UNCLASSIFIED

Annex E (Training Aids, Devices, Simulators and Simulations) to OPORD 1-95

1. SITUATION:

a. The Army's traditional training goal has been to execute tough, realistic field training exercises as our primary means of training. However, decreasing resources, environmental constraints, and the increasing amount of land required by advances in mobility and weapons lethality are limiting the Army's ability to effectively execute these exercises. Together with the requirement to execute training and mission rehearsal in all missions and terrain demanded by modern power projection strategies, these factors prohibit continued reliance of field training as a primary training focus. The Army is challenged to apply major technology breakthroughs to the training arena just as it has to the operational arena. Just as digitization is revolutionizing Command, Control, Communications, Computers, and Intelligence (C4I) for the field forces, advances in computer capabilities are revolutionizing the training battlefield.

b. Field training today is both enhanced and supplemented by Training Aids, Devices, Simulators and Simulations (TADSS). The Warfighter (WF) XXI training focus will be synthetic environments, enhanced and supplemented by capstone field training exercises. TADSS developed must not only provide training in specific individual and collective skills, but will provide mission rehearsal capability, embedded where appropriate, to provide training when forward deployed and in transit. Synthetic environments will provide the first two steps of crawl, walk, and run training, with units entering the resource intensive "run" of field training only after reaching specific standards or gates in training.

c. In the future the Army will leverage technologies and break the separation of system and non-system TADSS so embedded and appended devices are available to effectively train the force to standard at the lowest resource cost. Where appropriate and effective TADSS will be Distributed Interactive Simulation (DIS) Compliant, Compatible and Interoperable (CCI) and Defense Simulation Internet (DSI) compliant so they may be linked together in advanced training scenarios across the spectrum of operations as well as linked together in joint training exercises.

2. MISSION: To provide unit commanders and institutional trainers with effective and integrated training tools to train soldiers and units to prescribed standards in the most resource effective manner.

3. EXECUTION:

a. Concept: Key to the WF XXI training concept is the interoperability and fidelity of new and emerging TADSS. TADSS may interoperate through the Synthetic Theater of War (STOW) architecture to link the live, virtual, and constructive simulation environments. The Army will develop new TADSS and modify existing TADSS with the intent of reducing training task overlap, and filling training task underlap. Training developers will use the Combined Arms Training Strategy (CATS) process and the developing Standard Army Training System (SATS) 4.x as tools to reduce TADSS/training task overlap and underlap. The use of CATS and SATS, combined with innovative thinking and a synergistic approach to training, will break down vertical stovepipes in training, between institutional and unit training, and between system and non-system TADSS. The Army goal is a resource efficient mix of TADSS having minimum overlap and making maximum effective use of embedded training capabilities and CCI.

(1) TADSS Management.

(a) Background. Based on recommendations by the Defense Science Board (DSB) and Army Science Board (ASB) studies, the Secretary of the Army designated the Department of the Army (DA), Deputy Chief of Staff, Operations (DCSOPS) as the responsible official for Models and Simulations. Training and Doctrine Command (TRADOC) and Army Materiel Command (AMC) were assigned responsibilities for requirements integration and program execution respectively. Within TRADOC, the Deputy Chief of Staff for Simulations and Analysis (DCSSA) is the executive agent for DIS and models and simulations, reporting directly to the Deputy Commanding General for Combined Arms Center (CAC). Models and simulations, including DIS, are currently categorized into three domains, Training Exercises and Military Operations (TEMO), Advanced Concepts and Requirements (ACR) and Research, Development and Acquisition (RDA). Within TRADOC, the Deputy Chief of Staff for Training (DCST) manages the TEMO domain. This includes all TADSS.

(b) Responsibilities. As the domain sponsor for TEMO, TRADOC DCST ensures integration of TADSS requirements within and across all three simulation environments (live, virtual and constructive). DCST established five charters for TADSS program management as follows: TRADOC Project Office (TPO) STOW (BCTD- also the staff agent for DCST); TPO-STOW-A (NSC); TPO Live (ATSC- CTSD); TPO Constructive (NSC) and TRADOC System Manager (TSM) Virtual (NSC- TSM-CATT). The NSC chairs the Configuration Control Board (CCB). The Simulation, Training and Instrumentation Command (STRICOM), is the TADSS materiel developer.

(2) Current Training Methodology.

(a) Current training is best described within the concept of the three training environments, live, virtual and constructive.

(b) Live training is executed in field conditions using tactical equipment and is normally enhanced by TADSS (training devices, targetry, training-unique ammunition, etc.) Aside from gunnery training, live maneuver training normally incorporates Tactical Engagement Simulations (TES) to simulate combat conditions. The TES training methodology is characterized by the free interplay of two forces, using a realtime casualty assessment system that reinforces training tasks through immediate feedback response to correct and incorrect individual and collective task accomplishment. Live training is the most resource intensive form of training and is used to reinforce skills previously trained during the crawl and walk stages of crawl-walk-run training progression.

