(function(window, document, $) { 'use strict'; // Get a regular interval for drawing to the screen window.requestAnimFrame = (function (callback) { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimaitonFrame || function (callback) { window.setTimeout(callback, 1000/60); }; })(); /* * Plugin Constructor */ var pluginName = 'jqSignature', defaults = { lineColor: '#222222', lineWidth: 1, border: '1px dashed #AAAAAA', background: '#FFFFFF', width: 300, height: 100, autoFit: false }, canvasFixture = '', idCounter = 0; function Signature(element, options) { // DOM elements/objects this.element = element; this.$element = $(this.element); this.canvas = false; this.$canvas = false; this.ctx = false; // Drawing state this.drawing = false; this.currentPos = { x: 0, y: 0 }; this.lastPos = this.currentPos; // Determine plugin settings this._data = this.$element.data(); this.settings = $.extend({}, defaults, options, this._data); // Initialize the plugin this.init(); } Signature.prototype = { // Initialize the signature canvas init: function() { this.id = 'jq-signature-canvas-' + (++idCounter); // Set up the canvas this.$canvas = $(canvasFixture).appendTo(this.$element); this.$canvas.attr({ width: this.settings.width, height: this.settings.height }); this.$canvas.css({ boxSizing: 'border-box', width: this.settings.width + 'px', height: this.settings.height + 'px', border: this.settings.border, background: this.settings.background, cursor: 'crosshair' }); this.$canvas.attr('id', this.id); // Fit canvas to width of parent if (this.settings.autoFit === true) { this._resizeCanvas(); // TODO - allow for dynamic canvas resizing // (need to save canvas state before changing width to avoid getting cleared) // var timeout = false; // $(window).on('resize', $.proxy(function(e) { // clearTimeout(timeout); // timeout = setTimeout($.proxy(this._resizeCanvas, this), 250); // }, this)); } this.canvas = this.$canvas[0]; this._resetCanvas(); // Listen for pointer/mouse/touch events // TODO - PointerEvent isn't fully supported, but eventually do something like this: // if (window.PointerEvent) { // this.$canvas.parent().css('-ms-touch-action', 'none'); // this.$canvas.on("pointerdown MSPointerDown", $.proxy(this._downHandler, this)); // this.$canvas.on("pointermove MSPointerMove", $.proxy(this._moveHandler, this)); // this.$canvas.on("pointerup MSPointerUp", $.proxy(this._upHandler, this)); // } // else { // this.$canvas.on('mousedown touchstart', $.proxy(this._downHandler, this)); // this.$canvas.on('mousemove touchmove', $.proxy(this._moveHandler, this)); // this.$canvas.on('mouseup touchend', $.proxy(this._upHandler, this)); // } this.$canvas.on('mousedown touchstart', $.proxy(this._downHandler, this)); this.$canvas.on('mousemove touchmove', $.proxy(this._moveHandler, this)); this.$canvas.on('mouseup touchend', $.proxy(this._upHandler, this)); // Start drawing var that = this; (function drawLoop() { window.requestAnimFrame(drawLoop); that._renderCanvas(); })(); }, // Clear the canvas clearCanvas: function() { this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height); this._resetCanvas(); }, // Get the content of the canvas as a base64 data URL getDataURL: function() { return this.canvas.toDataURL(); }, // Handle the start of a signature _downHandler: function (e) { this.drawing = true; this.lastPos = this.currentPos = this._getPosition(e); // Prevent scrolling, etc $('body').css('overflow', 'hidden'); e.preventDefault(); }, // Handle mouse/touch moves during a signature _moveHandler: function (e) { this.currentPos = this._getPosition(e); e.preventDefault(); }, // Handle the end of a signature _upHandler: function (e) { this.drawing = false; // Trigger a change event var changedEvent = $.Event('jq.signature.changed'); this.$element.trigger(changedEvent); // Allow scrolling again $('body').css('overflow', 'auto'); e.preventDefault(); }, // Get the position of the mouse/touch _getPosition: function (event) { var xPos, yPos, rect; rect = this.canvas.getBoundingClientRect(); if (event.originalEvent) event = event.originalEvent; // Touch event if (event.type.indexOf('touch') !== -1) { // event.constructor === TouchEvent xPos = event.touches[0].clientX - rect.left; yPos = event.touches[0].clientY - rect.top; } // Mouse event else { xPos = event.clientX - rect.left; yPos = event.clientY - rect.top; } return { x: xPos, y: yPos }; }, // Render the signature to the canvas _renderCanvas: function() { if (this.drawing) { this.ctx.beginPath(); this.ctx.moveTo(this.lastPos.x, this.lastPos.y); this.ctx.lineTo(this.currentPos.x, this.currentPos.y); this.ctx.stroke(); this.lastPos = this.currentPos; } }, // Reset the canvas context _resetCanvas: function() { this.ctx = this.canvas.getContext("2d"); this.ctx.strokeStyle = this.settings.lineColor; this.ctx.lineWidth = this.settings.lineWidth; }, // Resize the canvas element _resizeCanvas: function() { var width = this.$element.outerWidth(); this.$canvas.attr('width', width); this.$canvas.css('width', width + 'px'); } }; /* * Plugin wrapper and initialization */ $.fn[pluginName] = function ( options ) { var args = arguments; if (options === undefined || typeof options === 'object') { return this.each(function () { if (!$.data(this, 'plugin_' + pluginName)) { $.data(this, 'plugin_' + pluginName, new Signature( this, options )); } }); } else if (typeof options === 'string' && options[0] !== '_' && options !== 'init') { var returns; this.each(function () { var instance = $.data(this, 'plugin_' + pluginName); if (instance instanceof Signature && typeof instance[options] === 'function') { returns = instance[options].apply( instance, Array.prototype.slice.call( args, 1 ) ); } if (options === 'destroy') { $.data(this, 'plugin_' + pluginName, null); } }); return returns !== undefined ? returns : this; } }; })(window, document, jQuery);