MORNIN 1 $ 1 BD PINGED THREELER $ 2 SD $ 3 HH $ 4 BASS $ 5 A110/SEM MELODY $ 6 SHAPE SHIFTER PERC $ 7 $ 8 JUST FRIENDS HARM $ 11 PART SWITCH $ 12 GLOBAL STUFF $ 13 MONSOON CTRL $ 14 MAIN MELODY $ 15 ADD MEL $ 16 $ 17 $ 18 RANDOM TRANSPOSE #1 B BGET R1000000001 Y IF STATE 1: BRK IF B: TO.TR.P 2 #2 PROB 20: J ? == Y 5 1 J PROB / X 5: J ? == Y 12 1 J PROB / X 20: J 1 IF * ! STATE 2 J: SC.TR.P 3 SC.CV 3 * TI.PRM 2 10; J 0 #3 I 0 PROB / X 2: I ? % T 3 I 1 IF * ! RND 4 % - T 1 3: I 1 PROB + 3 / X 3: I 1 IF * ! STATE 3 I: TO.TR.P 3 #4 IF STATE 4: BRK IF B: TO.TR.P 5; J C K ! RND 10 IF * ! % T 3 K: TO.TR.P 5 PROB + 1 / X 10: J + J 7 TO.CV 5 N.B J #5 TO.TR 6 * ! STATE 5 A IF A: TO.CV 6 N.B A #6 IF STATE 6: BRK PROB 30: TR.P 4 PROB + 4 / X 2: TO.TR.P 1 PROB 40: J ? RND 2 1 5 TO.CV 1 N.B J #7 #8 IF ! Y: J C PROB 30: J + J 2 I + 10 / TI.PRM 3 3 PROB I: JF.NOTE N.B J RND V 5 #M Y % T 15; R % T 120 L 11 17: $ I L 1 8: $ I T + T 1 #I M 100; T 0 L 1 4: TR.TIME I 20 L 1 8: TO.TR.TIME I 20 L 1 4: TI.PRM.MAP I 0 99 L 1 8: MUTE I 1 JF.MODE 1; JF.SHIFT V 0 #A PARAM.SCALE 0 1 IF || ! PRM R: BRK SCENE + PRM SCENE; $ 10 #B X TI.PRM 1; $ * == R 0 18 J % / T 15 8; C PN 0 J N.B 0 PN 2 J PROB + 4 / X 3: TO.TR.P 4 TR.TIME 1 ? < J 7 20 160 TR.P ! % T 3 #C PROB 10: TR 2 ! RND 5 PROB 40: TR 3 ! RND 3 PROB 30: CV 4 V ! RND 5 PROB 30: CV 3 RND V 5 #D P.N 1 IF ! R: K 0; P.I P.L IF > K 1: K - K 1; BRK I P.NEXT; K / I 100; I % I 100 A I; J ! STATE 5 IF * J I: JF.NOTE N.B I V 7 #E P.N 3 IF ! R: K 0; P.I P.L IF > K 1: K - K 1; BRK I P.NEXT; K / I 100; I % I 100 IF || STATE 7 ! I: BRK SC.CV 12 N.B I; SC.TR.P 12 #F PROB 42: SC.TR.P 32 PROB 25: SC.TR.P 33 PROB 20: SC.TR 34 ! RND 5 SC.TR 35 ! STATE 8 #H IF % T 3: BRK PROB 10: TO.CV 2 N.B RND 10 IF % T 60: BRK TO.CV 2 N.B C; J * 2 M DEL M: TO.CV 2 N.B + C 2 DEL J: TO.CV 2 N.B + C 4 #J PROB TI.PRM 2: D RRND -3 3 IF ! TI.PRM 2: D 0 N.B D -5 #P 9 8 8 6 1 1 1 1 8 0 0 0 8 7 63 5 1 503 -5 9005 1 404 -5 609 1 602 -5 608 1 4500 -5 607 6 503 -5 606 6 404 -5 607 6 607 -5 0 6 4500 -5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #G 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0