(c) Virtual training is executed using computer generated battlefields in simulators which approximate the physical layout of tactical weapons systems and vehicles. Virtual simulations are stand alone systmes used for certain full and part task training, notably armored vehicle gunnery and aviation flight and gunnery. The common application of virtual simulations, however, is collective training using Advanced Distributed Simulation (ADS). Virtual collective training uses the same TES training methodology as live environment exercises, including free play, real time casualty assessment, and use of the Standard After Action Review System (STAARS) process to develop and practice collective skills. Virtual TES training, although lacking the fidelity of live simulation, permits units to maneuver over much larger areas without environmental and safety restrictions, and also permits units to maneuver over terrain different from their home stations and climates.

(d) Constructive training is the use of computer models and simulations to exercise the command and staff functions of units from platoons through echelons above corps. Constructive simulations permit multiple echelons of command and staff to execute their normal warfighting tasks in extensive exercises without the resource constraints of large bodies of troops. Each constructive simulation requires supporting resources in the form of personnel in response cells with appropriate work stations.

(3) Current TADSS. TADSS are categorized as either system TADSS or non- system TADSS. System TADSS are designed for use with a system, family of systems, or item of equipment, including subassemblies and components. They may be stand- alone, embedded, or appended. Using system embedded TADSS is the preferred approach where practical and cost effective. System TADSS are funded by system Program Manager/Program Executive Office (PM/PEO) and fielded concurrently with the weapon system. Non-system TADSS are designed to support general military training and non-system specific training requirements. Development and procurement of non-system TADSS are managed and funded within the Training Mission Area (TMA). The Army's goal is to procure system TADSS as part of the total system package and eliminate the funding of system specific TADSS under the Army's non-system TADSS program. The following are examples of current system/non-system TADSS supporting the live, virtual, and constructive training environments:

(a) Live. Current live TADSS in common use include the Multiple Integrated Laser Engagement System (MILES) family of direct fire simulators and the related Air Ground Engagement System/Air Defense (MILES AGES/AD) family of aviation and air defense MILES simulators. Emerging into service use are the Tank Weapons Gunnery Simulation System (TWGSS) and Precision Gunnery Simulation (PGS) laser precision gunnery simulation systems for tanks and Bradley Fighting Vehicle (BFV), and MILES 2000 advanced laser casualty assessment simulators. Various versions of the Simulation of Area Weapons Effects (SAWE) and Range Data Measurement Subsystem (RDMS) are in use at the maneuver Combat Training Centers (CTCs). In addition, numerous target systems exist to support live fire gunnery and small unit maneuver training. The Enhanced Remote Target System (ERETS) and Portable Remoted Target System (PRETS) are computer based systems used on standard ranges Army wide.

(b) Virtual. Common virtual simulations include the Simulation Network (SIMNET) and Air Network (AIRNET) family of ADS, the Conduct of Fire Trainer (COFT) used for tank and BFV gunnery, and the Attack Helicopter (AH)-64 Combat Mission Simulator (CMS) used for flight emergency procedures and combat gunnery training.

(c) Constructive. Constructive simulations in large scale training use include Janus (platoon and company), Brigade/Battalion Simulation (BBS), Corps Battle Simulation (CBS) used for division through theater level forces, and Combat Service Support Tactical Simulation System (CSSTSS). The Aggregate Level Simulation Protocol (ALSP) is used to link CBS, CSSTSS, and other service simulations for joint and theater level exercises.

(d) Synthetic Theater of War (STOW). STOW is a Synthetic Environment (SE) used to link two or more of the three simulation environments. The STOW SE is key to the Army's transition to the 21st century Army, also know as Force XXI. STOW is more than software and hardware. It is an interlinked SE addressing the four areas of problem identification and resolution, prototyping for the future, mission rehearsal, and training. STOW is managed within TEMO, but applies to all three domains. The DA STOW Campaign Plan and the TRADOC Action Plan provide direction to the various organizations involved in STOW development.

(4) Future TADSS. Future TADSS will use the DIS standards and embedded training capabilities to provide a training environment that breaks down traditional stovepipes to allow interoperability across domains and environments and supports training and mission rehearsal for the power projection force.

(a) DIS. DIS describes a class of interlinked and interoperable simulators maintaining a separate view of the common SE, also known as the ADS. By common application, it also identifies a common industry standard and those CCI simulations and simulators. This standard, the Institute for Electrical and Electronic Engineer standard 1278, IEEE 1278-1993 (or IEEE 1278) adopted in 1993 established the technical architecture, standards and communicative protocols for DIS (ADS), and is both a military procurement standard and North Atlantic Treaty Organization (NATO) Standardization Agreements (STANAG) 1278. IEEE 1278, or DIS, provides the baseline for interlinking and interoperating various simulations and simulators, both within the virtual environment and into live and constructive simulations. DIS provides the technical underpinnings for the STOW effort. When fully developed, DIS CCI simulations and simulators will permit maneuver, gunnery, C4I, Combat Support (CS), and Combat Service Support (CSS) training in seamless exercises distributed across a number of installations using both the Defense Simulation Internet (DSI) and commercial Wide Area Network (WAN).

