HI FIVE, SCENE 2/2 - BREAK #1 IF % T 2: BRK X / T 2 IF ! BGET A % X 10: BRK C PN.NEXT 2 SC.TR.P 1 CV 1 N 18; TR.P 1 #2 PROB 80: TO.TR.P 2 IF % T 2: BRK IF BGET A % X 10: BRK PROB 40: SC.TR.P 3 X / T 2 #3 X && STATE 8 ! % T 4 IF X: TO.TR.P 4 #4 #5 IF % T 2: BRK X / T 2 IF ! BGET A % X 10: BRK CV 3 N C; TR 3 1 DEL RND 150: TR 3 0 SC.TR.P 5 #6 BRK IF ! % T 4: SC.TR.P 5 #7 EVERY 20: CV 4 N PN.RND 0 #8 Z 0 L 1 8: Z + Z << STATE I I TO.CV 4 N 12 IF == + 7 PRM SCENE: BRK SCENE + 7 PRM #M IF ! % T 80: $ 8 SC.TR.P 100 PROB 110: TR.P 4 L 1 7: $ I T % + T 1 80 #I PARAM.SCALE 0 1 M 100; T 0 L 2 4: TR.TIME I 10 L 1 4: TO.TR.TIME I 20 L 1 8: MUTE I 1 A RND 3467; B RND 4876 #P 7 0 7 0 1 1 1 1 0 0 0 0 6 63 6 63 20 0 48 0 12 0 49 0 10 0 53 0 17 0 41 0 29 0 48 0 32 0 44 0 36 0 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 #G 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0