,03 datacondbehave=10,0 dataoffset=11,7F474 datadefault=11,04 datamodified=11,03 datacondbehave=11,0 footer=177 header=178 enabled=1 name=Free camera: Lock description=This option allows you to turn off camera following (when weapons are not drawn). You can freely position camera with Look button and then run off somewhere, so Lara will be not in camera's field of view. This can be useful when creating screenshots.//NOTE: when you are starting new game, you should press Look button, or else you will see only darkness. Also, when you will pick something up in game, you will be not able to see anything for a few seconds. And don't try to use vehicles with this option active — because you can't use Look button in these cases! category= dependencies= filename=patches.bin dataoffset=0,431ED datadefault=0,5152 datamodified=0,EB08 datacondbehave=0,0 footer=178 header=179 enabled=1 name=Sample file size description=Overrides the maximum file size allowed for sound samples. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Size (in bytes) paroffset=0,71A18 parvalue=0,262234 partype=0,7 parcondbehave=0,0 footer=179 header=180 enabled=1 name=Sample rate description=Changes the sample rate used by sound samples. category= dependencies= filename=patches.bin dataoffset=0,717ED datadefault=0,D8 datamodified=0,DA datacondbehave=0,0 dataoffset=1,717EF datadefault=1,08734A datamodified=1,6CA952 datacondbehave=1,0 dataoffset=2,719CA datadefault=2,70 datamodified=2,74 datacondbehave=2,0 dataoffset=3,719CE datadefault=3,44AC00 datamodified=3,020010 datacondbehave=3,0 dataoffset=4,719DC datadefault=4,66C70574A95200020066C70576A952001000 datamodified=4,A16CA9520001C0A370A95200909090909090 datacondbehave=4,0 parenabled=0,1 parname=0,Sample rate (in hertz) paroffset=0,719D8 parvalue=0,22050 partype=0,7 parcondbehave=0,0 footer=180 header=181 enabled=1 name=Sample buffer array description=Expands the sample buffer array size to 768 samples (default size is 256 samples). category= dependencies= filename=patches.bin dataoffset=0,71C63 datadefault=0,8D0440 datamodified=0,909090 datacondbehave=0,0 dataoffset=1,71C6B datadefault=1,898894A95200 datamodified=1,909090909090 datacondbehave=1,0 dataoffset=2,71D63 datadefault=2,8D047F datamodified=2,89F890 datacondbehave=2,0 dataoffset=3,71F47 datadefault=3,0C datamodified=3,04 datacondbehave=3,0 footer=181 header=182 enabled=1 name=Reverb base description=Read the User Manual. category= dependencies= filename=patches.bin dataoffset=0,0007194E datadefault=0,E8FBC00200 datamodified=0,E98D733A00 datacondbehave=0,0 dataoffset=1,0009F266 datadefault=1,E8B5D4FEFF datamodified=1,E9359B3700 datacondbehave=1,0 dataoffset=2,0007184F datadefault=2,5051FF5240 datamodified=2,E9CC753A00 datacondbehave=2,0 dataoffset=3,0007186C datadefault=3,5051FF5240 datamodified=3,E9AF753A00 datacondbehave=3,0 dataoffset=4,00071B4A datadefault=4,8A4E248B7E28 datamodified=4,E901733A0090 datacondbehave=4,0 dataoffset=5,00071C4D datadefault=5,E84EDC0100 datamodified=5,E99E723A00 datacondbehave=5,0 dataoffset=6,00071CB0 datadefault=6,E8EBDB0100 datamodified=6,E99B723A00 datacondbehave=6,0 dataoffset=7,00071E0F datadefault=7,8BC65F5E59 datamodified=7,E98C713A00 datacondbehave=7,0 dataoffset=8,00071F50 datadefault=8,5EC3909090 datamodified=8,E90B743A00 datacondbehave=8,0 dataoffset=9,00071FAB datadefault=9,E870F8FFFF datamodified=9,E920743A00 datacondbehave=9,0 dataoffset=10,00071FC9 datadefault=10,E902F8FFFF datamodified=10,E9B2753A00 datacondbehave=10,0 dataoffset=11,000C8CE0 datadefault=11, datamodified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datacondbehave=11,1 dataoffset=12,000FAF14 datadefault=12, datamodified=12,0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 datacondbehave=12,1 footer=182 header=183 enabled=1 name=Reverb classic mode description=Read the User Manual. category= dependencies=Reverb base filename=patches.bin parenabled=0,1 parname=0,Preset for Outside paroffset=0,000FB214 parvalue=0,0 partype=0,5 parcondbehave=0,1 parenabled=1,1 parname=1,Preset for Small Room paroffset=1,000FB215 parvalue=1,0 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Preset for Medium Room paroffset=2,000FB216 parvalue=2,0 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Preset for Large Room paroffset=3,000FB217 parvalue=3,0 partype=3,5 parcondbehave=3,1 parenabled=4,1 parname=4,Preset for Pipe paroffset=4,000FB218 parvalue=4,0 partype=4,5 parcondbehave=4,1 footer=183 header=184 enabled=1 name=Reverb advanced mode description=Read the User Manual. category= dependencies=Reverb base filename=patches.bin dataoffset=0,000FB214 datadefault=0, datamodified=0,00FFFEFDFCFBFAF9F8F7F6F5F4F3F2F1F0EFEEEDECEBEAE9E8E7E6E5E4E3E20102030405060708090A0B0C0D0E0F10 datacondbehave=0,1 footer=184 header=185 enabled=1 name=Custom 1 description=Read the User Manual. category= dependencies=Reverb base filename=patches.bin parenabled=0,1 parname=0,Room paroffset=0,000FAF14 parvalue=0,0 partype=0,7 parcondbehave=0,1 parenabled=1,1 parname=1,Room high-frequency paroffset=1,000FAF18 parvalue=1,0 partype=1,7 parcondbehave=1,1 parenabled=2,1 parname=2,Room rolloff factor paroffset=2,000FAF1C parvalue=2,0.0 partype=2,0 parcondbehave=2,1 parenabled=3,1 parname=3,Decay time paroffset=3,000FAF20 parvalue=3,0.0 partype=3,0 parcondbehave=3,1 parenabled=4,1 parname=4,Decay high-frequency ratio paroffset=4,000FAF24 parvalue=4,0.0 partype=4,0 parcondbehave=4,1 parenabled=5,1 parname=5,Reflections paroffset=5,000FAF28 parvalue=5,0 partype=5,7 parcondbehave=5,1 parenabled=6,1 parname=6,Reflections delay paroffset=6,000FAF2C parvalue=6,0.0 partype=6,0 parcondbehave=6,1 parenabled=7,1 parname=7,Reverb paroffset=7,000FAF30 parvalue=7,0 partype=7,7 parcondbehave=7,1 parenabled=8,1 parname=8,Reverb delay paroffset=8,000FAF34 parvalue=8,0.0 partype=8,0 parcondbehave=8,1 parenabled=9,1 parname=9,Diffusion paroffset=9,000FAF38 parvalue=9,0.0 partype=9,0 parcondbehave=9,1 parenabled=10,1 parname=10,Density paroffset=10,000FAF3C parvalue=10,0.0 partype=10,0 parcondbehave=10,1 parenabled=11,1 parname=11,High-frequency reference paroffset=11,000FAF40 parvalue=11,0.0 partype=11,0 parcondbehave=11,1 footer=185 header=186 enabled=1 name=Custom 2 description=Read the User Manual. category= dependencies=Reverb base filename=patches.bin parenabled=0,1 parname=0,Room paroffset=0,000FAF44 parvalue=0,0 partype=0,7 parcondbehave=0,1 parenabled=1,1 parname=1,Room high-frequency paroffset=1,000FAF48 parvalue=1,0 partype=1,7 parcondbehave=1,1 parenabled=2,1 parname=2,Room rolloff factor paroffset=2,000FAF4C parvalue=2,0.0 partype=2,0 parcondbehave=2,1 parenabled=3,1 parname=3,Decay time paroffset=3,000FAF50 parvalue=3,0.0 partype=3,0 parcondbehave=3,1 parenabled=4,1 parname=4,Decay high-frequency ratio paroffset=4,000FAF54 parvalue=4,0.0 partype=4,0 parcondbehave=4,1 parenabled=5,1 parname=5,Reflections paroffset=5,000FAF58 parvalue=5,0 partype=5,7 parcondbehave=5,1 parenabled=6,1 parname=6,Reflections delay paroffset=6,000FAF5C parvalue=6,0.0 partype=6,0 parcondbehave=6,1 parenabled=7,1 parname=7,Reverb paroffset=7,000FAF60 parvalue=7,0 partype=7,7 parcondbehave=7,1 parenabled=8,1 parname=8,Reverb delay paroffset=8,000FAF64 parvalue=8,0.0 partype=8,0 parcondbehave=8,1 parenabled=9,1 parname=9,Diffusion paroffset=9,000FAF68 parvalue=9,0.0 partype=9,0 parcondbehave=9,1 parenabled=10,1 parname=10,Density paroffset=10,000FAF6C parvalue=10,0.0 partype=10,0 parcondbehave=10,1 parenabled=11,1 parname=11,High-frequency reference paroffset=11,000FAF70 parvalue=11,0.0 partype=11,0 parcondbehave=11,1 footer=186 header=187 enabled=1 name=Custom 3 description=Read the User Manual. category= dependencies=Reverb base filename=patches.bin parenabled=0,1 parname=0,Room paroffset=0,000FAF74 parvalue=0,0 partype=0,7 parcondbehave=0,1 parenabled=1,1 parname=1,Room high-frequency paroffset=1,000FAF78 parvalue=1,0 partype=1,7 parcondbehave=1,1 parenabled=2,1 parname=2,Room rolloff factor paroffset=2,000FAF7C parvalue=2,0.0 partype=2,0 parcondbehave=2,1 parenabled=3,1 parname=3,Decay time paroffset=3,000FAF80 parvalue=3,0.0 partype=3,0 parcondbehave=3,1 parenabled=4,1 parname=4,Decay high-frequency ratio paroffset=4,000FAF84 parvalue=4,0.0 partype=4,0 parcondbehave=4,1 parenabled=5,1 parname=5,Reflections paroffset=5,000FAF88 parvalue=5,0 partype=5,7 parcondbehave=5,1 parenabled=6,1 parname=6,Reflections delay paroffset=6,000FAF8C parvalue=6,0.0 partype=6,0 parcondbehave=6,1 parenabled=7,1 parname=7,Reverb paroffset=7,000FAF90 parvalue=7,0 partype=7,7 parcondbehave=7,1 parenabled=8,1 parname=8,Reverb delay 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parcondbehave=7,1 parenabled=8,1 parname=8,Reverb delay paroffset=8,000FB1D4 parvalue=8,0.0 partype=8,0 parcondbehave=8,1 parenabled=9,1 parname=9,Diffusion paroffset=9,000FB1D8 parvalue=9,0.0 partype=9,0 parcondbehave=9,1 parenabled=10,1 parname=10,Density paroffset=10,000FB1DC parvalue=10,0.0 partype=10,0 parcondbehave=10,1 parenabled=11,1 parname=11,High-frequency reference paroffset=11,000FB1E0 parvalue=11,0.0 partype=11,0 parcondbehave=11,1 footer=199 header=200 enabled=1 name=Custom 16 description=Read the User Manual. category= dependencies=Reverb base filename=patches.bin parenabled=0,1 parname=0,Room paroffset=0,000FB1E4 parvalue=0,0 partype=0,7 parcondbehave=0,1 parenabled=1,1 parname=1,Room high-frequency paroffset=1,000FB1E8 parvalue=1,0 partype=1,7 parcondbehave=1,1 parenabled=2,1 parname=2,Room rolloff factor paroffset=2,000FB1EC parvalue=2,0.0 partype=2,0 parcondbehave=2,1 parenabled=3,1 parname=3,Decay time paroffset=3,000FB1F0 parvalue=3,0.0 partype=3,0 parcondbehave=3,1 parenabled=4,1 parname=4,Decay high-frequency ratio paroffset=4,000FB1F4 parvalue=4,0.0 partype=4,0 parcondbehave=4,1 parenabled=5,1 parname=5,Reflections paroffset=5,000FB1F8 parvalue=5,0 partype=5,7 parcondbehave=5,1 parenabled=6,1 parname=6,Reflections delay paroffset=6,000FB1FC parvalue=6,0.0 partype=6,0 parcondbehave=6,1 parenabled=7,1 parname=7,Reverb paroffset=7,000FB200 parvalue=7,0 partype=7,7 parcondbehave=7,1 parenabled=8,1 parname=8,Reverb delay paroffset=8,000FB204 parvalue=8,0.0 partype=8,0 parcondbehave=8,1 parenabled=9,1 parname=9,Diffusion paroffset=9,000FB208 parvalue=9,0.0 partype=9,0 parcondbehave=9,1 parenabled=10,1 parname=10,Density paroffset=10,000FB20C parvalue=10,0.0 partype=10,0 parcondbehave=10,1 parenabled=11,1 parname=11,High-frequency reference paroffset=11,000FB210 parvalue=11,0.0 partype=11,0 parcondbehave=11,1 footer=200 header=201 enabled=1 name=24 Savegame Slots (bugfixed) description=TRNG Savegame Panels don't work on every system, in that case the player needs to delete the savegame panel image from pix folder to go back to the default savegame screen.//So if you want to increase also the default savegame slots or you just don't want to use the TRNG Savegame Panels but you want more savegames slots, this is for you.////Savegame slots are increased to 24. It could have been increased more, but then load/save dialog text strings just won't fit the screen (it was already compressed at maximum).////NOTE: this option will also squash text in Control Configuration menu, but since you don't have to go to Control Configuration frequently, this bug can be considered as minor and non-critical. Also, this option WILL NOT WORK IN SOFTWARE MODE.////////////Patch ported from TREP by Delta. category= dependencies= filename=patches.bin dataoffset=0,50DD3 datadefault=0,881D35F54B00881D37 datamodified=0,0FB60534F54B00A334 datacondbehave=0,0 dataoffset=1,50DE1 datadefault=1,36F54B datamodified=1,96724A datacondbehave=1,0 dataoffset=2,789FD datadefault=2,6C73 datamodified=2,8476 datacondbehave=2,0 dataoffset=3,78C5B datadefault=3,7473 datamodified=3,8C76 datacondbehave=3,0 dataoffset=4,78CCE datadefault=4,0E datamodified=4,17 datacondbehave=4,0 dataoffset=5,78CD2 datadefault=5,0E datamodified=5,17 datacondbehave=5,0 footer=201 header=202 enabled=1 name=Title menu adjustment description=Allows to modify some display parameters of the main title menu. Compatible with Add Lara's Home entry patch.////Parameters:////- Displacement from left edge//Value in the range 0-640. It is proportional to the horizontal screen coordinate of main menu entries (New Game, Load Game, Options, Exit), going from the left edge towards the right edge of the game screen. It will get scaled to the actual game resolution. Default value 320 (middle of the screen).