--- name: game description: Create and revise original board or card games from a person's idea, with editable mechanics and components, real human playtests, reproducible simulations and a complete playable and printable kit. Use for tabletop game design, card drafting, cooperative puzzles, push-your-luck systems and new rules beyond the example game. --- # Create a game people can play Read the workspace and [project contract](references/project.md). Preserve working source, approved components and the person's decisions. Use the coding agent to author original mechanics in `game/rules.mjs` and their physical components/rulebook in `game/project.json`. Build an end-to-end game: setup, meaningful choices, chance if any, visible consequences, scoring, ties and an ending. Any style of self-contained component face can be embedded as original or supplied SVG/PNG/JPEG/WebP artwork. Numeric settings are explicitly authored design parameters; there is no fixed genre enum or fake generation button. Do not make people write the JavaScript. Run `node tools/build.mjs`, then play the actual game in the viewer. The person can edit cards, quantities, values, color, artwork and rulebook; lock approved components; save source; undo edits; and apply a new edition while retaining the old playable game and replay. Keep these capabilities when adapting the renderer for the user's brief. For a different presentation, change the studio source deliberately and recheck its exports and accessibility. Run `node tools/check.mjs --seeds 80`. Its uniform-choice simulations measure only the supplied seeds and policy. An optional authored bot receives observations and legal actions, not hidden state. Compare distributions with clear policy names; never imply that automated play proves fun, fairness, human strategy or commercial quality. Play real decisions to an outcome, including losing paths if present. Test restart, saved replay, a targeted revision and preserved approved material. Export with `node tools/export.mjs delivery`. Open the offline HTML and print outputs independently. Check every physical design, dimensions, copy count, text, actual-size calibration and rulebook agreement. PDFs come from the same SVG sheets; print at 100%, without browser headers or footers. Backs are separate for gluing/sleeves. Record observed evidence and remaining scope in `game/DESIGN.md` and `.harness/verdict.json`. Presence/build helpers keep `ready:false`. Write `ready:true` only after the user's promised workflow and actual delivery checks pass. Do not claim installed-agent or customer trials unless those exact trials occurred. Preserve the original arena code and existing workspaces.