# Copy to `.env` and set your games root (folder that contains game trees). # Never commit `.env`. IW4L_GAMES=/path/to/cod-games # Deploy target for `make deploy|publish|logs ` (ssh user@host) # and the iw4l root on that machine. Optional for local play. # `make provision` uses the same host and IW4L_RELEASE_KEY. IW4L_DEPLOY_HOST=user@host IW4L_DEPLOY_ROOT=/srv/iw4l # Private CA / TLS key used to sign master QUIC + release HTTPS certs. Keep it # outside the repo. IW4L_RELEASE_KEY=/path/to/release-ca # Runtime master used by `make menu` without a community descriptor. # The server may be offline; the menu still starts and reconnects in background. IW4L_MASTER_ADDR=master.example.net:4433 IW4L_MASTER_SERVER_NAME=iw4l-prod IW4L_MASTER_CA_CERT=${IW4L_RELEASE_KEY}/iw4l-ca.pem