The Team
AssaultCube is developed by various people around the world. People that enjoy making this game together.
This page tells you who works on the game behind the scenes, from the original developers, to the community
that enhances the game with their great contributions.
Thank you to everyone participating to help us make AssaultCube what it is today...
Project Managers
ärkefiende |
Coding, Windows packaging, VisualStudio configuration, documentation. |
Nigel “RandumKiwi” |
Linux packaging, maps, site design, documentation, config/menus. |
James “jamz” Harris |
Community maintenance extraordinaire, textures, documentation. |
These are the main areas of contribution. They also do a lot of other different work (like testing) on the game.
Active Developers
Shane “Bukz” Pinkley |
Coding, cubescript, documentation, maps: ac_alcove, ac_edifice, ac_stellar, Akimbo |
Cleaner |
3D art, md3 mapmodel conversion/packaging optimization, Akimbo |
grenadier (aurhat) | Some code contributions/fixes, testing. |
Luc@s | Coding, hosting, Akimbo. |
Ronald_Reagan | Mac OS X packaging, coding. |
stef |
Coding (Bug fixes, new modes, servers, etc). |
Alejandro “Toca” | Mapmodels, sounds, textures, some code. |
Joseph “X-Ray_Dog” |
Hosting, Wiki editor and maintenance, Akimbo |
These are the main areas of contribution. They also do a lot of other different work (like testing) on the game.
Inactive/Retired Developers
Adrian “driAn” Henke |
Coding (OpenAL, OpenGL, gameplay). |
Markus “makkE” Bekel |
Models, skins, animation, 2D art, textures, maps, sounds. |
Andrew “Arghvark” Davis | Coding, the original project leader & game conception. |
Florian “flowtron” Schulte | Coding, web hosting, administration. |
Goran “GeneralDisarray” Dejanovic | Coding (OpenGL), sounds, some 2D art. |
Lee “eihrul” Salzman |
Coding (OpenGL, Enet libraries, Cube2 backports, etc). |
Mr.Floppy | Models, skins, animation, 2D art, textures, maps, sounds. |
wahnfred | Coding, Apple Xcode, Mac OS X packaging. |
Rafael “Brahma” | Coding (server-side scrutiny, masterserver, etc). |
tempest | Coding, documentation. |
V-Man | Cubescript, documentation. |
These are the main areas of contribution. They have also done a lot of other different work (like testing) on the game.
Some of these developers may still help us out, from time-to-time, on a consultancy basis.
Community Mappers
Shadow | Map: ac_elevation, ac_dusk. |
Wotwot | Map: ac_power (Also: textures). |
daMfr0 | Map: ac_snow. |
MitaMAN | Map: ac_depot (Also: textures). |
Shane Nieb | Map: ac_desert2, ac_desert3 (Also: mapmodels, 2D-art). |
Archangel | Map: ac_urban. |
DogDancing | Map: ac_lotus, ac_rampart, ac_shine, ac_scaffold (Also: textures). |
R4zor | Map: ac_sunset, ac_gothic, ac_ingress, ac_wasteland. |
Halo | Map: ac_alcove, ac_arctic, ac_arctic2, ac_coal, ac_lainio, ac_stellar, ac_wasteland. |
BenWasHere | Map: ac_arid. |
Ruthless | Map: ac_ingress. |
Undead | Map: ac_swamp. |
Pablo “RatBoy” Ciamarra | Map: ac_rattrap. |
Jiba | Map: ac_arabian, ac_avenue, ac_industrial. |
DES Clan | Map: ac_outpost. |
Brett | Map: ac_industrial. |
optus | Map: ac_edifice. |
ExodusS | Map: ac_swamp. |
fundog | Map: ac_venison. |
Sanzo'' | Map: ac_industrial, ac_terros. |
DaylixX | Map: ac_origin, ac_terros. |
$n!p3r* | Map: ac_africa, ac_lotus. |
snoosnoo | Map: ac_africa, ac_coal, ac_arctic2. |
YesWeCamp | Map: ac_kazemat, ac_nocturne. |
Special thanks
Wouter “Aardappel” van Oortmerssen, Lee “eihrul” Salzman & others
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The original CUBE game/engine. |
Elliot “Verbal_” Lockwood | Advice, back-in-the-day testing. |
Rick Helmus | Original bot code. |
Julian “absinth” Mayer | Original Mac OS X packager. |
Zac “dtd” Jarco | Previous hosting. |
KanslozeClown | Code contributions, advice & previous hosting. |
Chris Robinson | OpenAL-Soft advice. |
Apollo | Wiki guru. |
Dani "Medusa" | Server monitoring. |
VonDrakula | Additional code. |
SKB | Additional code. |
BrutalSystem | Dedicated hunting, collecting and reporting bugs, map fixes. |
Resources
Paul “JCDPC” Cash | Laptop mapmodel, textures. |
Topher (Death Illustrated) | Some crosshairs. |
leileilol of OpenArena | Bullethole image. |
Steini | Skymaps. |
Attila “Antiklimax” Feher | New sniper scope. |
Stephanos "RaZgRiZ" Vlastos | Explosion texture. |
Deb "Lady NightHawk" Murtagh | Canyons1 skymap. |
Simon "socksky" O'Callaghan | IceStation/Nightball/Graveyard skymaps. |
Darren “HitmanDaz[MT]” Pattenden | Playermodels. |
Protox (PrimoTurbo) | High resolutions player skins. |
sitters | Minecart/Rails mapmodels. |
Lewis Communications | New AssaultCube logo. |
Matthew Welch | "White Rabbit" font. |
Kell “Kothic” McDonald | At Sea skymap. |
Emil “Humus” Persson | Powerlines skymap. |
Texture resources
Sound resources
DCP |
Bahutan |
mwl500 |
fonogeno |
livindead |
NoiseCollector |
droboide |
nicStage |
acclivity |
Syna Max |
ermine |
ReWired |
nofeedbak |
vuzz |
mich3d |
Rhedcerulean |
www.soundsnap.com |
dommygee |
fresco |
ignotus |
WIM |
acclivity |
Lukas Zapletal & Ludek Horacek (Music) |
cameronmusic |
wildweasel (Voting) |
Tremulous team (Gibs) |
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