# Layers One sprite can be separated in several layers. You can see them in the [timeline](timeline.md): ![Layer in timeline](layers/layer-in-timeline.png) Each layer has several options: ![Layer icons](layers/layer-options.png) *Layer Name*: Text to identify this layer. You can change the layer name double-clicking the layer, or from *Layer > Properties* menu (Shift+P key). *Cels*: A set of [cels](cel.md), frames that contain something visible for this specific layer in the specific frame. *Visible*: It indicates if the layer is visible ![Visible layer icon](layers/visible-layer.png) or hidden ![Hidden layer icon](layers/hidden-layer.png). You can switch the layer visibility using *Layer > Visible* menu or Shift+X key. *Locked*: If the layer is locked ![Locked layer icon](layers/locked-layer.png), you cannot draw on it. By default all layers are unlocked/editable ![Editable layer icon](layers/editable-layer.png). *Continuous*: This option is used to indicate what kind of [cels](cel.md) you prefer when they are created for this specific layer. See the [Continuous Layers](continuous-layers.md) section for more information. ### Common Operations * [Add new layer](new-layer.md) * [Move layers](move-layers.md) * [Copy layers](copy-layers.md) ## Background Layer The background layer is an opaque layer (without alpha/transparent component) that cannot be moved. It's created by default when you select an opaque color in the *File > New* window, or when you open a file (e.g. a `.png` file) that doesn't contain the alpha component. A sprite can contain only one background layer and it's always at the bottom of the layers stack in the [timeline](timeline.md). When you select a portion of the background layer and clear it (using *Edit > Clear* menu), the selection will be cleared with the active [background color](color-bar.md). ## Transparent Layers All layers with an alpha channel are called transparent layers. You can have several of these kind of layers in the same sprite. You can stack them as you want using the [timeline](timeline.md). And you can displace these layers using the [Move tool](move-tool.md) ![Move tool icon](tools/move-tool.png)). When you select a portion of a transparent layer and clear it (using *Edit > Clear* menu), the selection will be cleared with [transparent color](transparent-color.md). You can use *Layer > New > New Layer* menu or Shift+N to create a new transparent layer. ## Background from Layer If there is no background layer, you can convert any transparent layer to the background using the *Layer > Convert To > Background* menu. All transparent pixels will be filled with the active [background color](color-bar.md#background-color). > Previously, on Aseprite v1.2 the option was *Layer > Background from Layer* ## Layer from Background If you want to convert the background to a transparent layer (e.g. because you want to move it with the [Move tool](move-tool.md) ![Move tool icon](tools/move-tool.png)), you can use the *Layer > Convert To > Layer* menu. > Previously, on Aseprite v1.2 the option was *Layer > Layer from Background* ## Layer Group You can [group layers](layer-group.md) to handle a set of layers as one unity. ## Tilemap Layer Since **Aseprite v1.3**, you can create [tilemap layers](tilemap.md) from *Layer > New > New Tilemap Layer* menu or using Space+N. You can also use *Layer > Convert To > Tilemap* from any regular transparent layer (the tiles will be created from the active grid settings). ## New Layers from Selection * Ctrl+J or ⌘J: Copies the [selection](selecting.md) and creates a new layer from it * Ctrl+Shift+J or ⇧⌘J: Cuts the [selection](selecting.md) and creates a new layer from it --- **SEE ALSO** [Timeline](timeline.md) | [Continuous Layers](continuous-layers.md) | [Move tool](move-tool.md)