--- description: >- This page is an introduction to creating background beats and audio loops from a pre-existing audio file. --- # Making audio loops Audio loops are a type of music that plays a few bars on repeat over and over. They can be created by taking a sample out of pre-existing content and looping it seamlessly. ## 1. Enable playback looping ![](<../../.gitbook/assets/looping enable.png>) To enable playback looping, simply click onto the **loop button** (1). When you do this, you'll note the blue looping region appear in the timeline (2). You can move the region and it's in and out point individually by dragging it. {% hint style="info" %} **Tip:** You can always create a new region by dragging anywhere outside the existing region within the timeline. {% endhint %} ## 2. Finding the looping region ![](../../.gitbook/assets/Audacity\_M9ZSq81LUu.png) When making a loop out of music, you often will be able to see repetitions in the waveform as your source material will probably contain some loop already (for example a drummer playing the same beat throughout the song). You can use these to roughly find good looping regions and position your looping region above it. {% hint style="info" %} **Notes:** * If you're having trouble finding a good region with a stereo track, you may want to convert it to mono first: **Tracks > Mix > Mix Stereo to Mono** * When positioning your loop region, try to aim _just before_ the peaks. Doing that may allow you to skip finetuning altogether. * You can adjust the looping region even when playback is on. {% endhint %} ### Fine-tuning the loop and removing clicks To make the loop seamless, you may need to zoom in some more, using `Ctrl+Scroll` (`Cmd+Scroll`) or the ![](../../.gitbook/assets/ZoomIn.png) magnifying glass. {% hint style="success" %} **Best practice:** Set your looping points at a zero crossing, where the waveform (blue line) crosses 0 (black line): ![](<../../.gitbook/assets/zero crossing.png>) {% endhint %} ## 3. Turn your loop into a clip Once your loop sounds right, you can select it's length in the waveform. A yellow line will appear when your cursor is lined up with the loop region properly. Once you have made the selection, you now can simply **right-click > Split Clip** (`Ctrl+I, Cmd+I`). Once you have the clip, you can copy-paste it anywhere in your project. {% hint style="info" %} **Tip:** If you want to use the clip on repeat, use **Effect > Repeat.** {% endhint %} ## 4. Exporting the clip If you want to use the clip in more projects, it's a good idea to save it in isolation. To do this, **select** the clip you made earlier, and go to **File -> Export Audio...**. In the dialog, choose a file name and location, and choose **Export Range: Current Selection**. {% hint style="success" %} **Best practices:** * **Use lossless formats**. WAV, WavPack and FLAC are good file formats for loops, MP3 is not as it loses information every time it's saved again ([generation loss](https://en.wikipedia.org/wiki/Generation\_loss)). * **Keep your loops organized**. It's generally a good idea to store loops in category folders and write properties directly in the file name. So for example, if you have 3 drum loops, 2 piano loops and 4 synth loops, it's a good idea to have: * folders called "drums", "piano" and "synth", and * files called something like "drum pattern A - 124 bpm.wav", "piano calm - 89 bpm - Amin.wav" if you know the tempo (bpm) and key (eg. A minor). Audacity and other programs may be able to read some of the information you write here, and automatically adjust the loops when you import them into a project. {% endhint %} {% content-ref url="../../basics/saving-and-exporting-projects.md" %} [saving-and-exporting-projects.md](../../basics/saving-and-exporting-projects.md) {% endcontent-ref %}