# GBTiles [![Build Status](https://travis-ci.org/bashaus/gbtiles.svg?branch=master)](https://travis-ci.org/bashaus/gbtiles) [![Code Climate](https://codeclimate.com/github/bashaus/gbtiles/badges/gpa.svg)](https://codeclimate.com/github/bashaus/gbtiles) [![Test Coverage](https://codeclimate.com/github/bashaus/gbtiles/badges/coverage.svg)](https://codeclimate.com/github/bashaus/gbtiles/coverage) Converts `.GBR` files created with [Harry Mulder's Tile Designer (GBTD)](http://www.devrs.com/gb/hmgd/gbtd.html) and `.GBM` files created with [Harry Mulder's Map Builder (GBMB)](http://www.devrs.com/gb/hmgd/gbmb.html) to different formats for use with the Game Boy and [GBDK](http://gbdk.sourceforge.net/). N.B.: Not all of the functionality provided by Harry Mulder's GBR and GBM file format specification have been implemented; however there is enough to generate the basics for tiles and maps. Also converts `.MOD` tracker files setup for the Game Boy for use with [AntonioND's GBT Player](https://github.com/AntonioND/gbt-player). ## Installation Install globally: gem install gbtiles Include in your `Gemfile`: gem "gbtiles", "~> 0.2.0" ## Usage To view help information for each of the commands, simply type one of the following: # Converts .GBM files to different formats for the Game Boy gbm convert --help # Converts .GBR files to different formats for the Game Boy gbr convert --help # Converts .MOD files to different formats for the Game Boy gbt convert --help