# SPDX-License-Identifier: MPL-2.0 # # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at http://mozilla.org/MPL/2.0/. set (CMAKE_SYSTEM_NAME Darwin) set (CMAKE_SYSTEM_VERSION 1) set (UNIX True) set (APPLE True) set (IOS True) # Required as of cmake 2.8.10 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) # Determine the cmake host system version so we know where to find the iOS SDKs find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) if (CMAKE_UNAME) execute_process(COMMAND uname -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") endif (CMAKE_UNAME) # Force the compilers to Clang for iOS include (CMakeForceCompiler) set(CMAKE_C_COMPILER /usr/bin/clang) set(CMAKE_CXX_COMPILER /usr/bin/clang++) set(CMAKE_AR ar CACHE FILEPATH "" FORCE) # Skip the platform compiler checks for cross compiling set (CMAKE_CXX_COMPILER_WORKS TRUE) set (CMAKE_C_COMPILER_WORKS TRUE) # All iOS/Darwin specific settings - some may be redundant set (CMAKE_SHARED_LIBRARY_PREFIX "lib") set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") set (CMAKE_SHARED_MODULE_PREFIX "lib") set (CMAKE_SHARED_MODULE_SUFFIX ".so") set (CMAKE_MODULE_EXISTS 1) set (CMAKE_DL_LIBS "") set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") set (CMAKE_C_FLAGS_INIT "") set (CMAKE_CXX_FLAGS_INIT "") set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") # hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree # (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache # and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) # hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) # Setup iOS platform unless specified manually with IOS_PLATFORM if (NOT DEFINED IOS_PLATFORM) set (IOS_PLATFORM "OS") endif (NOT DEFINED IOS_PLATFORM) set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") # Setup building for arm64 or not if (NOT DEFINED BUILD_ARM64) set (BUILD_ARM64 true) endif (NOT DEFINED BUILD_ARM64) set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not") # Check the platform selection and setup for developer root if (IOS_PLATFORM STREQUAL "OS") set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") # This causes the installers to properly locate the output libraries set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") elseif (IOS_PLATFORM STREQUAL "SIMULATOR") set (SIMULATOR true) set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") # This causes the installers to properly locate the output libraries set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") elseif (IOS_PLATFORM STREQUAL "SIMULATOR64") set (SIMULATOR true) set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") # This causes the installers to properly locate the output libraries set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") else () message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") endif () # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT # Note Xcode 4.3 changed the installation location, choose the most recent one available set (XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) if (EXISTS ${XCODE_POST_43_ROOT}) set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) elseif(EXISTS ${XCODE_PRE_43_ROOT}) set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) endif (EXISTS ${XCODE_POST_43_ROOT}) endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") # Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT if (NOT DEFINED CMAKE_IOS_SDK_ROOT) file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") if (_CMAKE_IOS_SDKS) list (SORT _CMAKE_IOS_SDKS) list (REVERSE _CMAKE_IOS_SDKS) list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) else (_CMAKE_IOS_SDKS) message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") endif (_CMAKE_IOS_SDKS) message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") # Set the sysroot default to the most recent SDK set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") # set the architecture for iOS if (IOS_PLATFORM STREQUAL "OS") set (IOS_ARCH arm64) elseif (IOS_PLATFORM STREQUAL "SIMULATOR") set (IOS_ARCH i386) elseif (IOS_PLATFORM STREQUAL "SIMULATOR64") set (IOS_ARCH x86_64) endif () set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS") # Set the find root to the iOS developer roots and to user defined paths set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root") # default to searching for frameworks first set (CMAKE_FIND_FRAMEWORK FIRST) # set up the default search directories for frameworks set (CMAKE_SYSTEM_FRAMEWORK_PATH ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks ) # This little macro lets you set any XCode specific property macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) endmacro (set_xcode_property) set (CMAKE_SYSTEM_PROCESSOR ${IOS_ARCH} CACHE STRING "") set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO") set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)