////- Displacement from bottom edge//Value in the range 0-480. It is proportional to the distance from the bottom edge of game screen towards the top edge and determines where the first menu entry (New Game) appears. It will get scaled to the actual game resolution. Default value 144 (30% upwards from the bottom edge).//NOTE: if using the Add Lara's Home patch, the New Game entry gets shifted an additional 7.5% upwards, so this parameter will then correspond to where the Lara's Home entry appears.////- Text display flags//This parameter allows to change the flags that will affect how the text strings are displayed. The allowed flags are:////None - left-align//Bit 4 - justify / squash//Bit 5 - blink//Bit 6 - right-align//Bit 7 - center-align (default)////The three alignment flags (left, right, center) are mutually exclusive and the one with the highest bit value will be used. category= dependencies= filename=patches.bin dataoffset=0,518B2 datadefault=0,0FBF35103C7500 datamodified=0,E9D9993F009090 datacondbehave=0,0 dataoffset=1,51904 datadefault=1,66A1B43B7500 datamodified=1,66A188B28400 datacondbehave=1,0 dataoffset=2,51949 datadefault=2,668B0DB43B7500 datamodified=2,668B0D88B28400 datacondbehave=2,0 dataoffset=3,51996 datadefault=3,668B0DB43B7500 datamodified=3,668B0D88B28400 datacondbehave=3,0 dataoffset=4,519F3 datadefault=4,66A1B43B7500 datamodified=4,66A188B28400 datacondbehave=4,0 dataoffset=5,FB28C datadefault=5, datamodified=5,8002E00166A180B2840066F725603C750066F7358CB2840066A388B284000FBF35103C750066A184B2840066F7E666F7358EB28400662BF08D148D0000000003F2E9E765C0FF00000000000000000000 datacondbehave=5,1 dataoffset=6,C5328 datadefault=6,B43B7500 datamodified=6,88B28400 datacondbehave=6,1 parenabled=0,1 parname=0,Displacement from left edge paroffset=0,FB280 parvalue=0,320 partype=0,4 parcondbehave=0,1 parenabled=1,1 parname=1,Displacement from bottom edge paroffset=1,FB284 parvalue=1,144 partype=1,4 parcondbehave=1,1 parenabled=2,1 parname=2,Text display flags paroffset=2,518F6,5193C,51984,519DA,C531D parvalue=2,128 partype=2,1 parcondbehave=2,0 footer=202 header=203 enabled=1 name=Remove Ahmet flame death description=Removes the hardcoded fire death for AHMET slot, which causes the body to become engulfed in flames. Enabling this patch will make it behave like a conventional enemy upon death (slow vanishing). category= dependencies= filename=patches.bin dataoffset=0,0111E datadefault=0,E8FD050000 datamodified=0,9090909090 datacondbehave=0,0 dataoffset=1,010E8 datadefault=1,42 datamodified=1,3D datacondbehave=1,0 footer=203 header=204 enabled=1 name=Remove Small Scorpion poison hack description=Removes the hardcoded hack that prevented small scorpions from poisoning Lara if the level's order number in the script was less than 4. With this patch SMALL_SCORPION can poison Lara in any level.////Additionally, you can set the strength of the poison attack. 512 is default, you can increase it to make it stronger. category= dependencies= filename=patches.bin dataoffset=0,0F1AE datadefault=0,03 datamodified=0,00 datacondbehave=0,0 parenabled=0,1 parname=0,Poison strength paroffset=0,0F1B8 parvalue=0,512 partype=0,4 parcondbehave=0,0 footer=204 header=205 enabled=1 name=Remove poison screen effect description=This patch removes the screen distortion effect when Lara is poisoned. category= dependencies= filename=patches.bin dataoffset=0,08DCE7 datadefault=0,E804FBFFFF datamodified=0,9090909090 datacondbehave=0,0 footer=205 header=206 enabled=1 name=Show HP bar in inventory description=Like in TR1-TR3, shows HP bar when inventory pointer hovers over large or small medkit.////Note: if the Classic Inventory Plugin by JMN is used, this patch will be obsolete. Use the plugin's own method for displaying HP bar in inventory.////Patch ported from TREP. category= dependencies= filename=patches.bin dataoffset=0,3C9E7 datadefault=0,8B3D54D17F00 datamodified=0,E9F4E8400090 datacondbehave=0,0 dataoffset=1,FB2E0 datadefault=1, datamodified=1,8B3D54D17F0060E8A46EC0FF538A1DC2DE8000C605C2DE8000045080FA4A740780FA497402EB05E8C46FC0FF83C404881DC2DE80005B61E9D116BFFF datacondbehave=1,1 footer=206 header=207 enabled=1 name=Ammo Counter / Flare Timer description=Like in TR1-TR3, shows in-game ammo counter for any weapon, if ammo isn't unlimited. Unlike TR1-TR3, you now can set normal and critical counter modes with different font effects.////Also, if Lara holds a flare, this patch can show remaining flare lifetime. Flare lifetime font effect ID must be set separately. You can choose if the timer is displayed with the "Show flare timer" parameter (1 = yes, 0 = no).////Font Effects//0 = White//1 = Pulsing White//2 = White//3 = Red//4 = Blue//5 = Grey//6 = Bronze//7 = Dark Grey//8 = Yellow//9 = Red////Patch ported from TREP with small modifications. category= dependencies= filename=patches.bin dataoffset=0,5223D datadefault=0,A140D17F00 datamodified=0,E9DE903F00 datacondbehave=0,0 dataoffset=1,FB320 datadefault=1, datamodified=1,66833DC4DE8000070F849201000066833DC4DE8000080F847A01000066833DC2DE8000040F856C01000050535152550FBF05C4DE8000B9101684003C01741C3C02743A3C0374493C0474583C050F848B0000003C060F84B700000066813DFFDF8000FFFF0F84270100000FBF05FFDF80005068AC094B0051E9C70000000FBF0503E080005068AC094B0051E9B40000000FBF0501E080005068AC094B0051E9A1000000803DD4DF80000975090FBF2D05E08000EB070FBF2D07E0800083FDFF0F84CC00000033C0B8ABAAAA2AF7ED8BEAC1ED1F03D55268AC094B0051EB66803DD6DF80000975090FBF0509E08000EB19803DD6DF80001175090FBF050BE08000EB070FBF050DE080005068AC094B0051EB32F605D5DF80000874090FBF050FE08000EB19F605D5DF80001074090FBF0511E08000EB070FBF0513E080005068AC094B0051E81627C5FF660FBF05103C7500660FBF0D304F7F00C1F803662BC88B0D603C7500BA101684006A005266837C24100A7F046A08EB026A05C1F906505166817C241CFFFF7405E85278C1FF83C4205D5A595B58A140D17F00E9826DC0FF datacondbehave=1,1 dataoffset=2,FB4C0 datadefault=2, datamodified=2,803D99B58400000F84C3000000505351525755B889888888BF3C00000066833DE6DE8000000F8E9F000000FF35E6DE8000510FBF0DF7F24200662B0DE6DE8000890D95B58400830595B5840015F72595B58400598F05E6DE80008BCAC1E9048BC199F7FF8BD88BC18BFAB98051010099F7F98BCA8BE80FBFD78BC35299BF3C000000F7FF0FBFC2506891174B006895B58400E82826C5FF660FBF05103C7500660FBF0D304F7F00C1F803662BC88B0D603C7500BA95B584006A00526A06C1F9065051E87977C1FF83C4245D5F5A595B58E921FFFFFF0000000000909090909090 datacondbehave=2,1 parenabled=0,1 parname=0,Normal-critical threshold paroffset=0,FB492 parvalue=0,30 partype=0,5 parcondbehave=0,1 parenabled=1,1 parname=1,Normal font effect ID paroffset=1,FB49A parvalue=1,6 partype=1,5 parcondbehave=1,1 parenabled=2,1 parname=2,Critical font effect ID paroffset=2,FB496 parvalue=2,9 partype=2,5 parcondbehave=2,1 parenabled=3,1 parname=3,Show flare timer (0 = no) paroffset=3,FB599 parvalue=3,1 partype=3,3 parcondbehave=3,1 parenabled=4,1 parname=4,Flare lifetime font effect ID paroffset=4,FB57C parvalue=4,6 partype=4,5 parcondbehave=4,1 footer=207 header=208 enabled=1 name=Ammo Counter - Shotgun 6x Divider OFF description=An optional extra patch for the Ammo Counter, disables the 6x divider for shotgun ammo, as in the patch://Inventory Customizer - Shotgun 6x Divider OFF category= dependencies= filename=patches.bin dataoffset=0,FB3E5 datadefault=0,33C0B8ABAAAA2AF7ED8BEAC1ED1F03D5 datamodified=0,8BD5EB0C909090909090909090909090 datacondbehave=0,0 footer=208 header=209 enabled=1 name=Fix sound radius bug description=Rectifies wrong maximum distance definition when updating sound parameters. category= dependencies= filename=patches.bin dataoffset=0,5EA0C datadefault=0,33DB8A5803 datamodified=0,0FB6580343 datacondbehave=0,0 footer=209 header=210 enabled=1 name=Upward standing jump ledge grab animation description=Changes the animation for grabbing a ledge after upward standing jump and its starting frame. The new animation can have any state ID. category= dependencies= filename=patches.bin dataoffset=0,250EE datadefault=0,B80A0000 datamodified=0,E9CD6442 datacondbehave=0,0 dataoffset=1,FB5C0 datadefault=1, datamodified=1,B8 datacondbehave=1,1 dataoffset=2,FB5C5 datadefault=2, datamodified=2,668946148D14808B0D38395300668B44D1186605 datacondbehave=2,1 dataoffset=3,FB5DB datadefault=3, datamodified=3,66894616668B44D1066689460E66894610E9259BBDFF datacondbehave=3,1 parenabled=0,1 parname=0,Animation paroffset=0,FB5C1 parvalue=0,96 partype=0,7 parcondbehave=0,1 parenabled=1,1 parname=1,Frame paroffset=1,FB5D9 parvalue=1,12 partype=1,6 parcondbehave=1,1 footer=210 header=211 enabled=1 name=Ledge release animation description=Modifies the animation performed after releasing from a ledge and the frame at which it should start. The ledge release animation can have any state ID. category= dependencies= filename=patches.bin dataoffset=0,23327 datadefault=0,B81C0000 datamodified=0,E9F48242 datacondbehave=0,0 dataoffset=1,FB620 datadefault=1, datamodified=1,B8 datacondbehave=1,1 dataoffset=2,FB625 datadefault=2, datamodified=2,668946148D14808B0D38395300668B44D1186605 datacondbehave=2,1 dataoffset=3,FB63B datadefault=3, datamodified=3,66894616668B44D1066689460E6689461056E9FB7CBDFF datacondbehave=3,1 parenabled=0,1 parname=0,Animation paroffset=0,FB621 parvalue=0,28 partype=0,7 parcondbehave=0,1 parenabled=1,1 parname=1,Frame paroffset=1,FB639 parvalue=1,9 partype=1,6 parcondbehave=1,1 footer=211 header=212 enabled=1 name=Pickup flare frames description=Sets the frames at which the flare being picked up goes to Lara's hand. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Animation 206 (underwater) paroffset=0,56DB1 parvalue=0,20 partype=0,5 parcondbehave=0,0 parenabled=1,1 parname=1,Animation 312 (crouching) paroffset=1,57313 parvalue=1,22 partype=1,5 parcondbehave=1,0 parenabled=2,1 parname=2,Animation 204 (standing) paroffset=2,57325 parvalue=2,58 partype=2,5 parcondbehave=2,0 footer=212 header=213 enabled=1 name=Pickup item frames description=Sets the frames at which the item being picked up is collected. category= dependencies= filename=patches.bin dataoffset=0,571D8 datadefault=0,744F datamodified=0,9090 datacondbehave=0,0 parenabled=0,1 parname=0,Animation 130 (underwater) paroffset=0,56D6A parvalue=0,18 partype=0,5 parcondbehave=0,0 parenabled=1,1 parname=1,Animation 135 (standing) paroffset=1,571C7 parvalue=1,15 partype=1,5 parcondbehave=1,0 parenabled=2,1 parname=2,Animation 291 (crouching) paroffset=2,571DC parvalue=2,20 partype=2,5 parcondbehave=2,0 parenabled=3,1 parname=3,Animation 425 (low pedestal) paroffset=3,571EA parvalue=3,29 partype=3,5 parcondbehave=3,0 parenabled=4,1 parname=4,Animation 424 (high pedestal) paroffset=4,571F8 parvalue=4,45 partype=4,5 parcondbehave=4,0 parenabled=5,1 parname=5,Animation 325 (hole) paroffset=5,57206 parvalue=5,42 partype=5,5 parcondbehave=5,0 parenabled=6,1 parname=6,Animation 419 (crowbar) paroffset=6,57220 parvalue=6,123 partype=6,5 parcondbehave=6,0 footer=213 header=214 enabled=1 name=Jump delay description=Removes the delay of four frames before jumping forward in animation 0 when its preceded by animation 6. category= dependencies= filename=patches.bin dataoffset=0,25A7B datadefault=0,00 datamodified=0,01 datacondbehave=0,0 footer=214 header=215 enabled=1 name=Dive delay description=Changes the delay before swimming when Lara is treading on the water surface. category= dependencies= filename=patches.bin dataoffset=0,319D4 datadefault=0,668B0DD8DE8000 datamodified=0,E9A79C41009090 datacondbehave=0,0 dataoffset=1,FB680 datadefault=1, datamodified=1,66833DD8DE8000 datacondbehave=1,1 dataoffset=2,FB688 datadefault=2, datamodified=2,7F15750C66FF05D8DE8000E95263BEFF66FF05D8DE8000C3 datacondbehave=2,1 parenabled=0,1 parname=0,Delay paroffset=0,FB687 parvalue=0,9 partype=0,5 parcondbehave=0,1 footer=215 header=216 enabled=1 name=Crawlspace pickup description=Enables picking up items while crawling and sets the frame where they are collected. The pickup animation used must be 292, with state ID 39, and animcommand Set free hands must be present. category= dependencies= filename=patches.bin dataoffset=0,57101 datadefault=0,66C747104700 datamodified=0,E9EA453F0090 datacondbehave=0,0 dataoffset=1,571D3 datadefault=1,8D5A163BC3 datamodified=1,E94D453F00 datacondbehave=1,0 dataoffset=2,FB6F0 datadefault=2, datamodified=2,66817E0C7401740866817E0CF700750B66C747104700E938BAC0FF57566820DB4A00E8C9C0BFFF83C40C66C747142401E913BAC0FF0FBF99B82D000083C3 datacondbehave=2,1 dataoffset=3,FB72F datadefault=3, datamodified=3,39D80F84F2BAC0FFE99EBAC0FF datacondbehave=3,1 parenabled=0,1 parname=0,Frame paroffset=0,FB72E parvalue=0,22 partype=0,5 parcondbehave=0,1 footer=216 header=217 enabled=1 name=Prevent camera position freeze description=Forces the camera to always update its position. category= dependencies= filename=patches.bin dataoffset=0,4273F datadefault=0,66390DD8E77F00 datamodified=0,E9220100009090 datacondbehave=0,0 footer=217 header=218 enabled=1 name=Customize sas gun description=This patch allows you to customize the sas gun properties.