state("Replanted", "v1.4"){ int uptime: "GameAssembly.dll", 0x04f06144; int load: "GameAssembly.dll", 0x04c46918, 0xb8, 0x8, 0xd0, 0x30, 0x20, 0xe8, 0xc88; int prize: "GameAssembly.dll", 0x04c2dd58, 0xb8, 0x88, 0xb8, 0x140, 0x50, 0x380, 0x70; } isLoading{ return (current.load != 0 || current.prize != 0 || old.uptime == current.uptime); }