(b) Embedded Training. A major WF XXI training concept is to provide embedded training capability in operational systems across the Battlefield Operating Systems (BOS). Embedded training includes, where appropriate and effective, embedded user assistance, embedded simulation capability, embedded connections for attachment of appended training simulations and simulators, and systems design allowing dual use of communication and instrumentation capability for both training and tactical use, and the use of system operating controls with appended/embedded training simulations. Embedded training seeks to combine training capability and tactical capability into a single system, reducing the demand for non-system TADSS and non-system PM offices, and making most efficient use of Army resources.

(c) Live. Large scale fielding of TWGSS/PGS and enhancements to the MILES family are projected for the live environment. Home station instrumentation systems will need to interface with and leverage capabilities provided by the new generations of warfighting systems and embedded training. The next generation of target systems will provide greater fidelity with look back sensors, shoot back capabilities and better hit sensor feedback.

(d) Virtual. The Combined Arms Tactical Trainer (CATT) family of ADS simulators includes the Close Combat Tactical Trainer (CCTT) for armored and mechanized forces. The Engineer CATT (ENCATT), Fire Support CATT (FSCATT), Aviation CATT (AVCATT) and Air Defense CATT (ADCATT) simulators, all developed to be fully interoperable with the CCTT, will permit the complete combined arms team to operate in the Field Training Exercise/Situation Training Exercise (FTX/STX) and Command Post Exercise (CPX) mode from platoon through brigade levels. The CATT family will operate on both Local Area Network (LAN) and WAN systems, is designed to be DIS compliant for interoperability with other simulation families and environments, and can utilize the DSI for multi-location exercises on demand.

(e) Constructive. The Warfighter Simulation (WARSIM) is under development to be the single Army constructive simulation from battalion through echelons above corps. Being developed as DIS compliant in architecture, WARSIM will include the ability to link to live and virtual simulations, as well as other DIS constructive simulations. The Joint Simulation System (JSIMS), under joint service program development, will provide a common architecture for joint training exercises at multiple echelons spanning the tactical, operational and strategic levels of conflict. The ALSP will continue to be improved and expanded in the short term to link various service simulations together for joint service training exercises.

b. Milestones: Following are the major milestones projected over the next several years:

(1) FY 96. Experimental Force (EXFOR) BCTP. Jan 96

(2) FY 96. Jun 96 Prairie Warrior 96 (EXFOR). May 96

(3) FY 96. Task Force (TFXXI) Advanced Warfighting Experiment.

(4) FY 97. United States Atlantic Command (USACOM) Prairie Warrior 97 (EXFOR). May 97

(5) FY 97, CCTT. The CCTT will be the first system compliant with DIS architecture. Current system contract was awarded 30 Nov 92. The Initial Operational Test and Evaluation (IOTE) is scheduled for Ft Hood in FY96/97. The milestone III decision is expected in early FY98. Full production will commence FY97 with fielding completed in FY00.

(7) FY 98. Division XXI Advanced Warfighting Experiment. Feb 98

(8) FY 99. Corps XXI Advanced Warfighting Experiment. Feb 99

(9) FY99, WARSIM. WARSIM is the next generation battle simulation to be fielded as a replacement to CBS and BBS. Currently in contract award phase. Initial Operational Capabilities (IOC)/First Unit Equipped (FUE) 3rd quarter FY99. Milestone III production start scheduled for 4th quarter FY99.

4. RESOURCES: See Annex J (Resources) to Army Training OPORD 1-95 Resourcing. DCST establishes a direction linking all Army TADSS activities. BCTD prepares the TADSS Resource Plan linking the TADSS 2010 vision and investment plans to current operations. The close-loop discipline system will be updated annually. This plan will include as a minimum:

a. Current status (i.e.,currently fielded TADSS capabilities) in all three environments.

b. Verification of policy implementation; prioritization of resources; confirmation of horizontal and vertical integration; validation of requirements and joint interface applications. This includes Mission Needs Statements, ORDs, simulation support plans, DIS/STOW requirements, Advanced Warfighting Experiment requirements, etc.

c. Long range development of new TEMO capabilities in all three domains and environments.

d. Reconciliation of ongoing TEMO programs to verify existing requirements and eliminate redundancy and ensure standardization.

e. Update Management Decision Package (MEDP) for each TEMO issue in all three domains and environments.

5. Command and Control: See Annex H (Command and Control) to OPLAN 1-95.

Last Update: 24 Jan, 1996