io.github.basshift.Recall Recall Train memory under pressure CC0-1.0 MIT #E0D0AB #724812

Recall is a memory game built with Rust, GTK4, and libadwaita that starts calm and grows into a sharp challenge. Classic, Trio, and Infinite modes begin readable and become more demanding at higher difficulties.

io.github.basshift.Recall.desktop https://github.com/basshift/Recall https://github.com/basshift/Recall/issues https://github.com/basshift/Recall Build groups of three in Trio mode https://raw.githubusercontent.com/basshift/Recall/main/data/screenshots/recall-trio-gameplay.png Match pairs in Classic mode https://raw.githubusercontent.com/basshift/Recall/main/data/screenshots/recall-classic-gameplay.png Learn the rules with the in-app guide https://raw.githubusercontent.com/basshift/Recall/main/data/screenshots/recall-how-to-play.png Celebrate a flawless Harmony S victory https://raw.githubusercontent.com/basshift/Recall/main/data/screenshots/recall-victory-harmony-s.png Start a new run from the main menu https://raw.githubusercontent.com/basshift/Recall/main/data/screenshots/recall-main-menu.png

Recall 1.0.0 refines the game feel, improves the GNOME-native interface, and hardens local data handling for a more polished release.

  • Added a proper preferences flow and an in-app how-to experience with dedicated slides
  • Refined the local score dialog with a more native libadwaita layout and better empty states
  • Polished board feedback, match dimming, and victory transitions for smoother visual flow
  • Rebalanced previews and penalties, especially in Trio and higher difficulties
  • Improved the onboarding flow with clearer progression across modes and difficulty cues
  • Hardened local records and continue-run data loading against corrupted or partial files
  • Expanded UI copy coverage and cleaned up remaining i18n and runtime presentation issues
recall Sebastian Dávila (Basshift)