// Copyright (C) 1999 Dan Steinman // Distributed under the terms of the GNU Library General Public License // Available at http://www.dansteinman.com/dynapi/ function initMouseEvents() { document.onmousedown = mouseDown document.onmousemove = mouseMove document.onmouseup = mouseUp if (is.ns) document.captureEvents(Event.MOUSEDOWN | Event.MOUSEMOVE | Event.MOUSEUP) } function mouseDown(e) { if ((is.ns && e.which!=1) || (is.ie && event.button!=1)) return true var x = (is.ns)? e.pageX : event.x+document.body.scrollLeft var y = (is.ns)? e.pageY : event.y+document.body.scrollTop if (is.ns && e.target!=document) routeEvent(e) if (Scroll && ScrollTestActive()) return false else if (Drag && drag.mouseDown(x,y)) return false else return DynMouseDown(x,y) } function mouseMove(e) { var x = (is.ns)? e.pageX : event.x+document.body.scrollLeft var y = (is.ns)? e.pageY : event.y+document.body.scrollTop if (is.ns && e.target!=document) routeEvent(e) if (Scroll && ScrollTestActive()) return false else if (Drag && drag.mouseMove(x,y)) return false else return DynMouseMove(x,y) } function mouseUp(e) { var x = (is.ns)? e.pageX : event.x+document.body.scrollLeft var y = (is.ns)? e.pageY : event.y+document.body.scrollTop if (is.ns && e.target!=document) routeEvent(e) if (Drag && drag.mouseUp(x,y)) return false else return DynMouseUp(x,y) } // overwrite these functions in your html source to do other mouse handling mouseButtonHold=false; function DynMouseDown(x,y) { mouseButtonHold=true; return true; } function DynMouseMove(x,y) { if (is.ie && mouseButtonHold) {clearImageObj();} return true; } function DynMouseUp(x,y) { mouseButtonHold=false; return true; } // include drag.js and/or scroll2.js after this file to overwrite these variables Drag = null Scroll = null