function newLevel(){ if(Level.getGameMode()==0){ clientMessage("Real Life Physic v1.4") clientMessage("By BagasMC") I=ModPE.readData("I"); Level.dropItem(Player.getX(),Player.getY()+1,Player.getX() ,1,275,1); Level.dropItem(Player.getX(),Player.getY()+1,Player.getX() ,1,274,1); Level.dropItem(Player.getX(),Player.getY()+1,Player.getX(), 1,273,1); Level.dropItem(Player.getX(),Player.getY()+1,Player.getX(), 1,272,1); } else{ clientMessage("You NEED to be in SURVIVAL.") } } var X, Y, Z, I, C, D = 0; function modTick() { if(I==1) { I=0; ModPE.saveData("I", I); if(Level.getTile(X, Y-1, Z)==50) { setTile(X, Y-1, Z, 0); } } if(Player.getCarriedItem()==50||Player.getArmorSlot()==314) { X = getPlayerX(); Y = getPlayerY(); Z = getPlayerZ(); C = Level.getTile(X, Y-2, Z); if(C!=0&&C!=8&&C!=9&&C!=10&&C!=11&&C!=18&&C!=20&&C!=30&&C!=31&&C!=32&&C!=37&&C!=38&&C!=39&&C!=40&&C!=50&&C!=51&&C!=53&&C!=59&&C!=68&&C!=63&&C!=64&&C!=65&&C!=67&&C!=71&&C!=78&&C!=79&&C!=83&&C!=92&&C!=102&&C!=105&&C!=106&&C!=107&&C!=108&&C!=109&&C!=114&&C!=128&&C!=156&&Level.getTile(X, Y-1, Z)==0) { Level.setTile(X, Y-1, Z, 50); I=1; ModPE.saveData("I", I); } } time = Level.getTime() - Math.floor(Level.getTime() / 0) * 0; if (time < (0 / 2)) {} } function useItem(x,y,z,itemId,blockId,side,itemDamage,blockDamage){ if(Player.getCarriedItem()==0 && Player.getPointedBlockId()==17) { Block.setDestroyTime(17,-1); } if(Player.getPointedBlockId()==17 && Player.getCarriedItem()==271 || Player.getCarriedItem()==275 || Player.getCarriedItem()==279 || Player.getCarriedItem()==286 || Player.getCarriedItem()==258) { Block.setDestroyTime(17,10); } if(Player.getCarriedItem()==50 && blockId==46){ Level.spawnMob(x,y+1,z,65); setTile(x,y,z,0); } } var alea; var unstuck=-1 var time; var villager; //Change this to your mob's name in all the code var spawned=0; var pitch; var yaw; var orX; var orY;