# Castle-Engine directx11 game engine. inspired from Braynzarsoft, Rastertek, and Frank Luna's Introduction to 3D Game Programing with Directx11 book ![Sponza](https://cdn.discordapp.com/attachments/639449278913445888/998326745927274598/DX11Shadow.png) ![Terrain with grass](https://cdn.discordapp.com/attachments/639449278913445888/998326146544447539/Castle_Engine_terrain_with_grass.png) Features: * shadows * fxaa * tonemapping * bloom * terrain * instanced grass rendering * importing sponza * entity component system * pbr rendering * Nvidia HBAO+ SSAO * frustum culling + custom culling system for terrain chunks * God Rays (Sun Shafts) api's that I use in this engine * Assimp * SDL * Fast Noise https://github.com/Auburn/FastNoise2 * Nvidia HBAO+ * glm * imgui * imguizmo