GTAV Mod Manager Changelog
If you are getting an error stating that the manager is not supported on this OS, you must white-list the following sites:
1.0.6379.16959 (6/19/2017 10:32AM PST)
Hide whitelist error on startup since it was due to the updatehost being down, not a whitelist issue
Added a toggle button in Options for those who want to use the GTAV update bypasser (F*ck Take-Two)
1.0.5703.12965 (8/13/2015 8:13AM PST)
Modified the automatic update URL to a new update server.
Please whitelist http://gtav-modmanager.ddns.me to guarantee that you receive automatic updates
Added an option to Disable Automatic updates for those who don't want to whitelist the application/urls
Added a notification when the website is blocked during an update check
1.0.5702.17462 (8/12/2015 10:13AM PST)
Fixed an issue where double right clicking a mod would open the rename dialogue box
Modified the automatic update URL to a new update server.
1.0.5688.9657 (8/3/2015 1:30PM PST)
Added an 'enabled mod' filter checkbox
Added a mod filter text box
Added the ability to go to a mod based on the letter pressed (focus must be on the list for it to work)
Added extra checks to ensure a user doesn't set up a folder mod in a way that would delete the update folder upon cleaning
Added Right click to open highlighted mods folder
Added Author/version detection for folder mod detection mode
Added an option to set a timeout limit for disable mods on exit (in setup wizard)
1.0.5667.11091 (7/8/2015 7:12AM PST)
Restored the Author and version information
Fixed a bug in Add mod.. when in folder mode, causing it to attach to a config file not related to the mod
Disable On Exit no longer shuts down the application after restoring
Fixed a bug where RPF mods were not automatically attaching the correct config file
Fixed an error when cleaning game folder of mods
1.0.5666.23120 (7/7/2015 1:52PM PST)
Fixed a bug that would cause errors when cancelling a disable on exit countdown and starting the manager back up again
Fixed a bug preventing some LSPDFR files from clearing from the directory after pressing GTA:Online
1.0.5666.11116 (7/7/2015 7:13AM PST)
Fixed a bug where some mods weren't deleting from the GTAV program folder
Added better support for SinglePlayerGarage mod
1.0.5665.35932 (7/6/2015 8:55PM PST)
Fixed a major bug with imported RPF's when using the new Folder Mod Detection
Added .cs support for configuration attaching
Added a wildcard option for filtering out configs when pressing Add Config
1.0.5665.23002 (7/6/2015 3:49PM PST)
Hovering over mods now show the full mod name in a tooltip
You can now scroll horizontally if the mod name is longer than the window
Added some additional error checking to resolve an unknown crash
Added a new Folder mode, which lets you organize your mods just like Nexus mod manager. You can enable this new feature in options. (Folder mode does not support symlinking, it will attempt to hardlink your files. If your mods are stored on a different drive it will automatically go into file copy mode.)
All Hardlink errors will automatically go into file copy mode if it needs to.
Deleting mods via the delete button will now move mods to your Recycle bin instead of permanantly deleting
Removed Author and mod version labels for now, since no modders are taking advantage of that feature.
Doubled the timeout for detecting GTA5 process when Disable on exit is enabled
Added display text to let you know that GTA5 was detected when using Disable on exit
Added the ability to subscribe for Beta updates in options
Changed the autoupdater default path from the temp folder to the current directory to prevent access issues on some pcs
Added errorchecking to the autoupdater
1.0.5659.20541 (6/30/2015 12:25PM PST)
Made the Managers window size persistent
Changed the wording of the Delete button to be more clear that it deletes the Highlighted mods, not the checked mod
Added the ability to delete more than one mod at a time
Delete Mod now also deletes its associated config file if it exists
1.0.5652.9718 (6/23/2015 6:28AM PST)
Added LSPD:FR support. Just create a folder in your gtav mods\ folder called 'lspdfr' and put all the mod files in that folder.
Added the ability to resize the manager window. Hover your mouse over the bottom and/or right side to resize.
1.0.5637.9171 (6/8/2015 6:09AM PST)
Fix tooltip typo
Added support for saving log files for scripthook/dxgi/etc. Just put a copy of the log in your mods folder and it will automatically transfer when mods are loaded.
1.0.5633.9086 (6/2/2015 6:04AM PST)
Added a debug reporting feature (Right click the Options gear) to create a report to send to me when you have issues.
Fixed a non-common issue where the mods folder isn't created when activating RPF mods
Added a feature to backup your mod information to file (Right click the 'Reload Mods' button) To restore from this backup you need to right click the 'Add mods..' button
Fixed an issue where a user has multiple RPF mods of the same RPF and having one disabled would disable them all in some circumstances.