//The coordinates are used for the gunflashes.////X: higher numbers push the flash further to the right of the Sas. Negative numbers to its left.////Y: positive numbers move the flash down, negative numbers up.////Z: higher numbers push the flash further in front of the Sas. Negative numbers land the flash behind the Sas.////The mesh # should be the mesh # of the gun.////Same applies for the grenade offsets.//Note: the light emitting when the Sas fires is tied to the grenade offsets. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,gunflash X paroffset=0,000ACCE8 parvalue=0,0 partype=0,7 parcondbehave=0,0 parenabled=1,1 parname=1,gunflash Y paroffset=1,000ACCEC parvalue=1,-40 partype=1,4 parcondbehave=1,0 parenabled=2,1 parname=2,gunflash Z paroffset=2,000ACCF0 parvalue=2,272 partype=2,7 parcondbehave=2,0 parenabled=3,1 parname=3,gunflash mesh # paroffset=3,000ACCF4 parvalue=3,7 partype=3,7 parcondbehave=3,0 parenabled=4,1 parname=4,grenade X paroffset=4,000AB220 parvalue=4,0 partype=4,7 parcondbehave=4,0 parenabled=5,1 parname=5,grenade Y paroffset=5,000AB228 parvalue=5,300 partype=5,7 parcondbehave=5,0 parenabled=6,1 parname=6,grenade Z paroffset=6,000AB224 parvalue=6,64 partype=6,7 parcondbehave=6,0 parenabled=7,1 parname=7,grenade mesh # paroffset=7,000AB22C parvalue=7,7 partype=7,7 parcondbehave=7,0 footer=218 header=219 enabled=1 name=Fix bottom right corner bug description=Fixes the bug where rooms are not rendered if the camera is in the bottom right corner of the map (top right corner in Tomb Editor). category= dependencies= filename=patches.bin dataoffset=0,4E99F datadefault=0,E8ECFC03 datamodified=0,E9BCCD3F datacondbehave=0,0 dataoffset=1,8E7B2 datadefault=1,8B35C8707E00 datamodified=1,E90ED13B0090 datacondbehave=1,0 dataoffset=2,FB760 datadefault=2, datamodified=2,A1C8707E00DB053C3C7500D9E0DB054C3C7500D9E0DB055C3C7500D9E0DB00D80DD8734A00D8CBDB4004D80DD8734A00D8CBDB4008D80DD8734A00D8CBDEC1DEC1D91D283B7500DB4010D80DD8734A00D8CBDB4014D80DD8734A00D8CBDB4018D80DD8734A00D8CBDEC1DEC1D91D2C3B7500DB4020D80DD8734A00DECBDB4024D80DD8734A00DECADB4028D80DD8734A00DEC9DEC1DEC1D91D303B7500DB00D80DD8734A00D91DF83A7500DB4010D80DD8734A00D91DFC3A7500DB4020D80DD8734A00D91D003B7500DB4004D80DD8734A00D91D083B7500DB4014D80DD8734A00D91D0C3B7500DB4024D80DD8734A00D91D103B7500DB4008D80DD8734A00D91D183B7500DB4018D80DD8734A00D91D1C3B7500DB4028D80DD8734A00D91D203B750031C0A3043B7500A3143B7500A3243B7500C705343B75000000803F68F83A75006A02A1B9387500508B08FF516450E8EA3FC4FF83C404C605E5B8840001E9DF30C0FF803DE5B8840000750B8B35C8707E00E9DF2EC4FFC605E5B8840000E9BD2FC4FF00 datacondbehave=2,1 footer=219 header=220 enabled=1 name=TR2Main widescreen description=Brings to TRLE the widescreen formula used by TR2Main. Vertical FOV is proportional to the scaled height. The default values are 240 on PC and 200 on PS. category= dependencies= filename=patches.bin dataoffset=0,8D67D datadefault=0,8BC8 datamodified=0,EB0D datacondbehave=0,0 dataoffset=1,8D68C datadefault=1,2BC2C1E602 datamodified=1,E97FE23B00 datacondbehave=1,0 dataoffset=2,8D6DB datadefault=2,DB05603C7500 datamodified=2,D9E8EB0E9090 datacondbehave=2,0 dataoffset=3,FB910 datadefault=3, datamodified=3,89C68B0DB03B7500C1E1068D048999B9 datacondbehave=3,1 dataoffset=4,FB924 datadefault=4, datamodified=4,F7F989C2C1EA1F01D0D1F80FBF96D2344B00C1E2020FAFC20FBF8ED0344B00E9571DC4FF datacondbehave=4,1 parenabled=0,1 parname=0,Scaled height paroffset=0,FB920 parvalue=0,240 partype=0,7 parcondbehave=0,1 footer=220 header=221 enabled=1 name=Fix jumping through objects description=Fixes the bug where Lara can slowly embed into objects by doing continuous running jumps at it.////NOTE: This causes a 1 frame delay when landing jumps. Unfortunately there is no way to avoid it, but it is barely noticeable. category= dependencies= filename=patches.bin dataoffset=0,25405 datadefault=0,E8C6B20000 datamodified=0,9090909090 datacondbehave=0,0 footer=221 header=222 enabled=1 name=Static collision description=Restores hard collisions between Lara and statics. category= dependencies= filename=patches.bin dataoffset=0,4615C datadefault=0,528B542478 datamodified=0,E90E5A4000 datacondbehave=0,0 dataoffset=1,464E8 datadefault=1,2BC8 datamodified=1,9090 datacondbehave=1,0 dataoffset=2,46511 datadefault=2,2BC8 datamodified=2,9090 datacondbehave=2,0 dataoffset=3,465E3 datadefault=3,3D0080FFFF datamodified=3,E988534000 datacondbehave=3,0 dataoffset=4,47450 datadefault=4,83EC10 datamodified=4,C39090 datacondbehave=4,0 dataoffset=5,FB970 datadefault=5, datamodified=5,396CE4600F8E38ADBFFF3954E4180F8D2EADBFFFDF470CD80D2CBC8400D9EBDEC9D9FB8B2F8B57082B6CE4142B54E420896CE4648954E468DB44E464DB44E468D9C1D8CBD9C1D8CDDEE9D9CAD8CCD9C9D8CBDEC1D9C1DE4110D9CADE4112D9E0D9C1DE4118D9CADE411AD9E08B44E458DB4048DBF4760CDBF37608DBF27604DBF17713DDD8DDD8DDD8DDD8DDD8DDD8DDD8E9ACACBFFFDCECDCEBDCEADCE9D9CCDBF27704D9CAD9E0D9CBDBF17704D9C9D9E0D9CADDD8DDD80FB758760FB7770C29F381C3002000000FB7DBC1EB0EF6C3010F857E000000D9C1D9E1DFF3765566C7407A0100DDD9D9EE31DBDFF10F96C3D8049D30BC8400D9C0D8CCD9C9D8CB8B68648B506C2B6CE4142B54E420896CE4648954E468DB44E464D8CCDB44E468D8CEDEE9D9C0D8CDD8C3D9C9D8CED8EAE99A000000D1EBD9EE31C9DFF20F97C131D98D5C09026689587AD9C1D8CCD9C2D8CED9E0EB79D9C0D9E1DFF3765266C7407A0100DDD8D9EE31DBDFF10F96C3D8049D30BC8400D9C0D8CBD9C9D8CC8B68648B506C2B6CE4142B54E420896CE4648954E468DB44E464D8CDDB44E468D8CDDEC1D9C0D8CED8C3D9C9D8CDD8E2EB1FD1EBD9EE31C9DFF10F97C131D9F7D98D5C09046689587AD9C0D8CDD9C1D8CDD97CE4180FB75CE41881CB000C000066895CE41AD96CE41ADB5860DB5858D96CE418DDD8DDD8DDD8DDD8DDD8E97AABBFFF8B94E480000000528B54247850515256E84CA9BFFF85C00F84960000008B94E4880000000356588914E48B8CE490000000034E60894CE4048B84E4940000008944E4088D44E40850518B84E4940000005052E8BADCBFFF83C4108944E40C8B14E48B4CE404518B8CE490000000515250E8ECDFBFFF83C4108B8CE48C00000081E90002000039C87C248B84E48C0000008B14E48B4CE4045150528B44E41850E80DF1BFFF83C4103B44E4547E06F75E58F75E608B06E943A5BFFF90909000000038000000C000000040 datacondbehave=5,1 footer=222 header=223 enabled=1 name=Fix inconsistent camera angle when hanging description=Makes the camera look Lara from above when she is hanging at thin ledges and horizontally when she is monkey-swinging. category= dependencies= filename=patches.bin dataoffset=0,22C2A datadefault=0,66890D6CDF800066890D6EDF8000741AA8407420 datamodified=0,890D6CDF80007412A840742866394A227E22EB16 datacondbehave=0,0 footer=223 header=224 enabled=1 name=Enable gliding camera description=Enables TR1/2 glide camera, using fixed cameras.////Speed when moving to the camera position is determined through the "Glide timer" on fixed cameras (in Tomb Editor, select the camera and press O).//Speed range is 0 to 31. Original fixed camera behavior is speed 0, for the other values, the higher the speed value, the slower the camera is. Meaning 1 is fastest and 31 is slowest.////The "Glide out" option determines how the camera moves back to Lara. If it is unchecked the camera snaps, otherwise the camera glides.////Requires TE 1.4.7 or later. category= dependencies= filename=patches.bin dataoffset=0,431DB datadefault=0,66893552E77F00 datamodified=0,E8108B40009090 datacondbehave=0,0 dataoffset=1,4365D datadefault=1,66893552E77F00 datamodified=1,E88E8640009090 datacondbehave=1,0 dataoffset=2,44009 datadefault=2,6A0150C70530E77F0001000000 datamodified=2,E9077D40009090909090909090 datacondbehave=2,0 dataoffset=3,4A174 datadefault=3,BD010000 datamodified=3,E9B41B40 datacondbehave=3,0 dataoffset=4,4A1C5 datadefault=4,83C8FF5F6639054CE77F005E5D5B datamodified=4,E9821B40005D5B6639054CE77F00 datacondbehave=4,0 dataoffset=5,FBCF0 datadefault=5, datamodified=5,0FBF054EE77F0083F8FF7411C1E00403055CE77F0066F7400E0400750766893552E77F00C30FBF1552E77F005250C70530E77F0001000000E9E982BFFF0FBF6EFEC1FD0681E5F80000004566892D76BD8400BD01000000E92DE4BFFF83FF01751B833D54E77F0000751266A176BD8400663D0100740666A352E77F0083C8FF5F5EE954E4BFFF datacondbehave=5,1 dataoffset=6,426D3 datadefault=6,66C705 datamodified=6,F7D8A3 datacondbehave=6,0 dataoffset=7,426DA datadefault=7,FFFF datamodified=7,9090 datacondbehave=7,0 footer=224 header=225 enabled=1 name=Jeep without Ignition Key description=Removes the requirement that Lara has the Ignition Key in order to get into the Jeep. category= dependencies= filename=patches.bin dataoffset=0,66470 datadefault=0,A840750C391D64C04A00 datamodified=0,83CBFFA8409090909090 datacondbehave=0,0 dataoffset=1,6647B datadefault=1,85 datamodified=1,84 datacondbehave=1,0 footer=225 header=226 enabled=1 name=Fix collision when swimming on water surface description=Fixes the bug where objects lose collision when Lara is swimming on water surface. category= dependencies= filename=patches.bin dataoffset=0,31677 datadefault=0,80A78400 datamodified=0,E924A741 datacondbehave=0,0 dataoffset=1,3167C datadefault=1,00C0 datamodified=1,9090 datacondbehave=1,0 dataoffset=2,47225 datadefault=2,E816F5FFFF datamodified=2,9090909090 datacondbehave=2,0 dataoffset=3,47655 datadefault=3,E8E6F0FFFF datamodified=3,9090909090 datacondbehave=3,0 dataoffset=4,FBDA0 datadefault=4, datamodified=4,8A878400000024D00C10888784000000E9C958BEFF datacondbehave=4,1 footer=226 header=227 enabled=1 name=Fix hair while wading description=Fixes Lara's hair while wading in more shallow water. Also fixes the bug where Lara's hair floats when vaulting out of water in wading status. category= dependencies= filename=patches.bin dataoffset=0,20690 datadefault=0,79 datamodified=0,4F datacondbehave=0,0 footer=227 header=228 enabled=1 name=Multi-pickup description=Enables picking up multiple pickup items in one go, as in the first three Tomb Raider games. It will work with floor pickups, underwater pickups, crawlspace pickups and pedestal pickups. Pickup triggers with OCB 64 pickups will still get activated.////The additional pickup items will be searched in proximity of the first detected pickup, according to the Pickup detection range (default value 128 units i.e. 1/2 click, max 255). Pickups positioned any further from the main pickup will not be detected.////Also, pickups with the following OCB numbers will be excluded from multi-pickup, due to potentially buggy behavior://2 - pried off with crowbar//256 - mirror puzzle pickup. category= dependencies= filename=patches.bin dataoffset=0,5727A datadefault=0,18 datamodified=0,28 datacondbehave=0,0 dataoffset=1,5727D datadefault=1,AFB2FFFF datamodified=1,5F4B3F00 datacondbehave=1,0 dataoffset=2,56D6F datadefault=2,668B460C datamodified=2,8B442428 datacondbehave=2,0 dataoffset=3,56D75 datadefault=3,B7B7FFFF datamodified=3,67503F00 datacondbehave=3,0 dataoffset=4,FBDE0 datadefault=4, datamodified=4,5756553E0FBF4424108D0C408D0C888D0CC98D04C88D0C408B156CE17F008D344A668B460C50E82567C0FF83C40466F7462C02010F851A010000360FBF46188D0CC08D04888B0D343953000FBF44814883F8FF0F84FB0000008BE88D0C408D0C888D0CC98D04C88D3C40A16CE17F0003FF8D14383BF20F84C4000000BB800000008B46408B4A402BC33BC10F8FAF0000008D04583BC10F8CA40000008B46488B4A482BC33BC10F8F940000008D04583BC10F8C890000008B46448B4A442D800000003BC17F7A05000100003BC17C71668B420C0FBFC8C1E10681B940B75200906B4500755B663DF7007455663D7401744F0FBF5A2C66F7C302017544F782EA150000060000007538525350E84066C0FF83C4045B5A66F7C3C000741B8B8AEA15000066C7423A010083C906804A2820898AEA150000EB0955E87377C0FF83C4048B156CE17F000FBF44171A83F8FF0F8505FFFFFF5D5E5FC3 datacondbehave=4,0 parenabled=0,1 parname=0,Pickup detection range (units) paroffset=0,FBE5D parvalue=0,128 partype=0,3 parcondbehave=0,0 footer=228 header=229 enabled=1 name=Fix pedestal pickup bug description=Fixes a lesser-known bug of TRLE - when Lara is located in the space directly beneath a pedestal pickup (OCB 3 or 4), she can pick it up when standing below it, even if in a different room.