OREBRO 3/3 $ 1 BD $ 2 BASS MS-20 $ 3 QUARK $ 4 JUST FRIENDS $ 5 DINKYS $ 6 OCTAVES $ 7 SD $ 8 BEADS MOD + SD TRIG $ 11 SCENE SWITCH $ 12 BLINK (TR1) $ 13 CHORD, X AND MS20 MOD $ 14 LONG MELODY $ 15 SHAPE SHIFTER MEL $ 16 QUANTIZER TRIGGER $ 17 MAIN MELODY $ 18 ADD INIT #1 J ! % T 24 PROB 5: J 1 IF && ! STATE 1 J: TO.TR.P 2 #2 I - % T 6 ? RND 5 0 4 IF || STATE 4 I: BRK J C TR.TIME 2 * M 6 CV 2 HZ N.B J; TR.P 2 #3 J ! % Y 8 IF ! % Y 4: J ? RND 1 1 J IF ! % Y 6: J ? RND 1 J 1 PROB 10: J 1 IF && ! STATE 3 J: TR.P 3 #4 IF STATE 8: BRK I - + C * 2 RND 2 8 A ? RND 6 A I A ? RND 2 A RND 15 PROB - 100 X: BRK JF.NOTE N.B A RND V 7 #5 IF || STATE 6 % T 8: BRK PROB 20: J RRND 1 3 K ? RND 3 1 RRND 1 4 DEL.R K / M J: TR.P 4 #6 J * 12 RND 2 PROB 40: J 24 TO.CV 3 N J IF ! STATE 7: TO.TR.P 3 #7 PROB 30: TO.TR.P 1 TO.CV 1 V 1 #8 J == % T 24 16 PROB / X 7: J ? == % T 4 3 1 J IF * ! STATE 2 J: TO.TR.P 8 TO.CV 8 RRND V -3 V 3 #M L 11 16: $ I L 1 8: $ I T + T 1; Y % T 12 #I M 110; T 0; TR.POL 2 0; $ 18 JF.MODE 1; JF.SHIFT N -12 N.B 5 -5; X RRND 100 110 TR.TIME 4 20 L 1 8: TO.TR.TIME I 10 L 1 8: MUTE I 1 #A PARAM.SCALE -2 0 IF || ! PRM % T 96: BRK SCENE + PRM SCENE; $ 10 #B TR.TIME 1 ? > % T 96 68 200 40 IF ! % T 6: TR.P 1 #C C PN 0 % / T 24 4 CV 3 VV * 10 TI.PRM 4 X TI.PRM 1 #D P.N 1 IF ! % T 96: K 0; P.I P.L IF > K 0: K - K 1; BRK J P.NEXT; K - P.NEXT 1 IF || STATE 5 < J -9: BRK D J; B N.B J; $ 17 #E K ? RND 4 8 RND 4 IF || % T K STATE 7: BRK I % / T 8 12 IF BGET 1097 I: TO.TR.P 5 J ? RND 2 N.B A B TO.CV 5 J #F J ! % T 8 PROB TI.PRM 3: J 1 IF J: TO.TR.P 6 #H J RRND / X -24 / X 24 PROB TI.PRM 2: D + D J TO.CV 4 N.B D TO.TR.P 4 #J L 1 4: TI.PARAM.MAP I 0 99 #P 4 18 0 0 1 1 1 1 0 0 0 0 63 17 9 63 11 -10 -1 0 10 8 0 0 9 1 0 0 8 8 0 0 0 -1 0 0 0 16 0 0 0 -2 0 0 0 8 0 0 0 3 0 0 0 16 0 0 0 -2 0 0 0 8 0 0 0 2 0 0 0 8 0 0 0 3 0 0 0 16 0 0 0 1 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #G 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0