1.0.5630.26244 (6/1/2015 3:33PM PST)
Fixed an issue where RPF's wouldn't copy if a user imported an RPF but the path saved didn't match due to case-sensitivity
1.0.5630.21271 (6/1/2015 12:49PM PST)
Hotfix for dxgi.dll support (minor typo in detection)
1.0.5630.11786 (6/1/2015 7:37AM PST)
Support for latest OpenIV.asi. RPF mods will now symlink to the 'mods' folder instead of overriding your original game files. You must update to this version of openIV for your RPF mods to work! If you manually store RPFs in this mods folder instead of using the import modded RPF wizard, THEY WILL BE DELETED WHEN PRESSING GTA:ONLINE
Fixed potential conflict with bypass mode
Added support for SweetFX dxgi.dll
Removed "..is Running" from the background image when options is selected (cosmetic)
Added a file copy progress bar for importing RPF's to let users know the program isn't frozen when the file size is large (2gb)
Added a file copy progress bar for starting the game modded when you have your manager set to file copy mode instead of symlink mode so users know the program isn't frozen when the number of files to transfer is large.
1.0.5626.9879 (5/28/2015 6:31AM PST)
Added an option to bypass social club file verification (Rockstar Warehouse only)
Added tooltips to the options so users can clearly understand what option does which.
1.0.5625.11214 (5/27/2015 7:19AM PST)
Fixed an issue where disabling 'socialclub offline' feature would prevent "Disable on Exit" from working
Fixed an issue where settings changed in the Setup Wizard didn't take effect until saving twice
1.0.5624.11509 (5/26/2015 7:19AM PST)
Fixed an issue where the high priority tweak in options would say Disabled when it is actually Enabled
Added scroll bar to the config text box
Fixed an issue where disabling vb dot net scripts will not re-enable
Fixed an issue when adding or removing scripthook files , pressing reload wouldn't detect them properly.
Added scripthookvdotnet.dll as a mandatory file if scripthookv.dll doesn't exist
More error checking
1.0.5620.11281 (5/22/2015 7:19AM PST)
Mod list is now sorted Alphabetically (will automatically resort if you rename a mod as well)
Tweaked the layout of the Options menu to accommodate the added options from the previous update
v1.0.5619.10165 (5/21/2015 6:40AM PST)
Added the ability to use custom commandline.txt arguments (Accessible in options)
Added the ability to choose if socialclub goes in offline mode or not while using mods (Accessible in options)
Fixed the firewall rule option to still remove the firewall block no matter which mode is set (in case the user set the firewall rule on before disabling the feature)
v1.0.5617.17606 (5/19/2015 10:51AM PST)
Had to revert direct linking to the youtube tutorial video back to the reddit post, some reason linking to youtube flags one of the virusTotal checks
v1.0.5617.14938 (5/19/2015 9:21AM PST)
fixed a crash when a user tries putting invalid filename characters in the "Friendly Name" for imported RPF Files
Added a new update window, and gave "Check 4 Updates" a reply when no updates are found so you don't think it's not working
All mods disable if you press "Delete selected mod" to prevent users from deleting active mods
Changed help button to open the youtube tutorial video
fixed an issue where choosing a custom install path would be overwritten if the user had a different install path in the registry
Now mods folder is rescanned automatically if user changes mod storage location in setup wizard
Now Migrate Mods will prevent a user from migrating symlinked files (if they press migrate after enabling mods, which you shouldn't do!!)
v1.0.5616.21507 (5/18/2015 9:21AM PST)
added a "Copy file mode" for those who are unable to create symlinks (exFat drives, installs on separate hard drives etc) This can be toggled in Options
No longer creates a crash log if an RPF is imported without its config file, you will still get a warning though
Decreased Initial application startup time
Fixed a bug that would cause error messages when a user quit the first time setup before pressing Accept
Fixed an application freeze if a user starts the game with "Disable On Exit" enabled, but have the wrong Game type selected
Added a timeout countdown if a user presses singleplayer/GTA:online but GTA5.exe doesnt launch (timeout is about 60 seconds)
Fixed an issue where the delete mod info remains in the program after pressing Delete Mod
Fixed an issue where the program would still say "No Mods Installed" after adding your first mod, but before restarting the manager
Fixed a crash when a user tried to import a mod that already existed in the mods folder
Removed the ability to add .RPF files via Add Mod.. as it was causing confusion
Fixed typo in TOS
Added a file-gate to prevent mods put in wrong folders from showing up as installed
Fixed an issue where dot net dll mods would not disable even when unchecked
v1.0.5614.21967 (5/16/2015 1:15PM PST)
Quick fix - Fix crash on using SweetFX profiles
Updated Assembly info of this software to reflect my information. This is going to reset your settings so doublecheck it!, sorry about that!
