local plugin = {} plugin.name = "" plugin.author = "" plugin.settings = {} plugin.description = [[ ]] -- called once at the start function plugin.on_setup(data, settings) end -- called each time a game/state loads function plugin.on_game_load(data, settings) end -- called each frame function plugin.on_frame(data, settings) end -- called each time a game/state is saved (before swap) function plugin.on_game_save(data, settings) end -- called each time a game is marked complete function plugin.on_complete(data, settings) end return plugin