////It does so by introducing a cutoff distance (4 clicks) below the pickup. If the distance is greater, the item won't be picked up. category= dependencies= filename=patches.bin dataoffset=0,5702A datadefault=0,6689157ADB4A00 datamodified=0,E9114F3F009090 datacondbehave=0,0 dataoffset=1,FBF40 datadefault=1, datamodified=1,6681FA00047C0466BA00046689157ADB4A00E9DAB0C0FF datacondbehave=1,1 footer=229 header=230 enabled=1 name=Change puzzle insert frame description=Allows to change the frame at which a puzzle item is inserted into the puzzle hole. Useful if you have a custom puzzle inserting animation (#134). Default frame number is 80. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Puzzle insert frame paroffset=0,57A3C parvalue=0,80 partype=0,3 parcondbehave=0,0 footer=230 header=231 enabled=1 name=Remove jump to ladder description=This patch will always force the slow climb up animation (#160) in front of a climbable wall, replacing the standard jump up animation with tall ladders. category= dependencies= filename=patches.bin dataoffset=0,22494 datadefault=0,3D80F8FFFF datamodified=0,E900010000 datacondbehave=0,0 footer=231 header=232 enabled=1 name=Stop Ahmet from activating heavy triggers description=Removes Ahmet's ability to activate triggers. category= dependencies= filename=patches.bin dataoffset=0,16D3 datadefault=0,E8188B0400 datamodified=0,9090909090 datacondbehave=0,0 footer=232 header=233 enabled=1 name=Fix body parts persistence description=Fixes the removal of body parts when other effects are present. category= dependencies= filename=patches.bin dataoffset=0,53E36 datadefault=0,66C741221042 datamodified=0,E945813F0090 datacondbehave=0,0 dataoffset=1,FBF80 datadefault=1, datamodified=1,66C741221042C74124000000005EC3 datacondbehave=1,1 footer=233 header=234 enabled=1 name=Jeep explosion after falling description=Makes the Jeep explode if the fall speed is higher than the limit. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Fall speed limit paroffset=0,68778 parvalue=0,300 partype=0,6 parcondbehave=0,0 footer=234 header=235 enabled=1 name=Fix Lara's crowbar door positioning description=Moves Lara's positioning for the crowbar door further back, so she is no longer partially embedded into the door. category= dependencies= filename=patches.bin dataoffset=0,00ACC80 datadefault=0,00010000 datamodified=0,8C000000 datacondbehave=0,0 footer=235 header=236 enabled=1 name=Customize Hotkeys description=Customize weapon, medipack and quick save/load hotkeys. Go outside the mentioned values at your own risk.//// 1 (98) - 2 (99) - 3 (100) - 4 (101) - 5 (102)//6 (103) - 7 (104) - 8 (105) - 9 (106) - 0 (107)////F2 (156) - F4 (158) - F5 (159) - F6 (160)//F7 (161) - F8 (162) - F9 (163) - F10 (164) category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Pistols paroffset=0,75DD4 parvalue=0,98 partype=0,3 parcondbehave=0,0 parenabled=1,1 parname=1,Shotgun paroffset=1,75DF4 parvalue=1,99 partype=1,3 parcondbehave=1,0 parenabled=2,1 parname=2,Uzis paroffset=2,75E26 parvalue=2,100 partype=2,3 parcondbehave=2,0 parenabled=3,1 parname=3,Revolver paroffset=3,75E43 parvalue=3,101 partype=3,3 parcondbehave=3,0 parenabled=4,1 parname=4,Grenade Launcher paroffset=4,75E76 parvalue=4,102 partype=4,3 parcondbehave=4,0 parenabled=5,1 parname=5,Crossbow paroffset=5,75EA1 parvalue=5,103 partype=5,3 parcondbehave=5,0 parenabled=6,1 parname=6,Small Medipack paroffset=6,75ED4 parvalue=6,107 partype=6,3 parcondbehave=6,0 parenabled=7,1 parname=7,Large Medipack paroffset=7,75F77 parvalue=7,106 partype=7,3 parcondbehave=7,0 parenabled=8,1 parname=8,Save Game paroffset=8,76091 parvalue=8,159 partype=8,3 parcondbehave=8,0 parenabled=9,1 parname=9,Load Game paroffset=9,76097 parvalue=9,160 partype=9,3 parcondbehave=9,0 footer=236 header=237 enabled=1 name=Font Colour Customization description=This replaces the colour customization of the "Font Customizer" and should not be used together! ////Each font colour consists of a top and bottom part. The game will smoothly fade between the 2 colours. Set both to the same colour if you don't want the fading effect.////Note: 1: Pulsing White uses a special formula. Editing the colours currently has no effect.////0: White, 3: Red, 4: Blue, 7: Dark Grey, and 9: Red aren't used by the game but can be assigned through the TRNG CUST_SET_TEXT_COLOR command.//The colours map to the TRNG flags as follows:////1: Pulsing White = CL_BLINKING_WHITE//2: White = CL_WHITE//3: Red = CL_RED//4: Blue = CL_BLUE//5: Grey = CL_METAL//6: Bronze = CL_GOLD//7: Dark Grey = CL_DARKMETAL//8: Yellow = CL_YELLOW////0: White and 9: Red can be accessed by writing 0 and 9 respectively into the "Text color" field. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,0: White - Top paroffset=0,ADEE8|ADEE9|ADEEA parvalue=0,128,128,128 partype=0,9 parcondbehave=0,0 parenabled=1,1 parname=1,0: White - Bottom paroffset=1,ADEEC|ADEED|ADEEE parvalue=1,128,128,128 partype=1,9 parcondbehave=1,0 parenabled=2,1 parname=2,1: Pulsing White - Top paroffset=2,ADEF0|ADEF1|ADEF2 parvalue=2,128,128,128 partype=2,9 parcondbehave=2,0 parenabled=3,1 parname=3,1: Pulsing White - Bottom paroffset=3,ADEF4|ADEF5|ADEF6 parvalue=3,128,128,128 partype=3,9 parcondbehave=3,0 parenabled=4,1 parname=4,2: White - Top paroffset=4,ADEF8|ADEF9|ADEFA parvalue=4,128,128,128 partype=4,9 parcondbehave=4,0 parenabled=5,1 parname=5,2: White - Bottom paroffset=5,ADEFC|ADEFD|ADEFE parvalue=5,128,128,128 partype=5,9 parcondbehave=5,0 parenabled=6,1 parname=6,3: Red - Top paroffset=6,ADF00|ADF01|ADF02 parvalue=6,128,0,0 partype=6,9 parcondbehave=6,0 parenabled=7,1 parname=7,3: Red - Bottom paroffset=7,ADF04|ADF05|ADF06 parvalue=7,64,0,0 partype=7,9 parcondbehave=7,0 parenabled=8,1 parname=8,4: Blue - Top paroffset=8,ADF08|ADF09|ADF0A parvalue=8,0,0,160 partype=8,9 parcondbehave=8,0 parenabled=9,1 parname=9,4: Blue - Bottom paroffset=9,ADF0C|ADF0D|ADF0E parvalue=9,0,0,80 partype=9,9 parcondbehave=9,0 parenabled=10,1 parname=10,5: Grey - Top paroffset=10,ADF10|ADF11|ADF12 parvalue=10,128,128,128 partype=10,9 parcondbehave=10,0 parenabled=11,1 parname=11,5: Grey - Bottom paroffset=11,ADF14|ADF15|ADF16 parvalue=11,16,16,16 partype=11,9 parcondbehave=11,0 parenabled=12,1 parname=12,6: Bronze - Top paroffset=12,ADF18|ADF19|ADF1A parvalue=12,192,128,64 partype=12,9 parcondbehave=12,0 parenabled=13,1 parname=13,6: Bronze - Bottom paroffset=13,ADF1C|ADF1D|ADF1E parvalue=13,64,16,0 partype=13,9 parcondbehave=13,0 parenabled=14,1 parname=14,7: Dark Grey - Top paroffset=14,ADF20|ADF21|ADF22 parvalue=14,16,16,16 partype=14,9 parcondbehave=14,0 parenabled=15,1 parname=15,7: Dark Grey - Bottom paroffset=15,ADF24|ADF25|ADF26 parvalue=15,128,128,128 partype=15,9 parcondbehave=15,0 parenabled=16,1 parname=16,8: Yellow - Top paroffset=16,ADF28|ADF29|ADF2A parvalue=16,224,192,0 partype=16,9 parcondbehave=16,0 parenabled=17,1 parname=17,8: Yellow - Bottom paroffset=17,ADF2C|ADF2D|ADF2E parvalue=17,64,32,0 partype=17,9 parcondbehave=17,0 parenabled=18,1 parname=18,9: Red - Top paroffset=18,ADF30|ADF31|ADF32 parvalue=18,128,0,0 partype=18,9 parcondbehave=18,0 parenabled=19,1 parname=19,9: Red - Bottom paroffset=19,ADF34|ADF35|ADF36 parvalue=19,64,0,0 partype=19,9 parcondbehave=19,0 footer=237 header=238 enabled=1 name=Ammo type options - Menu Button Show/Hide description=Allows you to set the amount of alternative ammo available for the Shotgun, Grenade Gun, and Crossbow. This patch comes in several parts. ////In this patch, you can disable or keep the "Choose Ammo" menu option with the following values.//// For Shotgun and Crossbow:// Disable both = 0// Disable Crossbow but keep Shotgun = 64// Disable Shotgun but keep Crossbow = 128// Keep Shotgun and Crossbow = 192//// For Grenade Gun:// Disable = 0 //Enable = 1 category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Shotgun and Crossbow paroffset=0,3D072 parvalue=0,192 partype=0,3 parcondbehave=0,0 parenabled=1,1 parname=1,Grenade Gun paroffset=1,3D077 parvalue=1,1 partype=1,3 parcondbehave=1,0 footer=238 header=239 enabled=1 name=Ammo type options - Shotgun description=Removes Shotgun_Ammo2 from the inventory. //// If you use this patch, you must also use the "Ammo type options - Show/Hide Menu Option" patch to hide the "Choose Ammo" menu option for the Shotgun. category= dependencies=Ammo type options - Menu Button Show/Hide filename=patches.bin dataoffset=0,3D76C datadefault=0,FEC0 datamodified=0,B001 datacondbehave=0,0 footer=239 header=240 enabled=1 name=Ammo type options - Grenade Gun description=Set the amount of alternative ammo to 2 or 1.////If you set the ammo amount to 1 in this patch, you must use the "Ammo type options - Show/Hide Menu Option" patch to hide the "Choose Ammo" menu option for the Grenade Gun. category= dependencies=Ammo type options - Menu Button Show/Hide filename=patches.bin dataoffset=0,3D714 datadefault=0,FEC0 datamodified=0,B001 datacondbehave=0,0 dataoffset=1,3D19A datadefault=1,01 datamodified=1,00 datacondbehave=1,0 parenabled=0,1 parname=0,Amount of ammo to display paroffset=0,3D715 parvalue=0,2 partype=0,3 parcondbehave=0,1 footer=240 header=241 enabled=1 name=Ammo type options - Crossbow description=Set the amount of alternative ammo to 2 or 1.////If you set the ammo amount to 1 in this patch, you must use the "Ammo type options - Show/Hide Menu Option" patch to hide the "Choose Ammo" menu option for the Crossbow. category= dependencies=Ammo type options - Menu Button Show/Hide filename=patches.bin dataoffset=0,FBFB0 datadefault=0,909090909090909090909090909090909090909090909090909090909090 datamodified=0,F6C2800F8407000000C605B0E87F0002F6C6010F846217BFFFE9E816BFFF datacondbehave=0,0 dataoffset=1,3D6B1 datadefault=1,F6C6017475 datamodified=1,E9FAE84000 datacondbehave=1,0 dataoffset=2,3D196 datadefault=2,7805 datamodified=2,7405 datacondbehave=2,0 parenabled=0,1 parname=0,Amount of ammo to display paroffset=0,FBFBF parvalue=0,2 partype=0,3 parcondbehave=0,1 footer=241 header=242 enabled=1 name=Disable LoadScreens description=Disables loading screens between levels. category= dependencies= filename=patches.bin dataoffset=0,5203E datadefault=0,e85dc50200 datamodified=0,9090909090 datacondbehave=0,0 dataoffset=1,7B600 datadefault=1,a0 datamodified=1,c3 datacondbehave=1,0 dataoffset=2,51CA9 datadefault=2,e8f2c80200 datamodified=2,9090909090 datacondbehave=2,0 footer=242 header=243 enabled=1 name=Remove KNIGHTS_TEMPLAR health regeneration description=Removes the health regeneration from the KNIGHTS_TEMPLAR slot. To make him killable, additional TRNG scripting is required. category= dependencies= filename=patches.bin dataoffset=0,13011 datadefault=0,66894622 datamodified=0,90909090 datacondbehave=0,0 footer=243 header=244 enabled=1 name=Fix multi-mesh inventory item drawing description=Fixes multi-mesh inventory items not being displayed correctly. category= dependencies= filename=patches.bin dataoffset=0,3BD26 datadefault=0,19 datamodified=0,18 datacondbehave=0,0 footer=244 header=245 enabled=1 name=Disable shotgun smoke sprite description=Removes completely the shotgun smoke sprites when you shoot. category= dependencies= filename=patches.bin dataoffset=0,29088 datadefault=0,E8B3F20000 datamodified=0,9090909090 datacondbehave=0,0 dataoffset=1,2ADF7 datadefault=1,E844D50000 datamodified=1,9090909090 datacondbehave=1,0 dataoffset=2,38BBC datadefault=2,E87FF7FFFF datamodified=2,9090909090 datacondbehave=2,0 footer=245 header=246 enabled=1 name=Remove Knights Templar sparks description=Prevents the generation of sparks next to the Knights Templar sword. category= dependencies= filename=patches.bin dataoffset=0,12F65 datadefault=0,740F83F801 datamodified=0,E986000000 datacondbehave=0,0 footer=246 header=247 enabled=1 name=Fix bridge bug description=Fixes the incorrect height function used by bridges. category= dependencies= filename=patches.bin dataoffset=0,553A2 datadefault=0,D8 datamodified=0,D0 datacondbehave=0,0 dataoffset=1,553C4 datadefault=1,D8 datamodified=1,D0 datacondbehave=1,0 footer=247 header=248 enabled=1 name=Corner shimmy without pressing Action description=Allows shimmying around corners in the same way as TR5, where Action was not required. category= dependencies= filename=patches.bin