v1.0.5613.20630 (5/15/2015 12:52PM PST)
Automatically migrates OpenIV.asi to your mods folder if it's not there, but in your game install folder (only does this if you have openIV installed)
Added more clarification on a few messages to prevent confusion I'm seeing
optimised some code (backend stuff)
More dang error checking added
fixed a bug where .FX files wouldn't remove themselves from the Game Directory when pressing GTA:Online
LUA support is still slightly finicky when trying to disable some .lua mods but enable others. Please contact me for a temporary fix to the lua loader if you have problems (headscript is in the process of making those changes for the next release of his mod)
v1.0.5612.18659 (5/14/2015 11:16AM PST)
fixed crash for users missing the correct Install Path Registry key
fov.ini now shows correctly as a mod and can be edited directly in the manager.
Putting version.txt in your mods folder will no longer overwrite the games version.txt file
Put a modded copy of GTA5.exe (intro videos removed) in your mods folder will now load this file instead of the games executable. The original is backed up to GTA5.exe.original but I recommend to ALWAYS make a personal backup of game files when modding them.
Re-wrote how the software adds and removes files from the GTAV directory
Added warnings for trying to start mods without having scripthook installed
Added warnings for trying to import an RPF when you don't have openIV.asi installed
Changed the verbiage on first time setup to make it clear when an option is highlighted. Remember, ORANGE = Selected.
Fixed a incompatibility issue with lua loader when loading singleplayer with disabled LUA mods.
added a warning dialogue to the RPF wizard. You are responsible for creating your own backups!!!
Fixed an issue where the Setup wizard would have the correct version picked but the program was still trying to load the wrong version.
Re-wrote the migration tool to backup your entire scripts folder before attempting to migrate any existing mods out of your game directory.
More error logging!
v1.0.5611.12235 (5/13/2015 7:31AM PST) First Official Version Release!
Added RPF Support!
Created a simple RPF Import wizard. Backups are made by the manager, but I recommend you make your own as well!
Added even more error checking (never enough it seems)
Fixed a crash when trying to import a mod when the config file already exists in the mod directory
Tweaked SweetFX support as some users were reporting issues loading FX profiles when symlinked
RPF mods will no longer show if OpenIV.asi doesn't exist as an installed mod
LUA mods will no longer show if there is no lua loading asi installed.
Fixed a freezing issue when a user tries to load GTA5 as the rockstar warehouse version when they own the steam version
v0.1.5610.14225 (5/12/2015 8:57AM PST)
Enabled Automatic updates (no more zip downloads)
Removed AutoUpdate.Net.dll as it was causing a lot confusion for some users
Added Mod migration feature (in Options) will move all your mods out of your GTAV program folder
Added a Reload Mods button
Added SweetFX support
Fixed a bug where adding scripthook and other loading dlls through "add mod" would put it in the DotNet Installation directory .../scripts/
Changed text when no mods are installed from generic template
Added python plugin support
v0.1.5609.29118 (5/11/2015 5:08PM PST)
Fixed an issue Where the manager may crash on some systems (rare)
v0.1.5609.26612 (5/11/2015 3:50PM PST)
Fixed an issue when trying to use dsound.dll for the fov fix, or if it was renamed. If you still have issues, make sure dsound is in the file name.
Added more error checking for mod importing, in case something goes wrong on your system
v0.1.5609.23533 (5/11/2015 2:06PM PST)
Quick hotfix to resolve issue where main.lua was being disabled when it shouldn't have the option to
v0.1.5609.21390 (5/11/2015 12:55PM PST)
.dll .cs .vb files in the scripts\ folder are detected as DotNet_Mods
Dot Net mods are only scanned and added to the list of mods if scripthookvdotnet.dll is present
LUA mods are only scanned and added to the list if lua.asi or lua_sdk.asi are present
Dot net mods that you leave unchecked will rename to modname.dll.disabled to prevent them from loading. The .disabled is removed the next time the manager runs.
Directly edit LUA files in the manager. Should auto attach when selected.
Injection/hook Dll files in the main mods folder are no longer displayed as mods
Using Add Mod.. Now puts lua and dotnet mods in the right folders
Support for ScripthookVDotNet asi mod added
v0.1.5609.13630 (5/11/2015 8:34AM PST)
Added the ability to rename mods (double click their names)
Added the ability to attach config files (now remembers the file you selected)
Added the ability to disable all mods on exiting GTA5.exe (Setting is located in setup wizard)
Reworked config auto detection (should work most of the time without you having to attach manually)