let lang = {
lang:"English",
guide:
`
click - move to cursor or stop
click self - wait
NUMPAD keys - move around
Num5, space - wait
Shift + 1-9: save
1-9: load
Shift + R: restart
Shift + L: toggle language
ESC: toggle menu
`,
save: "Save",
load: "Load",
new_game: "New Game",
continue: "Continue",
saved_to: "Saved to {0}",
loaded_from: "Loaded from {0}",
no_save_in: "No save in {0}",
me: "It's me. A regular everyday normal person.",
flower: "A flower. Seeing it grow makes me calm.
I'll pick it for her.",
flower_first: `One of those weird red flowers ⚘ she is fond of. I'll pick some for her.
She said she wants them with roots.`,
flower_mob_first: "How dares it ☺ to be near the flower ⚘ !",
collected: "I carefully dig out the flower ⚘ {0}",
collected_all: "I have collected enough flowers. But she is nowhere to seen. Maybe she is home already? I'll go check.",
collected_even: "Even number of flowers is believed to be connected with death. I hope she is not superstitious.",
tree: "Thick forest.",
exit: "The path to the village.",
entrance: "The path back to the road.",
blood: "A pool of blood. Why is it here?",
blood_old: "Looks like a dried blood. Weird.",
blood_trail: "A trail of blood. Quite old.",
wall: "An old, but sturdy hut wall. She lives here.",
mob: "Monster",
mob_2: "Crafty monster. Fight it calmly.",
mob_3: "Strong monster. Fight it furiously.",
mob_4: "Elder",
mob_first_0: "I see one of the monsters ☺ that infest this forest. Alone they can't harm me, but they are dangerous in groups.",
mob_first_2: "This monster is crafty. I should be very careful and keep my calm while fighting with it.",
mob_first_3: "This monster is strong. But I'll overcome it if I put all my hatred into the attack.",
mob_first_4: `It's... another monster. Right? I think I have seen it... him.. before. They call him Elder.
Looks like it... he wants to tell me something. Can I trust him?`,
smell: "A trail of smell.",
smell_first: `Those things smell
quite bad. I can feel the trail of their stench from quite a far away.`,
calm: "After a moment of rest I feel my emotions calming a little and I get a better awareness of surroundings.",
rage: "Look and smell of those monsters raise a wave of rage in my heart.",
rage_more: "I'm furious. I feel like I can snap at any moment.",
seeing_red: "Waaargh!",
seeing_red_end: "What has just happened?",
death: "Splort.",
elder_angry: "So, here it is e. The one that I hate the most. And the one I have no chance to defeat. My only option is to run.",
elder_lose: "The fight with the elder monster ends at the instant. I am as helpless against it as ordinary monsters are against me.",
blue_victory: "I carefully dodged it's lunge and then made a precise killing strike.",
blue_lose: "I charged monster only to be skewered with a fast stab.",
red_victory: "I overwhelm it's defences with a stream of furious attacks.",
red_lose: "The monster blocks most of my attacks and shrug off the others. And then deals one, but powerful attack.",
lose: `I collapse to never stand up again.
GAME OVER
Tip: Guards (marked with G and g) are attracted by kills. Your chances to defeat them in fight depends on your fury level (red bar at the top).
You need as much as possible of it for G, and opposite for g.
Press Escape to continue.`,
win_tip: `Ending you get depends on how many flowers you collect (odd or even) and how many kills committed.
There is also a secret ending, but getting it would require restraint and patience.`,
not_here: "She is not here. Probably somewhere in the forest picking up herbs again. I'll go look for her.",
mob_wary: "It stares at me warily.",
mob_afraid: "It covers in fear.",
mob_fleeing: "It flees to it's lair screaming.",
mob_startled: "☺ avoids me.",
mob_flees: "☺ runs away.",
game_complete: "GAME COMPLETE",
grave: "A grave. Seems to be recent.",
escaped: "Monster has escaped. Panic level: {0}",
read_letter:[
"Still no signs of her. Oh, right, I still have her letter. Maybe reading it will give some clues? I started reading:",
"I have decided to continue reading the letter:",
"Still can't find her. Maybe she is in the village? I'll continue with the letter:",
"I'll read the remaining letter part:"
],
close_letter:[
"My sight has suddenly blurred, making seeing writing difficult. I will continue reading next time.",
"Is she trying to be a philosopher here? Not my cup of tea. I'll better continue looking for her.",
"It was painful to reading it. And impossible not to. I'll read the rest, just not now.",
"It was all. I stand for a while looking at the letter blankly. If she'd only know... "
],
letter:[
`
I had an opportunity to pass you this letter, I hope it will reach you. I will explain this 'opportunity' later.
I'm well, more or less, hope you are too. I have made some progress with my research, but not much.
I have not yet found the cure, or even the cause of Strangling disease yet, but got some leads.
Locals have a different name for this disease: Forest Cough. And indeed, symptoms are much more prominent
with those that are going to forest often. Which is the most of the village. They had very poor harvest last year,
and a big chunk of it was looted. So, villagers have to look for food everywhere.
You would not find a living animal or unpicked edible berry or mushroom for a mile around the village by now.
`,`
I try to help them with what I can, but it's not much.
I perform surgery on occasion, used the medicine I brought from the city, some local herbs.
But villagers rarely ask me for help. They don't trust the "outsider" and I can't blame them.
These days outsider is too often a brigand, a thief or a rapist. People kill each other for a loaf of bread.
Fear, despair and hate are diseases that flood the land. Diseases that are way more fatal than Strangling.
And, unlike Strangling, they are definitely contagious. Sadly, ailness of spirit are not my major.
Let's hope I am at least qualified to cure the bodies.
`,`
I have even heard a rumors about cannibalism. Only rumors yet.
At least I know for sure that locals bury their dead properly. I know it, because I wanted to do some autopsy.
But the Elder forbid me to even rise the question.
And he is right, some people see me as a "witch" already, I don't want to add any more to my "spookiness".
I'm really afraid, you know. Life values so little here, mine included. Villagers tolerate me so far, but fear or desperation
can push them over the edge any moment. And instead of as "weird woman in the forest hut" they'll see me as a witch that that spoils their crops.
Or a food. I'd leave already, but travelling to capital is even more dangerous now than staying. And I still hope to find something about the disease.
`,`
Well, yes, about the "Forest Cough". Giving the leads I have, I naturally suspect that something in the forest causes the disease.
Though it's hard to find which "something". It can be animal, insect, maybe even plant? Or some microscopic organism.
I keep looking for it, but nothing of note so far.
But I have found something else - this kid that I send this letter with.
He was lying on the outskirts of village, beaten half to death.
Given that I have never seen him there before, he is probably some refugee or deserter that was either a victim of robbery,
or a robber beaten by his would-be victims. Given that he would not want to talk about this, probably latter.
As you can guess, I patched him up and was hiding him for couple of weeks until he recovered.
Then I figured it's a chance to pass you a letter. Hopefully he will not ditch it the moment he leaves my sight.
I said him you can give him some work, so please consider it. He seems to be bright enough. I have caught him once reading my medical notes,
so he can read. I considered leaving with him, but I do not trust him enough yet.
`],
ending_denial:`
It's her! She smiles at me.