Petris - A puzzle game of shapely pets for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear (GG) =========== Build your favorite pets in all shapes and sizes, keep ahead of dropping pieces and make it to the next level! Petris is a new home-brew 2D puzzle game for the Game Boy Color (CGB). It will run on original hardware (CGB and GBA) and in most emulators. ### Physical Cartridge available: * ~~[Catskull Electronics](https://catskullelectronics.com/collections/games/products/petris)~~ * Ferrante Crafts: https://ferrantecrafts.com/products/petris ![Petris cart](/info/petris-cart_one_row.jpg) (Check other branches for Game Gear and Analogue Pocket sources) ### Download ROMs and Play Online Downloads and online playable version are at: https://bbbbbr.itch.io/petris _________________ Run it either in an emulator such as [BGB](http://bgb.bircd.org/), on a real Game Boy if you have a flashable cartridge, or you can buy a cartridge at ~~[Catskull Electronics](https://catskullelectronics.com/collections/games/products/petris)~~ [Ferrante Crafts](https://ferrantecrafts.com/products/petris). ![Petris cartridge sticker](/res/printable/cartridge_sticker_petris_x300.png) ![Petris game in Long Pet game type](/info/Petris_LongPet.png) ![Petris game in Tail Cleanup game type](/info/petris_tail_cleanup.gif) You can read the [Instruction Manual](/info/Manual.md) for full details about game play. _________________ ##### Game Types Try out a variety gameplay modes with different incentives and strategies: * **Long Pet**: Complete progressively longer pets to reach the next level. * **Tails Cleanup**: Clear all tails off the screen per level * **Crunch-up**: Keep ahead as the screen crunches upward and new pets appear * **Level Up**: Classic level-up style * **Marathon**: For the long distance player ##### Head-to-Head 2 Player Two players can compete over Game Boy Link Cable (CGB and GBA) in all game types. * Send crunch-ups to your opponent when you complete long pets or level-up. The last player standing wins the match. ##### Difficulty Settings A range of difficulty levels make it suitable for all players, from relaxing to hectic: * Easy / Normal / Hard / Expert / Beast ##### Other Options and features * Choose from multiple sound tracks * High Contrast mode for small and non-backlit screens * Visual hinting for drop location/etc can be turned on/off _________________ ##### Music Credits * Krümel (crumb) / GB Studio Community Assets - https://github.com/DeerTears/GB-Studio-Community-Assets ##### Tools and Resources Used * GBDK 2020 - https://github.com/Zal0/gbdk-2020/ * BGB - http://bgb.bircd.org/ * Game Boy Tile Designer - http://www.devrs.com/gb/hmgd/gbtd.html * GIMP TileMap GB - https://github.com/bbbbbr/gimp-tilemap * Game Boy Map Builder - http://www.devrs.com/gb/hmgd/gbmb.html * GBT Player (modified to work with compression) - https://github.com/AntonioND/gbt-player * A little code from ZGB - https://github.com/Zal0/ZGB * Some GBDK patches by Toxa - https://github.com/untoxa * UnaPACK aPack decompression by Toxa - https://github.com/untoxa * apultra aPack compression - https://github.com/emmanuel-marty/apultra]