dataoffset=0,269EF datadefault=0,0F8495000000 datamodified=0,909090909090 datacondbehave=0,0 footer=248 header=249 enabled=1 name=Fix flashes description=Fixes flashes of light that affect objects when they cross the borders of shadow bulbs. category= dependencies= filename=patches.bin dataoffset=0,76FBC datadefault=0,8B4C24348B442430 datamodified=0,E92F503D00909090 datacondbehave=0,0 dataoffset=1,FBFF0 datadefault=1, datamodified=1,89D8C1F81FF7D021C38B4C24348B442430E9BEAFC2FF datacondbehave=1,1 footer=249 header=250 enabled=1 name=Fix flipmap lighting description=Fixes the lighting on objects when a flipmap is triggered, so that they can get the new lighting. category= dependencies= filename=patches.bin dataoffset=0,4BD1A datadefault=0,668B441628 datamodified=0,E911034000 datacondbehave=0,0 dataoffset=1,FC030 datadefault=1, datamodified=1,C78416CE150000FF000000668B441628E9DAFCBFFF datacondbehave=1,1 footer=250 header=251 enabled=1 name=Fix hardcoded lighting description=Fixes hardcoded spot and light parameters for any slot whose number is higher or equal than 108 (GAME_PIECE1). category= dependencies= filename=patches.bin dataoffset=0,76E4B datadefault=0,0F84 datamodified=0,90E9 datacondbehave=0,0 dataoffset=1,76F2A datadefault=1,74 datamodified=1,EB datacondbehave=1,0 footer=251 header=252 enabled=1 name=Remove LARA_NO sound for crowbar description=Avoids playing LARA_NO sound when the player has no crowbar and tries to open a door with OCB 2 or use a CROWBAR_SWITCH. category= dependencies= filename=patches.bin dataoffset=0,4D97E datadefault=0,E82D130100 datamodified=0,9090909090 datacondbehave=0,0 dataoffset=1,621A3 datadefault=1,E908CBFFFF datamodified=1,C390909090 datacondbehave=1,0 footer=252 header=253 enabled=1 name=Hair collision with floor description=Fixes Lara's hair to be above the ground if needed. category= dependencies= filename=patches.bin dataoffset=0,20474 datadefault=0,894E08EB13 datamodified=0,E9F7BB4200 datacondbehave=0,0 dataoffset=1,FC070 datadefault=1, datamodified=1,894E088B4CE41429CD81FD000100000F8F0744BDFF894E04E9FF43BDFF datacondbehave=1,1 footer=253 header=254 enabled=1 name=Force bilinear filtering description=Forces bilinear filtering on/off regardless of the settings used by the user.////on 1//off 0////Do NOT use other values. category= dependencies= filename=patches.bin dataoffset=0,0082B98 datadefault=0,83C4486A0168403975006894184B00E854FEFFFF datamodified=0,83C43CC605403975000090909090909090909090 datacondbehave=0,0 parenabled=0,1 parname=0,on off paroffset=0,0082BA1 parvalue=0,0 partype=0,3 parcondbehave=0,0 footer=254 header=255 enabled=1 name=Safe flare throw description=Prevents Lara from throwing away a worn out flare while she is jumping or falling. category= dependencies= filename=patches.bin dataoffset=0,2D926 datadefault=0,461900 datamodified=0,86E741 datacondbehave=0,0 dataoffset=1,2F323 datadefault=1,90909090909090909090 datamodified=1,E848FFFFFFE995CD4100 datacondbehave=1,0 dataoffset=2,2F772 datadefault=2,FAFAFFFF datamodified=2,3AC94100 datacondbehave=2,0 dataoffset=3,2F791 datadefault=3,DBFAFFFF datamodified=3,1BC94100 datacondbehave=3,0 dataoffset=4,2F7BD datadefault=4,AFFAFFFF datamodified=4,EFC84100 datacondbehave=4,0 dataoffset=5,2FA65 datadefault=5,07F8FFFF datamodified=5,47C64100 datacondbehave=5,0 dataoffset=6,FC0B0 datadefault=6, datamodified=6,530FBF1DC2DE80008B44E40850E96132BEFF83C404A1AAF04200663905E6DE80007C1985DB7515A11CE08000F680EA15000008740766891DC2DE80005BC3 datacondbehave=6,1 footer=255 header=256 enabled=1 name=Plugin integrity check description=Warns the player and closes the game if any of the listed plugins is not loaded. Plugins can be typed with or without filename extension. category= dependencies= filename=patches.bin dataoffset=0,9F235 datadefault=0,8975D08D45A4 datamodified=0,E9D6CE3A0090 datacondbehave=0,0 dataoffset=1,FC110 datadefault=1, datamodified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datacondbehave=1,1 parenabled=0,1 parname=0,Plugin 1 paroffset=0,FC225 parvalue=0, partype=0,6308 parcondbehave=0,1 parenabled=1,1 parname=1,Plugin 2 paroffset=1,FC265 parvalue=1, partype=1,6308 parcondbehave=1,1 parenabled=2,1 parname=2,Plugin 3 paroffset=2,FC2A5 parvalue=2, partype=2,6308 parcondbehave=2,1 parenabled=3,1 parname=3,Plugin 4 paroffset=3,FC2E5 parvalue=3, partype=3,6308 parcondbehave=3,1 parenabled=4,1 parname=4,Plugin 5 paroffset=4,FC325 parvalue=4, partype=4,6308 parcondbehave=4,1 parenabled=5,1 parname=5,Plugin 6 paroffset=5,FC365 parvalue=5, partype=5,6308 parcondbehave=5,1 parenabled=6,1 parname=6,Plugin 7 paroffset=6,FC3A5 parvalue=6, partype=6,6308 parcondbehave=6,1 parenabled=7,1 parname=7,Plugin 8 paroffset=7,FC3E5 parvalue=7, partype=7,6308 parcondbehave=7,1 parenabled=8,1 parname=8,Plugin 9 paroffset=8,FC425 parvalue=8, partype=8,6308 parcondbehave=8,1 parenabled=9,1 parname=9,Plugin 10 paroffset=9,FC465 parvalue=9, partype=9,6308 parcondbehave=9,1 parenabled=10,1 parname=10,Plugin 11 paroffset=10,FC4A5 parvalue=10, partype=10,6308 parcondbehave=10,1 parenabled=11,1 parname=11,Plugin 12 paroffset=11,FC4E5 parvalue=11, partype=11,6308 parcondbehave=11,1 parenabled=12,1 parname=12,Plugin 13 paroffset=12,FC525 parvalue=12, partype=12,6308 parcondbehave=12,1 parenabled=13,1 parname=13,Plugin 14 paroffset=13,FC565 parvalue=13, partype=13,6308 parcondbehave=13,1 parenabled=14,1 parname=14,Plugin 15 paroffset=14,FC5A5 parvalue=14, partype=14,6308 parcondbehave=14,1 parenabled=15,1 parname=15,Plugin 16 paroffset=15,FC5E5 parvalue=15, partype=15,6308 parcondbehave=15,1 footer=256 header=257 enabled=1 name=Keep dead enemies description=Prevents the bodies of dead enemies from fading out. category= dependencies= filename=patches.bin dataoffset=0,408D0 datadefault=0,81 datamodified=0,01 datacondbehave=0,0 dataoffset=1,4EB98 datadefault=1,668B datamodified=1,0FBF datacondbehave=1,0 dataoffset=2,4EB9C datadefault=2,6685C074 datamodified=2,83F8017E datacondbehave=2,0 dataoffset=3,4EBE7 datadefault=3,668B datamodified=3,0FBF datacondbehave=3,0 dataoffset=4,4EBF1 datadefault=4,6685C0 datamodified=4,83F801 datacondbehave=4,0 dataoffset=5,4088D datadefault=5,25000C00003D00040000 datamodified=5,804F298080E40C80FC04 datacondbehave=5,0 footer=257 header=258 enabled=1 name=Change health and air bar low levels description=Sets the low levels for health and air bars, where the full levels are 1000 and 1800, respectively. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Health bar low level paroffset=0,52315 parvalue=0,250 partype=0,7 parcondbehave=0,0 parenabled=1,1 parname=1,Air bar low level paroffset=1,523F5 parvalue=1,450 partype=1,7 parcondbehave=1,0 footer=258 header=259 enabled=1 name=Rope drop description=Makes ropes that have OCB set to -1 come from the ceiling when triggered as in TR5. category= dependencies= filename=patches.bin dataoffset=0,535F7 datadefault=0,8D0495A0B37F00 datamodified=0,E984903F009090 datacondbehave=0,0 dataoffset=1,58C82 datadefault=1,8D048DA0B37F00 datamodified=1,E9193A3F009090 datacondbehave=1,0 dataoffset=2,53542 datadefault=2,8B44242403D1 datamodified=2,E999913F0090 datacondbehave=2,0 dataoffset=3,53435 datadefault=3,C700 datamodified=3,66C7 datacondbehave=3,0 dataoffset=4,5343A datadefault=4,00 datamodified=4,90 datacondbehave=4,0 dataoffset=5,53561 datadefault=5,C782B00500 datamodified=5,66C782B005 datacondbehave=5,0 dataoffset=6,5356A datadefault=6,00 datamodified=6,90 datacondbehave=6,0 dataoffset=7,58563 datadefault=7,8B91B00500 datamodified=7,6683B9B005 datacondbehave=7,0 dataoffset=8,58569 datadefault=8,85D2 datamodified=8,0000 datacondbehave=8,0 dataoffset=9,587CE datadefault=9,088986B00500 datamodified=9,09668986B005 datacondbehave=9,0 dataoffset=10,587D5 datadefault=10,5EC356C786B005000001 datamodified=10,005EC35666C786B00500 datacondbehave=10,0 dataoffset=11,587E0 datadefault=11,00 datamodified=11,01 datacondbehave=11,0 dataoffset=12,58802 datadefault=12,8B86B00500 datamodified=12,6683BEB005 datacondbehave=12,0 dataoffset=13,58808 datadefault=13,85C0 datamodified=13,0000 datacondbehave=13,0 dataoffset=14,FC680 datadefault=14, datamodified=14,8D0495A0B37F0031C966837E2CFF0F94C16BC91E668988B2050000E95E6FC0FF8D048DA0B37F000FBF8EB205000085C90F84D3C5C0FF4966898EB205000085C90F85C3C5C0FF8D9E240100008DBE44020000891383C30C39FB75F7E9A9C5C0FF8B44E42401CA8B4CE4186683B9B20500001E0F85506EC0FFBB0060000089C1C1E10A29CB895EF8C17EFC04C1E107C7861801000000400000898E1C010000C7862001000000400000E91B6EC0FF datacondbehave=14,1 footer=259 header=260 enabled=1 name=Save ropes description=Preserves in the savegame the momentum of all ropes. category= dependencies= filename=patches.bin dataoffset=0,5A363 datadefault=0,7449 datamodified=0,31C0 datacondbehave=0,0 dataoffset=1,5A369 datadefault=1,B405 datamodified=1,841C datacondbehave=1,0 dataoffset=2,5B104 datadefault=2,7439 datamodified=2,31C0 datacondbehave=2,0 dataoffset=3,5B10A datadefault=3,B405 datamodified=3,841C datacondbehave=3,0 footer=260 header=261 enabled=1 name=Fix rope glitch description=Fixes the incorrect numeric type used in the rope velocity calculation. category= dependencies= filename=patches.bin dataoffset=0,23F50 datadefault=0,81E1FFFF0000 datamodified=0,0FBFC9909090 datacondbehave=0,0 footer=261 header=262 enabled=1 name=Change blood sprite description=Set the blood sprite ID. The sprite must be in the DEFAULT_SPRITES slot. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Sprite ID paroffset=0,87EAD parvalue=0,15 partype=0,3 parcondbehave=0,0 footer=262 header=263 enabled=1 name=FLEP number description=Stores a secret number that can be used for integrity check.////To run the check:////#define @Plugin_FLEP 1//TriggerGroup=,$018000+TGROUP_NOT,,$1,//#define @plugins CLEAR////If the check is unsuccessful the will be performed. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Number paroffset=0,FC750 parvalue=0,144 partype=0,3 parcondbehave=0,1 footer=263 header=264 enabled=1 name=Disable harmless Sentry Gun behaviour description=Makes the Sentry Gun attack even if Weapon Code Key is present in inventory. category= dependencies= filename=patches.bin dataoffset=0,3F1E3 datadefault=0,757B datamodified=0,31C0 datacondbehave=0,0 footer=264 header=265 enabled=1 name=Burning torch customizer description=Change the sound effect and flame colour of the burning torch item. category= dependencies= filename=patches.bin dataoffset=0,1F258 datadefault=0,c64621ffe8eff80600241fc64623300430884622e8dff80600243f2c40884624e8d3f80600243fc64626200480884625 datamodified=0,56e8a70d4f0083c404909090909090909090909090909090909090909090909090909090909090909090909090909090 datacondbehave=0,0 parenabled=0,1 parname=0,Sound Effect paroffset=0,1F3AE parvalue=0,150 partype=0,3 parcondbehave=0,0 parenabled=1,1 parname=1,Flame Start Colour paroffset=1,FC770|FC771|FC772 parvalue=1,255,48,48 partype=1,9 parcondbehave=1,0 parenabled=2,1 parname=2,Flame End Colour paroffset=2,FC773|FC774|FC775 parvalue=2,192,128,32 partype=2,9 parcondbehave=2,0 footer=265 header=266 enabled=1 name=Level secrets counter description=Replaces the number of secrets collected in the game by the number of secrets collected in the level. The total number of secrets in the level should be set by CUST_SET_SECRET_NUMBER.