SA:
Thank you for agreeing to interview with us again, Gabe. I'd like
to get right to the questions; won't the costs of having to upgrade
equipment and software at every turn on the Internet to conform to
PowerPlay standards outweigh the benefits? Would lag-free gaming be
worth the $80+ a month ISPs would invariably have to charge to make
up for their lost costs in gear upgrade?
Gabe
Newell Simulation Device: That's a very astute question indeed.
I have made a cost upgrade
chart which you can view by clicking
here. This chart
will answer any questions you might have regarding the potential economic
ramifications our system could cause.
SA:
Oh... yes... that was helpful... thank you Gabe... Umm,
anyway, how much equipment would have to be changed in the typical
ISP to take advantage of PP? What would motivate ISPs to actually
do this? Will all upcoming games have to comply to PP outgoing data
packet standards for multiplay?
Gabe
Newell Simulation Device: Once again, great question. While vacationing
at Cisco, the engineers and I diagrammed
the hardware upgrade hierarchy needed to support PowerPlay.
This diagram details
in what exact ways the existing backbone of the Internet will have
to be modified. Please take a
look at it.
SA:
Yes Gabe... PowerPlay is the best, PowerPlay is my lord, Gabe... I
will fight and die for PowerPlay. Gabe Newell, please Gabe Newell,
tell me how will this system work, praise be to PowerPlay...?
Gabe
Newell Simulation Device: Please examine the networking
structure diagram I have prepared. This
explains, in rich detail, how it will all come together.
SA:
Must kill for PowerPlay. PowerPlay will help me regain hair, make
my penis longer, and whiten my teeth. PowerPlay loves me like nobody
else does. PowerPlay knows all my secrets and loves me for who I am.
Must kill for PowerPlay!
Gabe
Newell Simulation Device: And look for Valve's new team-based
"Blair Witch Project" game! Players must choose from classes
of map readers, idiot girls, and camera jerks to defeat an army of
enemy witches! Features mesh modeling, exclusive level-of-detail effects,
and a map with the actual run down, shitty house at the end!
SA:
WHERE DOES MY SOUL GO WHEN I DIE, POWERPLAY?