/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "CreatureScript.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
enum Spells
{
SPELL_VANISH = 24699,
SPELL_AMBUSH = 24337,
SPELL_GOUGE = 24698,
SPELL_THOUSAND_BLADES = 24649,
SPELL_THRASH = 3417,
SPELL_ENRAGE = 8269
};
enum Events
{
EVENT_VANISH = 1,
EVENT_AMBUSH = 2,
EVENT_GOUGE = 3,
EVENT_THOUSAND_BLADES = 4
};
class boss_renataki : public CreatureScript
{
public:
boss_renataki() : CreatureScript("boss_renataki") { }
struct boss_renatakiAI : public BossAI
{
boss_renatakiAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) { }
void Reset() override
{
_Reset();
me->SetReactState(REACT_AGGRESSIVE);
_enraged = false;
_thousandBladesCount = urand(2, 5);
_thousandBladesTargets.clear();
_dynamicFlags = me->GetDynamicFlags();
}
void JustEngagedWith(Unit* /*who*/) override
{
_JustEngagedWith();
events.ScheduleEvent(EVENT_VANISH, 23s, 25s);
events.ScheduleEvent(EVENT_GOUGE, 5s, 10s);
events.ScheduleEvent(EVENT_THOUSAND_BLADES, 15s, 20s);
DoCastSelf(SPELL_THRASH, true);
}
void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
{
if (!_enraged && HealthBelowPct(30))
{
me->TextEmote("%s becomes enraged", me, false);
DoCast(me, SPELL_ENRAGE);
_enraged = true;
}
}
bool CanAIAttack(Unit const* target) const override
{
if (me->GetThreatMgr().GetThreatListSize() > 1)
{
// Check if target is the lowest threat (last in sorted list)
ThreatReference const* lowestRef = nullptr;
for (ThreatReference const* ref : me->GetThreatMgr().GetSortedThreatList())
lowestRef = ref; // Last iteration will have the lowest threat target
if (lowestRef && lowestRef->GetVictim() != target)
{
return !target->HasAura(SPELL_GOUGE);
}
}
return true;
}
bool CanBeSeen(Player const* /*player*/) override
{
return me->GetReactState() == REACT_AGGRESSIVE;
}
bool CanSeeAlways(WorldObject const* obj) override
{
if (me->GetReactState() == REACT_PASSIVE)
{
return obj->ToCreature() && obj->ToCreature()->IsPet();
}
return false;
}
bool CanAlwaysBeDetectable(WorldObject const* seer) override
{
if (me->GetReactState() == REACT_PASSIVE)
{
return seer->ToCreature() && seer->ToCreature()->IsPet();
}
return false;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_VANISH:
me->SetReactState(REACT_PASSIVE);
_dynamicFlags = me->GetDynamicFlags();
me->RemoveDynamicFlag(UNIT_DYNFLAG_TRACK_UNIT);
DoCastSelf(SPELL_VANISH);
events.DelayEvents(5s);
events.ScheduleEvent(EVENT_AMBUSH, 5s);
events.ScheduleEvent(EVENT_VANISH, 38s, 45s);
return;
case EVENT_AMBUSH:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, false, false))
{
me->NearTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), me->GetOrientation());
DoCast(target, SPELL_AMBUSH, true);
}
me->SetDynamicFlag(_dynamicFlags);
me->RemoveAurasDueToSpell(SPELL_VANISH);
me->SetReactState(REACT_AGGRESSIVE);
break;
case EVENT_GOUGE:
DoCastAOE(SPELL_GOUGE);
events.ScheduleEvent(EVENT_GOUGE, 10s, 15s);
return;
case EVENT_THOUSAND_BLADES:
{
if (_thousandBladesTargets.empty())
{
std::vector targetList;
for (ThreatReference const* ref : me->GetThreatMgr().GetUnsortedThreatList())
{
if (Unit* target = ref->GetVictim())
{
if (target->IsAlive() && target->IsWithinDist2d(me, 100.f))
{
targetList.push_back(target);
}
}
}
if (!targetList.empty())
{
Acore::Containers::RandomShuffle(targetList);
// First get ranged targets
for (Unit* target : targetList)
{
if (!target->IsWithinMeleeRange(me))
{
_thousandBladesTargets.push_back(target->GetGUID());
}
}
if (_thousandBladesTargets.size() < _thousandBladesCount)
{
// if still not enough, get melee targets
for (Unit* target : targetList)
{
if (target->IsWithinMeleeRange(me))
{
_thousandBladesTargets.push_back(target->GetGUID());
}
}
}
if (!_thousandBladesTargets.empty())
{
Acore::Containers::RandomResize(_thousandBladesTargets, _thousandBladesCount);
}
}
}
if (!_thousandBladesTargets.empty())
{
GuidVector::iterator itr = _thousandBladesTargets.begin();
std::advance(itr, urand(0, _thousandBladesTargets.size() - 1));
if (Unit* target = ObjectAccessor::GetUnit(*me, *itr))
{
DoCast(target, SPELL_THOUSAND_BLADES);
}
if (_thousandBladesTargets.erase(itr) != _thousandBladesTargets.end())
{
events.ScheduleEvent(EVENT_THOUSAND_BLADES, 500ms);
}
else
{
_thousandBladesCount = urand(2, 5);
events.ScheduleEvent(EVENT_THOUSAND_BLADES, 15s, 22s);
}
}
else
{
_thousandBladesCount = urand(2, 5);
events.ScheduleEvent(EVENT_THOUSAND_BLADES, 15s, 22s);
}
break;
}
default:
break;
}
}
if (me->GetReactState() == REACT_AGGRESSIVE)
DoMeleeAttackIfReady();
}
private:
bool _enraged;
uint32 _dynamicFlags;
uint8 _thousandBladesCount;
GuidVector _thousandBladesTargets;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulGurubAI(creature);
}
};
void AddSC_boss_renataki()
{
new boss_renataki();
}