////By default, this patch is enabled. To change its state:////#define @Plugin_FLEP 1//TriggerGroup=,$012000,1,//#define @plugins CLEAR////Where is ENABLED or DISABLED. category= dependencies= filename=patches.bin dataoffset=0,7AB3F datadefault=0,3C3002 datamodified=0,BD5449 datacondbehave=0,0 footer=266 header=267 enabled=1 name=Disable mummy follow block description=Allows mummies to follow Lara over large distances. category= dependencies= filename=patches.bin dataoffset=0,ABEC datadefault=0,0f8e8601000066c746100100 datamodified=0,909090909090909090909090 datacondbehave=0,0 dataoffset=1,AC3F datadefault=1,66c746100100 datamodified=1,909090909090 datacondbehave=1,0 footer=267 header=268 enabled=1 name=Fix Lara's elbows description=Prevents Lara's elbows from collapsing when drawing weapons or flares. category= dependencies= filename=patches.bin dataoffset=0,1D4FE datadefault=0,0fbfc0f7d8d1f8 datamodified=0,f7d8d1f80fbfc0 datacondbehave=0,0 footer=268 header=269 enabled=1 name=Add dynamic lighting to statics description=Makes dynamic lights like flares and gunflashes affect statics. To customize its behaviour the Vertex shader patch should have a rule where Subject type: 5 and Subject description 1: static slot. Operation has the same purpose as Subject type: 2. category= dependencies=Vertex shader base filename=patches.bin dataoffset=0,7B9F0 datadefault=0,83EC0CA1C46D5300 datamodified=0,E9A80D3D00909090 datacondbehave=0,0 dataoffset=1,7BB0C datadefault=1,508907E81C6D0000 datamodified=1,E9180D3D00909090 datacondbehave=1,0 dataoffset=2,FC790 datadefault=2, datamodified=2,83EC0CA1C46D5300E95BF2C2FFE868380C008B4CE40C8B411E8B106A0068B5C884006A1050FF520CA0666F8100A2676F810084C0743EB96C6F810080790300742180790805751B668B4104663DFFFF7409663B05606F81007508890DB9C88400EB1283C11481F96C74810075CEC605676F8100008B4CE40C8B44E4088B54E404515052E878FFFFFF83C40C8B4CE40C8B411E8B1050FF5210C389C30F7789E8C1E0050305B5C8840050E8D1370C0083C4040FEFFF0F6EC0803D676F810000744A0F60C78B15B9C884000F6E4A0C0F60CF0FBE4209FF1485A46181000F6E4A100F60CF0FBE420AFF1485A46181000F6FC80F6EC30F60C70FBE420BFF1485346281000F71F0010F67C7EB060F6ECB0FDCC10F7EC00D000000FF508907E8805FC3FFE95FF2C2FF datacondbehave=2,1 footer=269 header=270 enabled=1 name=Disable "Hang game thread" on lost focus description=Debug option. When enabled, tomb4.exe process won't hang if window has lost focus. Useful when debugging engine with OllyDbg (you can modify code and immediately see result without switching back to tomb4.exe window). category= dependencies= filename=patches.bin dataoffset=0,8D1B1 datadefault=0,74 datamodified=0,EB datacondbehave=0,0 footer=270 header=271 enabled=1 name=Save Turn Switch direction description=Saves in the savegame the Turn Switch direction. category= dependencies= filename=patches.bin dataoffset=0,5D5B8 datadefault=0,60 datamodified=0,68 datacondbehave=0,0 footer=271 header=272 enabled=1 name=Remove MUMMY stun animations description=Removes the stunned animations for the MUMMY slot, when shot with weapons. category= dependencies= filename=patches.bin dataoffset=0,A992 datadefault=0,A8100F8412010000 datamodified=0,E915010000909090 datacondbehave=0,0 footer=272 header=273 enabled=1 name=HK Gun description=Replaces Crossbow with HK Gun from TR5. The Choose Weapon Mode menu in the flat inventory can have a string other than the default 41.////To customize it, use CUST_FLEP_HK. category= dependencies= filename=patches.bin dataoffset=0,1DC14 datadefault=0,E82103 datamodified=0,1F244F datacondbehave=0,0 dataoffset=1,1E825 datadefault=1,971503 datamodified=1,13184F datacondbehave=1,0 dataoffset=2,28C6C datadefault=2,9E0100 datamodified=2,C43C42 datacondbehave=2,0 dataoffset=3,2AD80 datadefault=3,A1004E80 datamodified=3,E9881B42 datacondbehave=3,0 dataoffset=4,2AE03 datadefault=4,2BC70F84B8010000 datamodified=4,E9D81A4200909090 datacondbehave=4,0 dataoffset=5,2AE39 datadefault=5,66833DCCDE800001 datamodified=5,E8DB514E0085C090 datacondbehave=5,0 dataoffset=6,2AEA2 datadefault=6,66833DCCDE800001 datamodified=6,E872514E0085C090 datacondbehave=6,0 dataoffset=7,2AEE5 datadefault=7,57 datamodified=7,56 datacondbehave=7,0 dataoffset=8,2AEE7 datadefault=8,E5EFFFFF datamodified=8,33514E00 datacondbehave=8,0 dataoffset=9,2AEEE datadefault=9,66C746100200 datamodified=9,909090909090 datacondbehave=9,0 dataoffset=10,2AF30 datadefault=10,0C3503 datamodified=10,EF504E datacondbehave=10,0 dataoffset=11,2AF47 datadefault=11,8B0D1CE080006804000005 datamodified=11,E8DC504E00EB4190909090 datacondbehave=11,0 dataoffset=12,2AFE0 datadefault=12,66833DCCDE800001 datamodified=12,E834504E0085C090 datacondbehave=12,0 dataoffset=13,38B4E datadefault=13,C744241820000000 datamodified=13,E93C3E4100909090 datacondbehave=13,0 dataoffset=14,394A1 datadefault=14,6804C0FFFF datamodified=14,E9AF344100 datacondbehave=14,0 dataoffset=15,3957C datadefault=15,689543 datamodified=15,42C984 datacondbehave=15,0 dataoffset=16,39685 datadefault=16,0FBF1522185300 datamodified=16,E9E93241009090 datacondbehave=16,0 dataoffset=17,4CFE3 datadefault=17,85ED89442424 datamodified=17,E9C5F93F0090 datacondbehave=17,0 dataoffset=18,4D3FB datadefault=18,7464 datamodified=18,9090 datacondbehave=18,0 dataoffset=19,2F06A datadefault=19,7406 datamodified=19,9090 datacondbehave=19,0 dataoffset=20,48B61 datadefault=20,BF040000 datamodified=20,E95F3E40 datacondbehave=20,0 dataoffset=21,44AC0 datadefault=21,A1C8F24B datamodified=21,E91C7F40 datacondbehave=21,0 dataoffset=22,44FA8 datadefault=22,C605CCF24B0020 datamodified=22,E9527A40009090 datacondbehave=22,0 dataoffset=23,44FBE datadefault=23,C644240C datamodified=23,E92D7A40 datacondbehave=23,0 dataoffset=24,3CFA6 datadefault=24,A198D17F datamodified=24,E967FA40 datacondbehave=24,0 dataoffset=25,FC8E0 datadefault=25, datamodified=25,50E82E370C0083C4040FBF460E83F808750E56E835370C0083C404E91AE7BDFF29F80F84BBE6BDFFE9FEE4BDFFA1004E800083F8060F856AE4BDFF897C240CC744E410E4000000C744E41460000000E989E4BDFF83FF060F85D1C4BDFFE92EC3BDFF66C744E4022C0166C744E4045C00E9FFCBBEFF66833DC4DE800006750A6820C7FFFFE93DCBBEFF6804C0FFFFE933CBBEFFE8BA360C000FBFD0A150395300C70544035C00002F2FFFE90CCDBEFF85C0750DC744E41820000000E9E2C1BEFFC744E41860000000E9D5C1BEFF8944E42485ED0F84300AC0FF668B15C4DE8000E984A1880FBF0400000066A10FE0800066A311E0800066A313E08000E985C1BFFFE85B360C00A1C8F24B00E9D580BFFFC644E40C00E84C360C00E9C485BFFF508D44E40C50E841360C0083C408E9B185BFFFF6C380740B66C705AACA4A00 datacondbehave=25,1 dataoffset=26,FCA20 datadefault=26, datamodified=26,EB0966C705AACA4A002900A198D17F00E97605BFFF datacondbehave=26,1 dataoffset=27,C3111 datadefault=27,00 datamodified=27,01 datacondbehave=27,0 dataoffset=28,1FE60 datadefault=28,9CFF02 datamodified=28,D3014F datacondbehave=28,0 parenabled=0,1 parname=0,Choose Weapon Mode string ID paroffset=0,FCA1E parvalue=0,41 partype=0,6 parcondbehave=0,1 footer=273 header=274 enabled=1 name=Enable bike nitro without Puzzle_Item1 description=Allows Lara to use the bike's nitro without first using Puzzle_Item1 on the bike. category= dependencies= filename=patches.bin dataoffset=0,65DB3 datadefault=0,f60568777f0004 datamodified=0,90909090909090 datacondbehave=0,0 footer=274 header=275 enabled=1 name=Change bike nitro item description=Change the item that enables the bike's nitro. To get an item's slot number, check the Rerefence Browser in TombIDE or NG Center.//To disable the nitro item entirely, type in 0.////Note: Due to programming limitations, the highest item slot that may be used is Quest_Item4 which has an ID of 255. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Item Slot paroffset=0,63922,63B0F parvalue=0,175 partype=0,3 parcondbehave=0,0 footer=275 header=276 enabled=1 name=Skedaddler baddies description=Forces BADDY_1 and BADDY_2 to avoid Lara instead of attacking her. category= dependencies= filename=patches.bin dataoffset=0,BB95 datadefault=0,740F datamodified=0,EB08 datacondbehave=0,0 dataoffset=1,BF1F datadefault=1,7526 datamodified=1,EB1B datacondbehave=1,0 dataoffset=2,BF40 datadefault=2,04 datamodified=2,01 datacondbehave=2,0 dataoffset=3,C212 datadefault=3,740F datamodified=3,EB04 datacondbehave=3,0 dataoffset=4,C218 datadefault=4,7E0966895610 datamodified=4,66C746100200 datacondbehave=4,0 dataoffset=5,C326 datadefault=5,7571 datamodified=5,EB6C datacondbehave=5,0 footer=276 header=277 enabled=1 name=Fix hurt Von Croy bug description=Fixes Von Croy losing his path when hurt by Lara, as well as makes him untargetable and his head unshatterable. category= dependencies= filename=patches.bin dataoffset=0,5B804 datadefault=0,0F00 datamodified=0,00C0 datacondbehave=0,0 dataoffset=1,5B81F datadefault=1,C70518C1520000002000 datamodified=1,90909090909090909090 datacondbehave=1,0 dataoffset=2,19631 datadefault=2,8985EA15 datamodified=2,E92A3443 datacondbehave=2,0 dataoffset=3,19636 datadefault=3,00 datamodified=3,90 datacondbehave=3,0 dataoffset=4,1AF2E datadefault=4,8B5C241053 datamodified=4,E93C1B4300 datacondbehave=4,0 dataoffset=5,FCA60 datadefault=5, datamodified=5,8985EA15000080630CEFE9C8CBBCFF8B5C2410538B86EA15000080E4E180CC208986EA15000080630CEFE9A4E4BCFF datacondbehave=5,1 footer=277 header=278 enabled=1 name=Fix rainbow bug description=Fixes loss of precision in room lighting. The option Use 32-bit lighting in Tomb Editor must be enabled. category= dependencies= filename=patches.bin dataoffset=0,6F945 datadefault=0,8BF803D252 datamodified=0,E966D13D00 datacondbehave=0,0 dataoffset=1,6F9C1 datadefault=1,668B500A6689146B datamodified=1,E9F5D03D00909090 datacondbehave=1,0 dataoffset=2,6FA15 datadefault=2,6B datamodified=2,AB datacondbehave=2,0 dataoffset=3,6FA84 datadefault=3,668B480A66890B datamodified=3,E948D03D009090 datacondbehave=3,0 dataoffset=4,6FAA4 datadefault=4,02 datamodified=4,04 datacondbehave=4,0 dataoffset=5,6FB59 datadefault=5,668B410A66890453 datamodified=5,E987CF3D00909090 datacondbehave=5,0 dataoffset=6,6FD8E datadefault=6,6A datamodified=6,AA datacondbehave=6,0 dataoffset=7,6FDB1 datadefault=7,25FFFF00 datamodified=7,E945CD3D datacondbehave=7,0 dataoffset=8,FCAB0 datadefault=8, datamodified=8,89C7C1E20252E98F2EC2FF668B500A668914AB668B5006668954AB02E9F82EC2FF668B480A66890B668B480666894B02E9A62FC2FF668B410A66890493668B41066689449302E96630C2FF8B44E414668B5CA80289D8C1E80683E00709C289D8C1E80383E00709C783E307095CE44089D00FB7C0E98D32C2FF datacondbehave=8,1 footer=278 header=279 enabled=1 name=Fix dying flare colours description=Fixes corrupted colours of dying flares. category= dependencies= filename=patches.bin dataoffset=0,2F250 datadefault=0,8B44242452 datamodified=0,E9FBD84100 datacondbehave=0,0 dataoffset=1,FCB50 datadefault=1, datamodified=1,D1E781C76C0300002B3DAAF0420083C718D1FFBA1000000029FA8B44E42452E9E126BEFF datacondbehave=1,1 footer=279 header=280 enabled=1 name=Rotate debris description=Rotates debris that are generated after shattering meshes, as it is done in TR5. category= dependencies= filename=patches.bin dataoffset=0,8796F datadefault=0,E81C6D00 datamodified=0,E92C523C datacondbehave=0,0 dataoffset=1,FCBA0 datadefault=1, datamodified=1,E8EB1AC4FF0FB64622C1E00850E87E15C4FF0FB64621C1E00850E8C114C4FF83C408E9ADADC3FF datacondbehave=1,1 footer=280 header=281 enabled=1 name=Pushable Object alignment description=Allows pushing or pulling Pushable Objects not only at the middle of the bounding box, but also at the corners. The following values should be added together: 1 for PUSHABLE_OBJECT1, 2 for PUSHABLE_OBJECT2, 4 for PUSHABLE_OBJECT3, 8 for PUSHABLE_OBJECT4 and 16 for PUSHABLE_OBJECT5. category= dependencies=Fast alignment filename=patches.bin dataoffset=0,C8A1A datadefault=0, datamodified=0,E9D1410300909090 datacondbehave=0,1 dataoffset=1,FCBF0 datadefault=1, datamodified=1,8B4CE4080FBF410C3D9C0000007C1D3DA00000007F162D9C0000000FB61525CC84000FA3C27305E93E340C008B44E40CE9FDBDFCFF datacondbehave=1,1 parenabled=0,1 parname=0,Bits paroffset=0,FCC25 parvalue=0,0 partype=0,3 parcondbehave=0,1 footer=281 header=282 enabled=1 name=Wibble rooms description=Wibbles underwater rooms when the camera is above water, and above water rooms when the camera is underwater. category= dependencies= filename=patches.bin dataoffset=0,702E6 datadefault=0,D906D94604 datamodified=0,E9C6C93D00 datacondbehave=0,0 dataoffset=1,706E7 datadefault=1,D906D94604 datamodified=1,E99FC53D00 datacondbehave=1,0 dataoffset=2,70B2A datadefault=2,A30CA952 datamodified=2,E931C13D datacondbehave=2,0 dataoffset=3,70B85 datadefault=3,A03F3975 datamodified=3,E9F0C03D datacondbehave=3,0 dataoffset=4,FCC60 datadefault=4, datamodified=4,0FB66F4E83E50131E8A30CA95200C60505CD840001E9B53EC2FFC60505CD840000A03F397500E9FF3EC2FF8B44E4200385840000005055E8B4330C0083C40885C00F847F3AC2FFD906D94604E93B3AC2FF803D05CD840001753DA14CDE7F008D0CC08D1488A1343953008D0C908B51540351580354E41429EA8D0452C1E0020381840000005051E864330C0083C40885C00F842E36C2FFD906D94604E9EA35C2FF datacondbehave=4,1 footer=282 header=283 enabled=1 name=tomb4 circle shadow description=Ports to TRLE the circle shadow from tomb4. Divisor inversely scales the shadow, and alpha components are between 0 and 255, where 0 is fully transparent and 255 is fully opaque. category= dependencies= filename=patches.bin dataoffset=0,85499 datadefault=0,8DBC24F0 datamodified=0,E992783C datacondbehave=0,0 dataoffset=1,8549E datadefault=1,0000 datamodified=1,9090 datacondbehave=1,0 dataoffset=2,FCD30 datadefault=2, datamodified=2,8BB4E4BC01000068 datacondbehave=2,1 dataoffset=3,FCD39 