// empty line out vec4 glFragColor; void main() { float t = ifFragCoordOffsetUniform.x + (((iResolution.x-0.5+gl_FragCoord.x)/11025.) + (iResolution.y-.5-gl_FragCoord.y)*(iResolution.x/11025.)); vec2 y = mainSound( t ); vec2 v = floor((0.5+0.5*y)*65536.0); vec2 vl = mod(v,256.0)/255.0; vec2 vh = floor(v/256.0)/255.0; glFragColor = vec4(vl.x,vh.x,vl.y,vh.y); }