A launch summary built with builtIns.tree from a JSON API response
(data/launch.json, a fictional launch modeled on the SpaceX API v4 shape).
The API response is used as-is (only UI state is overlaid), stateless formatting comes from named
pipes, the rocket card and links bar each get an itemscope manager as their view model, and the
tree is authored with the tree`…` tagged template (DX/tree.js), which produces plain
tree notation: the config is pure JSON (shown below the log). Lists use Tree's native arrays; see also the
variant that delegates lists to manageTemplateList,
which writes the same tree in raw notation, for comparison.
tree`…`: lit-like markup that produces
[tag, pattern, children] element specifications. Literal attributes become ' :='
attributes (class="card crew"), ${…} values are paths (src=${'?.small'} reads
vm.patch.small), .dateTime= sets a property, and an element's only
${…} is its textContent. Keys markup can't express (the ' ?=' ternaries)
are spread in as a pattern object: <span ${{ '_ ?=': [...] }}>.${'?.parseDate?.longUtc'} UTC,
T+${'?.time'}s: ${'?.reason'}) becomes a microJoin: each value in its own element
(<span>, or <data value> for numbers), the literal text around it.'?.parseDate?.longUtc' with parseDate: Date.parse and longUtc a
preconfigured Intl.DateTimeFormat's format; core summaries are a pipe too.{ tag: 'section', ish: 'rocket-manager' }
attaches RocketManager to the rocket card (by registered name, so the config stays JSON; no
itemscope attribute). The card's patterns read its getters ('?.heightLabel').
"Toggle units" sets rocket.ish.metric, whose setter calls ctx.rebind(): the card
updates without a tree rerun, and the setting survives "Run again".@click=${{ call: 'increaseHeightByOne' }}, i.e.
' +=': { on: 'click', call: 'increaseHeightByOne' }. Its host is the subtree's
from — the card's RocketManager — so no host lookup or attribute is needed; the method
calls ctx.rebind(). Tree gives the binding a default dedup key, so reruns replace the listener
rather than adding another.onAssigned: LinksManager marks the links "verifying…", awaits a
simulated check, then "✓ verified". Tree binds right away and rebinds by itself when the promise settles.keepNullish keeps the details paragraph when details is
null, and a '??' ternary chain shows the placeholder.$parent: the status badge hangs off the success key and reads its
sibling upcoming from the enclosing view model, via ' ?=' ternaries
(['$parent?.upcoming', 'Upcoming', ['?.', 'Success', 'Failure']]).<ul ${each(of, { key, empty })}> makes the element a repeat
(['ul', pattern, { each, key, empty, of }]), with its single child as the item.
each is stamped once per item (inside it,
?. is the item and $parent the array's holder), key reuses items' elements
across reruns, empty replaces the items when there are none (failures), and of points
at the array (of: '?.linkList' repeats over the links manager's getter). Lists are rendered
synchronously with the rest of the tree.${choose('?.phase', { scheduled: tree`…`, hold: tree`…`, … }, fallback)}
produces { switch, cases, default }, which renders the case the data picks, on every render. The
Mission status card has six phases with genuinely different markup (a countdown, a hold reason, live
altitude and speed, spec rows, a failure list…), and a fallback for a status with no case. "Next phase" steps
through a simulated status feed: a new phase replaces only the card. "Tick" changes values within the phase:
the same card is rebound in place. Compare the status badge, whose ' ?=' ternaries can only
switch its text. In the Flight timeline, the switch is each's item, so every
event (a milestone, an anomaly, or anything else, via the fallback) gets its own markup.By design:
itemscope/itemprop), by design.Loading…