datadefault=3, datamodified=3,00000068 datacondbehave=3,1 dataoffset=4,FCD41 datadefault=4, datamodified=4,68 datacondbehave=4,1 dataoffset=5,FCD46 datadefault=5, datamodified=5,565550E807330C0083C418E9AE8BC3FF datacondbehave=5,1 parenabled=0,1 parname=0,Divisor paroffset=0,FCD38 parvalue=0,192 partype=0,3 parcondbehave=0,1 parenabled=1,1 parname=1,Outer colour paroffset=1,FCD3D parvalue=1,0,0,0 partype=1,9 parcondbehave=1,1 parenabled=2,1 parname=2,Outer alpha paroffset=2,FCD40 parvalue=2,79 partype=2,3 parcondbehave=2,1 parenabled=3,1 parname=3,Inner colour paroffset=3,FCD42 parvalue=3,0,0,0 partype=3,9 parcondbehave=3,1 parenabled=4,1 parname=4,Inner alpha paroffset=4,FCD45 parvalue=4,79 partype=4,3 parcondbehave=4,1 footer=283 header=284 enabled=1 name=Wibble objects description=Wibbles underwater objects when the camera is above water, and above water objects when the camera is underwater. category= dependencies= filename=patches.bin dataoffset=0,4E9FC datadefault=0,A1343953 datamodified=0,E9AEE33F datacondbehave=0,0 dataoffset=1,4EC60 datadefault=1,A3C8707E datamodified=1,E95BE13F datacondbehave=1,0 dataoffset=2,7BC71 datadefault=2,890D0CA95200 datamodified=2,E90A113D0090 datacondbehave=2,0 dataoffset=3,FCD80 datadefault=3, datamodified=3,803DD1CD840001751B69354CDE7F00940000000335343953000FB67E4E83E70131F931FF890D0CA95200E9C8EEC2FFC605D1CD840001A134395300E9411CC0FFC605D1CD840000A3C8707E00E9941EC0FF datacondbehave=3,1 footer=284 header=285 enabled=1 name=Pushable Object TestPosition description=Overrides the XDistanceMin and XDistanceMax of Pushable Objects, unless the new values are zero. The meaning of TestPosition fields is explained in the command reference. category= dependencies= filename=patches.bin dataoffset=0,4773D datadefault=0,24 datamodified=0,28 datacondbehave=0,0 dataoffset=1,47760 datadefault=1,18 datamodified=1,1C datacondbehave=1,0 dataoffset=2,4777E datadefault=2,18 datamodified=2,1C datacondbehave=2,0 dataoffset=3,47795 datadefault=3,C1FA0EC1FE0E datamodified=3,E96656400090 datacondbehave=3,0 dataoffset=4,FCE00 datadefault=4, datamodified=4,C1FA0EC1FE0E8B7CE4180FBF5F0C81EB9C00000083FB040F877EA9BFFF5F0FBF049D54CE840085C075040FBF450039C10F8C9BA9BFFF0FBF049D56CE840085C075040FBF450239C10F8F83A9BFFFE955A9BFFF datacondbehave=4,1 parenabled=0,1 parname=0,Pushable Object 1 XDistanceMin paroffset=0,FCE54 parvalue=0,0 partype=0,6 parcondbehave=0,1 parenabled=1,1 parname=1,Pushable Object 1 XDistanceMax paroffset=1,FCE56 parvalue=1,0 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Pushable Object 2 XDistanceMin paroffset=2,FCE58 parvalue=2,0 partype=2,6 parcondbehave=2,1 parenabled=3,1 parname=3,Pushable Object 2 XDistanceMax paroffset=3,FCE5A parvalue=3,0 partype=3,6 parcondbehave=3,1 parenabled=4,1 parname=4,Pushable Object 3 XDistanceMin paroffset=4,FCE5C parvalue=4,0 partype=4,6 parcondbehave=4,1 parenabled=5,1 parname=5,Pushable Object 3 XDistanceMax paroffset=5,FCE5E parvalue=5,0 partype=5,6 parcondbehave=5,1 parenabled=6,1 parname=6,Pushable Object 4 XDistanceMin paroffset=6,FCE60 parvalue=6,0 partype=6,6 parcondbehave=6,1 parenabled=7,1 parname=7,Pushable Object 4 XDistanceMax paroffset=7,FCE62 parvalue=7,0 partype=7,6 parcondbehave=7,1 parenabled=8,1 parname=8,Pushable Object 5 XDistanceMin paroffset=8,FCE64 parvalue=8,0 partype=8,6 parcondbehave=8,1 parenabled=9,1 parname=9,Pushable Object 5 XDistanceMax paroffset=9,FCE66 parvalue=9,0 partype=9,6 parcondbehave=9,1 footer=285 header=286 enabled=1 name=Disable Hair Skinning description=Disables the stretching meshes in Lara's hair to allow for authentic TR2/3 hair.////Use the "Lara's Ponytail Position Changer" patch to adjust the position of her braid. category= dependencies= filename=patches.bin dataoffset=0,312E3 datadefault=0,6689500A datamodified=0,90909090 datacondbehave=0,0 dataoffset=1,2075D datadefault=1,895c2410c74424185ee080000fbf datamodified=1,5f5e5d5b83c40ce8f6f84e00c390 datacondbehave=1,0 footer=286 header=287 enabled=1 name=Hardware Acceleration preselection description=Preselects Hardware Acceleration in the setup window. category= dependencies= filename=patches.bin dataoffset=0,6F48B datadefault=0,B8010000 datamodified=0,E900DA3D datacondbehave=0,0 dataoffset=1,FCE90 datadefault=1, datamodified=1,C70550FD4B00010000006A006A01684E01000068EB03000056FFD750FFD36A0168EC03000056FFD75056E8E117C2FF83C40CB801000000E9C425C2FF datacondbehave=1,1 footer=287 header=288 enabled=1 name=Fix sector boundaries description=Fixes floor and ceiling sector definitions in floordata functions. category= dependencies= filename=patches.bin dataoffset=0,32802 datadefault=0,0FBE76078B7C2418 datamodified=0,E9E9A64100909090 datacondbehave=0,0 dataoffset=1,32812 datadefault=1,C1E608 datamodified=1,909090 datacondbehave=1,0 dataoffset=2,32886 datadefault=2,0FBE76058B7C2418 datamodified=2,E97BA64100909090 datacondbehave=2,0 dataoffset=3,32896 datadefault=3,C1E608 datamodified=3,909090 datacondbehave=3,0 dataoffset=4,49920 datadefault=4,0FBE4F058B6C2418 datamodified=4,E9F7354000909090 datacondbehave=4,0 dataoffset=5,49958 datadefault=5,75 datamodified=5,EB datacondbehave=5,0 dataoffset=6,499A6 datadefault=6,0FBE4CD005 datamodified=6,E98B354000 datacondbehave=6,0 dataoffset=7,499C0 datadefault=7,0FBE5707C1E208 datamodified=7,E98A3540009090 datacondbehave=7,0 dataoffset=8,499E8 datadefault=8,75 datamodified=8,EB datacondbehave=8,0 dataoffset=9,49A30 datadefault=9,0FBE44CA07 datamodified=9,E930354000 datacondbehave=9,0 dataoffset=10,49B21 datadefault=10,33 datamodified=10,2B datacondbehave=10,0 dataoffset=11,49B4D datadefault=11,8B46245F5E datamodified=11,E92A344000 datacondbehave=11,0 dataoffset=12,49BC4 datadefault=12,8B40245F5E datamodified=12,E9C5334000 datacondbehave=12,0 dataoffset=13,FCEF0 datadefault=13, datamodified=13,555356E871310C0083C40C89C68B7CE418E90459BEFF555356E856310C0083C40C89C68B7CE418E97259BEFF8B54E414535257E83C310C0083C40C89C18B6CE418E9F5C9BFFF8D3CD08B54E414535257E81F310C0083C40C89C1E962CABFFF8B44E414535057E80E310C0083C40C89C2E962CABFFF8D3CCA8B44E414535057E8F5300C0083C40CE9BFCABFFF555357E8E5300C0083C40C5F5EE9C4CBBFFF555357E8CE300C0083C40C5F5EE929CCBFFF datacondbehave=13,1 footer=288 header=289 enabled=1 name=Accurate hair mesh collision description=Selects the most suitable collision for each hair mesh. category= dependencies= filename=patches.bin dataoffset=0,2043C datadefault=0,0FBF05CCDE8000 datamodified=0,E97FCB42009090 datacondbehave=0,0 dataoffset=1,20456 datadefault=1,3D0081FFFF datamodified=1,E981CB4200 datacondbehave=1,0 dataoffset=2,FCFC0 datadefault=2, datamodified=2,8B44E4203D0081FFFF0F848434BDFF39C50F8C7C34BDFFE98834BDFF3D0081FFFF740639C57E0289C5896E04E97334BDFF datacondbehave=2,1 footer=289 header=290 enabled=1 name=Fix wade snap description=Fixes Lara sinking when doing the transition to surface from wade if she is walking backwards or sidestepping. category= dependencies= filename=patches.bin dataoffset=0,2801F datadefault=0,83C40885C0 datamodified=0,E9FC4F4200 datacondbehave=0,0 dataoffset=1,28103 datadefault=1,83C40885C0 datamodified=1,E95D4F4200 datacondbehave=1,0 dataoffset=2,FD020 datadefault=2, datamodified=2,83C40885C00F8508B0BDFF66833DCCDE8000040F85EDAFBDFF833F320F8CE4AFBDFF0FBF46188D0CC08D1488A134395300F644904E040F85CAAFBDFF83464432E9CEAFBDFF83C40885C00F85A7B0BDFF66833DCCDE8000040F858CB0BDFF833E320F8C83B0BDFF0FBF47188D0CC08D1488A134395300F644904E040F8569B0BDFF83474432E96DB0BDFF datacondbehave=2,1 footer=290 header=291 enabled=1 name=Quake camera description=Enables flybys to be affected by earthquakes. Additionally, creates earthquakes through the flipeffects below.////To set an earthquake strength:////#define @Plugin_FLEP 1//TriggerGroup=,$012000,2,//#define @plugins CLEAR////Where is a value between 0 and 65535.//Or to set an earthquake strength to Current Value:////#define @Plugin_FLEP 1//TriggerGroup=,$012000,3,0//#define @plugins CLEAR////Then, to start an earthquake with constant strength:////#define @Plugin_FLEP 1//TriggerGroup=,$012000,4,0//#define @plugins CLEAR////Or to start an earthquake that weakens over distance, centred at an item:////#define @Plugin_FLEP 1//TriggerGroup=,$5000,, $36,$012000,5,0//#define @plugins CLEAR////Where is the Script ID in Tomb Editor, and Moveable ID in NGLE.//And to stop an earthquake:////#define @Plugin_FLEP 1//TriggerGroup=,$012000,6,0//#define @plugins CLEAR category= dependencies= filename=patches.bin dataoffset=0,42721 datadefault=0,A11CE080 datamodified=0,E9AAA940 datacondbehave=0,0 dataoffset=1,60297 datadefault=1,8B4C245051 datamodified=1,E943CE3E00 datacondbehave=1,0 dataoffset=2,43970 datadefault=2,668B1568DF8000 datamodified=2,E9799740009090 datacondbehave=2,0 dataoffset=3,FD0D0 datadefault=3, datamodified=3,E8992F0C00A11CE08000E94756BFFFE88F2F0C008B4C245051E9AE31C1FFE87B2F0C00668B1568DF8000E97868BFFF datacondbehave=3,1 footer=291 header=292 enabled=1 name=Remove baddies pickup hack description=Removes the limitation where BADDY_1 and BADDY_2 are unable to collect items in the fifth level. category= dependencies= filename=patches.bin dataoffset=0,B787 datadefault=0,7477 datamodified=0,9090 datacondbehave=0,0 footer=292 header=293 enabled=1 name=Baddies and small medipacks description=Prevents the pickup of small medipacks by BADDY_1 and BADDY_2. category= dependencies= filename=patches.bin dataoffset=0,B7CA datadefault=0,7406 datamodified=0,9090 datacondbehave=0,0 footer=293 header=294 enabled=1 name=Decouple baddies animations description=Prevents the reuse of BADDY_2 animations for BADDY_1. category= dependencies= filename=patches.bin dataoffset=0,B32E datadefault=0,03C983C929 datamodified=0,0FBF4E0C90 datacondbehave=0,0 dataoffset=1,B563 datadefault=1,A012C25200 datamodified=1,668B460C90 datacondbehave=1,0 dataoffset=2,B56A datadefault=2,83E001 datamodified=2,909090 datacondbehave=2,0 dataoffset=3,B570 datadefault=3,03C0 datamodified=3,9090 datacondbehave=3,0 dataoffset=4,B576 datadefault=4,0C29 datamodified=4,9090 datacondbehave=4,0 dataoffset=5,5BC30 datadefault=5,74 datamodified=5,EB datacondbehave=5,0 footer=294 header=295 enabled=1 name=Remap regenerating pickups array description=Increases the maximum amount of regenerating pickups from 16 to 256, allows Script/Moveable IDs greater than 255, and implements regenerating Uzi Ammo pickups. category= dependencies= filename=patches.bin dataoffset=0,533EA datadefault=0,33C98AC8FEC0A2BCD07F008899A0D07F datamodified=0,0FB6C8FE05BCD07F0066891C4D4AD184 datacondbehave=0,0 dataoffset=1,56AD2 datadefault=1,33C98A88A0D07F datamodified=1,0FBF0C454AD184 datacondbehave=1,0 dataoffset=2,56AFF datadefault=2,80FA067571 datamodified=2,E91C663F00 datacondbehave=2,0 dataoffset=3,FD120 datadefault=3, datamodified=3,80FA060F854C9AC0FF8B510C6681FA60010F85D199C0FF66833D01E08000000F85309AC0FFE9239AC0FF datacondbehave=3,1 footer=295 header=296 enabled=1 name=Change pickup camera angles description=Changes the hardcoded camera angles of the State IDs (35) PICKUP and (67) FLARE_PICKUP.////Angle//The camera angle is calculated by multiplying the angle in degrees by 182. Example: -130° * 182 = -23660////Elevation//Determines how high the camera is placed. It is calculated like the camera angle. Negative numbers place the camera higher in relation to Lara.////Distance//Determines how far away the camera is from Lara. 1024 is one square. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Pickup - Angle paroffset=0,27149 parvalue=0,-23660 partype=0,6 parcondbehave=0,0 parenabled=1,1 parname=1,Pickup - Elevation paroffset=1,27152 parvalue=1,-2730 partype=1,6 parcondbehave=1,0 parenabled=2,1 parname=2,Pickup - Distance paroffset=2,2715A parvalue=2,1024 partype=2,6 parcondbehave=2,0 parenabled=3,1 parname=3,Flare - Angle paroffset=3,27183 parvalue=3,23660 partype=3,6 parcondbehave=3,0 parenabled=4,1 parname=4,Flare - Elevation paroffset=4,2718C parvalue=4,-2730 partype=4,6 parcondbehave=4,0 parenabled=5,1 parname=5,Flare - Distance paroffset=5,27194 parvalue=5,1024 partype=5,6 parcondbehave=5,0 footer=296 header=297 enabled=1 name=Change object interaction camera angles description=Changes the hardcoded camera angles of the State IDs (40) SWITCH_DOWN, (41) SWITCH_UP, (42) INSERT_KEY, and (43) INSERT_PUZZLE.////Angle//The camera angle is calculated by multiplying the angle in degrees by 182. Example: 80° * 182 = 14560////Elevation//Determines how high the camera is placed. It is calculated like the camera angle. Negative numbers place the camera higher in relation to Lara.////Distance//Determines how far away the camera is from Lara. 1024 is one square. category= dependencies= filename=patches.bin parenabled=0,1 parname=0,Switch - Angle paroffset=0,271D9 parvalue=0,14560 partype=0,6 parcondbehave=0,0 parenabled=1,1 parname=1,Switch - Elevation paroffset=1,271E2 parvalue=1,-4550 partype=1,6 parcondbehave=1,0 parenabled=2,1 parname=2,Switch - Distance paroffset=2,271EA parvalue=2,1024 partype=2,6 parcondbehave=2,0 parenabled=3,1 parname=3,Key - Angle paroffset=3,27219 parvalue=3,-14560 partype=3,6 parcondbehave=3,0 parenabled=4,1 parname=4,Key - Elevation paroffset=4,27222 parvalue=4,-4550 partype=4,6 parcondbehave=4,0 parenabled=5,1 parname=5,Key - Distance paroffset=5,2722A parvalue=5,1024 partype=5,6 parcondbehave=5,0 parenabled=6,1 parname=6,Puzzle - Angle paroffset=6,27254 parvalue=6,-14560 partype=6,6 parcondbehave=6,0 parenabled=7,1 parname=7,Puzzle - Elevation paroffset=7,2725D parvalue=7,-4550 partype=7,6 parcondbehave=7,0 parenabled=8,1 parname=8,Puzzle - Distance paroffset=8,27265 parvalue=8,1024 partype=8,6 parcondbehave=8,0 footer=297 header=298 enabled=1 name=Change jump camera angles description=Changes the hardcoded camera angles of the State ID (11) REACH.////Angle//The camera angle is calculated by multiplying the angle in degrees by 182. Example: 85° * 182 = 15470////Elevation//Determines how high the camera is placed. It is calculated like the camera angle. Negative numbers place the camera higher in relation to Lara.////Distance//Determines how far away the camera is from Lara. 1024 is one square. category= dependencies= filename=patches.bin dataoffset=0,25414 datadefault=0,66c70544e77f006e3c datamodified=0,e9577f420090909090 datacondbehave=0,0 dataoffset=1,FD370 datadefault=1, datamodified=1,66c70544e77f006e3c66c70546e77f00e4f8c70540e77f0000060000e98c80bdff datacondbehave=1,1 parenabled=0,1 parname=0,Reach - Angle paroffset=0,FD377 parvalue=0,15470 partype=0,6 parcondbehave=0,1 parenabled=1,1 parname=1,Reach - Elevation paroffset=1,FD380 parvalue=1,-1820 partype=1,6 parcondbehave=1,1 parenabled=2,1 parname=2,Reach - Distance paroffset=2,FD388 parvalue=2,1536 partype=2,6 parcondbehave=2,1 footer=298 header=299 enabled=1 name=Fix Lara's backstep down animation description=Fixes Lara's backstep down animation and makes animation (62) WALK_DOWN_BACK_RIGHT available in addition to the mirrorerd variant.////The Start and End frames determine the range where the animation can be triggered during animation (40) WALK_BACK. category= dependencies= filename=patches.bin dataoffset=0,27FD9 datadefault=0,668b4616663dc4037c1e663de1037f1866c746143e00a138395300668b88c809000066894e16eb1766c746143d008b1538395300668b82a009000066894616 datamodified=0,6756e898804e0083c4049090909090909090909090909090909090909090909090909090909090909090909090909090909090909090909090909090909090 datacondbehave=0,0 parenabled=0,1 parname=0,Start Frame paroffset=0,FD3A0 parvalue=0,27 partype=0,3 parcondbehave=0,1 parenabled=1,1 parname=1,End Frame paroffset=1,FD3A1 parvalue=1,56 partype=1,3 parcondbehave=1,1 footer=299 header=300 enabled=1 name=Fix null static collision bounds description=Fixes the collision against statics that have no collisional bounds. category= dependencies= filename=patches.bin dataoffset=0,465D8 datadefault=0,8B470403E8 datamodified=0,E9F36D4000 datacondbehave=0,0 dataoffset=1,FD3D0 datadefault=1, datamodified=1,31C0394110750E39411475093941180F84D192BFFF8B470403E8E9EE91BFFF datacondbehave=1,1 footer=300 header=301 enabled=1 name=Fix vertical rotation toward AI objects description=Fixes awkward vertical rotations of baddies that may happen in their AI behaviour. category= dependencies= filename=patches.bin dataoffset=0,3F6D2 datadefault=0,3BC1527E14 datamodified=0,E939DD4000 datacondbehave=0,0 dataoffset=1,FD410 datadefault=1, datamodified=1,66817E0C8E017C1B66817E0C95017F138B4CE41466C741120000668B4110E9D122BFFF5239C80F8EAF22BFFFE99622BFFF datacondbehave=1,1 footer=301 header=302 enabled=1 name=Fix Sarcophagus pickups description=Fix Sarcophagus taking pickups not only from itself, but also from near Sarcophagi. category= dependencies= filename=patches.bin dataoffset=0,57D8E datadefault=0,0FBF88B0440000 datamodified=0,E9DD563F009090 datacondbehave=0,0 dataoffset=1,57D97 datadefault=1,47 datamodified=1,45 datacondbehave=1,0 dataoffset=2,FD470 datadefault=2, datamodified=2,0FBF4D148D14890FBF4CD0188B156CE17F00E90EA9C0FF datacondbehave=2,1 footer=302 header=303 enabled=1 name=Angkor Wat Von Croy description=Makes Von Croy have Angkor Wat behaviour in all levels, instead of only the first level. category= dependencies= filename=patches.bin dataoffset=0,5B7C4 datadefault=0,74 datamodified=0,EB datacondbehave=0,0 footer=303 header=304 enabled=1 name=Fix load.bmp stretching description=Fixes the corruption of load.bmp when it is shrinked to fit the resolution of the screen. category= dependencies= filename=patches.bin dataoffset=0,7E841 datadefault=0,FF1540704A00 datamodified=0,E96AEC3C0090 datacondbehave=0,0 dataoffset=1,FD4B0 datadefault=1, datamodified=1,68E2D48400FF1570704A0085C0741868ECD4840050FF151C714A0085C074086A03FF74E404FFD0FF1540704A00E96513C3FF67646933322E646C6C0053657453747265746368426C744D6F646500 datacondbehave=1,1 footer=304 header=305 enabled=1 name=Fix ceiling trapdoor bug description=Fixes the chance to open any ceiling trapdoor from the room above. category= dependencies= filename=patches.bin dataoffset=0,AB34C datadefault=0,0000 datamodified=0,BC02 datacondbehave=0,0 footer=305 header=306 enabled=1 name=Change floor trapdoor fixed camera description=Fixes the flickering issue and changes the height of the fixed camera for floor trapdoors.//The camera height is measured in units (1 sector is 1024 units). category= dependencies= filename=patches.bin dataoffset=0,13858 datadefault=0,7D datamodified=0,EB datacondbehave=0,0 dataoffset=1,13863 datadefault=1,46 datamodified=1,45 datacondbehave=1,0 dataoffset=2,13866 datadefault=2,5E5D66A37CE77F00 datamodified=2,E9B59C4300909090 datacondbehave=2,0 dataoffset=3,1387D datadefault=3,7E datamodified=3,7D datacondbehave=3,0 dataoffset=4,1387F datadefault=4,0175 datamodified=4,5D74 datacondbehave=4,0 dataoffset=5,13882 datadefault=5,881DA0E77F00 datamodified=5,E9B79C430090 datacondbehave=5,0 dataoffset=6,FD520 datadefault=6, datamodified=6,66A37CE77F0066C74634010083C6405056E8472B0C0083C408E94B63BCFF66837E3401750C881DA0E77F0066C746340000E93263BCFF datacondbehave=6,1 parenabled=0,1 parname=0,Camera height paroffset=0,13842 parvalue=0,2048 partype=0,7 parcondbehave=0,0 footer=306 header=307 enabled=1 name=Disable floor trapdoor fixed camera description=Disables the fixed camera for floor trapdoors. category= dependencies= filename=patches.bin dataoffset=0,137EA datadefault=0,881D datamodified=0,C605 datacondbehave=0,0 dataoffset=1,137F0 datadefault=1,66 datamodified=1,00 datacondbehave=1,0 footer=307 header=308 enabled=1 name=Change ceiling trapdoor fixed camera description=Fixes the flickering issue and changes the height of the fixed camera for ceiling trapdoors.//The camera height is measured in units (1 sector is 1024 units). category= dependencies= filename=patches.bin dataoffset=0,139AB datadefault=0,5F datamodified=0,90 datacondbehave=0,0 dataoffset=1,139F6 datadefault=1,4E datamodified=1,4F datacondbehave=1,0 dataoffset=2,139F8 datadefault=2,5E5D66890D7CE77F00 datamodified=2,E9839B430090909090 datacondbehave=2,0 dataoffset=3,13A06 datadefault=3,0E datamodified=3,34 datacondbehave=3,0 dataoffset=4,13A0A datadefault=4,881DA0E77F00 datamodified=4,E9909B430090 datacondbehave=4,0 dataoffset=5,FD580 datadefault=5, datamodified=5,66890D7CE77F0066C74634010083C6405156E8E62A0C0083C408E97164BCFF8B7CE41866837F0E5E740C881DA0E77F0066C746340000E95564BCFF datacondbehave=5,1 parenabled=0,1 parname=0,Camera height paroffset=0,139C6 parvalue=0,1024 partype=0,7 parcondbehave=0,0 footer=308 header=309 enabled=1 name=Disable ceiling trapdoor fixed camera description=Disables the fixed camera for ceiling trapdoors. category= dependencies= filename=patches.bin dataoffset=0,1399B datadefault=0,01 datamodified=0,00 datacondbehave=0,0 footer=309 header=310 enabled=1 name=Add copyright notice under main menu description=Adds extra line of text under main game menu (like in early TR4 demo). You can use this line to insert your copyright information or any other info.////Text effect ID values are:////0: text is white//1: text flashes//3: text is red//4: text is blue//5: text is white with black fade at the bottom//6: text is gold//7: text is white with black fade at the top//8: text is yellow//10: text is black//12: text is faded green to magenta from top to bottom//14: text is faded black to magenta from top to bottom category= dependencies= filename=patches.bin dataoffset=0,518C2 datadefault=0,E8097603 datamodified=0,E919BD3F datacondbehave=0,0 dataoffset=1,519FA datadefault=1,E8011301 datamodified=1,E9EDBB3F datacondbehave=1,0 dataoffset=2,FD5E0 datadefault=2, datamodified=2,2BF1E8E9B8C3FFE9DB42C0FFE80F57C1FF83C4148B3D304F7F008D14BED1FF03D768008000006820D684006A datacondbehave=2,1 dataoffset=3,FD60D datadefault=3, datamodified=3,520FBF05B43B750050E8E556C1FFE9DF43C0FF datacondbehave=3,1 parenabled=0,1 parname=0,Text effect ID paroffset=0,FD60C parvalue=0,7 partype=0,3 parcondbehave=0,1 parenabled=1,1 parname=1,Text paroffset=1,FD620 parvalue=1,(c) & TM 1999 Core Design Ltd. All rights reserved. partype=1,6408 parcondbehave=1,1 footer=310 header=311 enabled=1 name=Grenadegun ammo and animations description=Modifies the Grenadegun to shoot different types of grenades or crossbow bolts, and also its animations. Refer to CUST_FLEP_GRENADEGUN for more information. category= dependencies= filename=patches.bin dataoffset=0,2924E datadefault=0,8B151CE08000 datamodified=0,83C408EB5190 datacondbehave=0,0 dataoffset=1,2A0C9 datadefault=1,734303 datamodified=1,BA5F4E datacondbehave=1,0 dataoffset=2,2AAFC datadefault=2,7509668B1586B85200EB0F datamodified=2,56E88A554E0083C40489C2 datacondbehave=2,0 dataoffset=3,2AB09 datadefault=3,C8C1E106 datamodified=3,460CEB09 datacondbehave=3,0 dataoffset=4,2AED4 datadefault=4,48E2FFFF datamodified=4,AA514E00 datacondbehave=4,0 footer=311 header=312 enabled=1 name=Title logo fade in description=Fades in the logo. The waiting and fade times are measured in frames (one second is 30 frames). category= dependencies= filename=patches.bin dataoffset=0,5153D datadefault=0,E8DE47FDFF datamodified=0,E94EC13F00 datacondbehave=0,0 dataoffset=1,88ED0 datadefault=1,81ECB400 datamodified=1,E9CA473C datacondbehave=1,0 dataoffset=2,88ED5 datadefault=2,00 datamodified=2,90 datacondbehave=2,0 dataoffset=3,88F96 datadefault=3,83CBFF03C1 datamodified=3,E963473C00 datacondbehave=3,0 dataoffset=4,89051 datadefault=4,01 datamodified=4,07 datacondbehave=4,0 dataoffset=5,891B6 datadefault=5,01 datamodified=5,07 datacondbehave=5,0 dataoffset=6,FD690 datadefault=6, datamodified=6,C70514D7840000000000E9A33EC0FF0FB70514D7840066390518D7840074084066A314D78400C30FB71516D784000FB70D1AD7840039D17C2A741989D0C1E00829D04266891516D7840099F7F9A21CD78400EB0F4266891516D78400C6051CD78400FF81ECB4000000E9D8B7C3FF8A1D1CD78400C1E31881CBFFFFFF0001C8E987B8C3FF datacondbehave=6,1 parenabled=0,1 parname=0,Waiting time paroffset=0,FD718 parvalue=0,0 partype=0,4 parcondbehave=0,1 parenabled=1,1 parname=1,Fade time paroffset=1,FD71A parvalue=1,0 partype=1,4 parcondbehave=1,1 footer=312 header=313 enabled=1 name=Fix PuzzleCombiner description=Combiner will add puzzle items after combining, instead of setting amount to 1 [T4Larson] category= dependencies= filename=patches.bin dataoffset=0,3DE17 datadefault=0,C6 datamodified=0,80 datacondbehave=0,0 dataoffset=1,3DE27 datadefault=1,C6 datamodified=1,80 datacondbehave=1,0 dataoffset=2,3DE37 datadefault=2,C6 datamodified=2,80 datacondbehave=2,0 dataoffset=3,3DE47 datadefault=3,C6 datamodified=3,80 datacondbehave=3,0 dataoffset=4,3DE57 datadefault=4,C6 datamodified=4,80 datacondbehave=4,0 dataoffset=5,3DE67 datadefault=5,C6 datamodified=5,80 datacondbehave=5,0 dataoffset=6,3DE77 datadefault=6,C6 datamodified=6,80 datacondbehave=6,0 dataoffset=7,3DE87 datadefault=7,C6 datamodified=7,80 datacondbehave=7,0 footer=313