--- name: ss-verify description: The VISUAL gate — render a UI or visual artifact through its surface adapter, inspect the actual pixels, then fix and re-render until it passes the composed StyleSeed rule set. argument-hint: "[route, file, artifact manifest, or export directory]" allowed-tools: Read, Write, Edit, Grep, Glob, Bash --- # Verify (look at it, don't just read it) Read `.styleseed/effective-rules.md` and `.styleseed/manifest.json`; invoke `/ss-resolve` or `$ss-resolve` first when they are missing or stale. Judge pixels against that compiled method. A lock value cannot excuse a core failure, and a recipe/profile cannot replace the output grammar. `/ss-score` reads the **code** and scores it. But some of the worst "AI-made" tells never appear in source — they only exist in **pixels**: a hero that doesn't actually dominate, a lower third of dead whitespace, cramped cards, a web font that silently failed to load and fell back to Times, two colors that *look* like two accents once rendered, text that's unreadable on its real background. A human sees these in half a second; a code-reading gate misses all of them. `/ss-verify` closes that gap: it **renders the UI, screenshots it, and you look at the image** — then score the same StyleSeed gate against what you see, fix, and re-render. This is the gate that most predicts whether a real user will say "this looks designed." Run it as the **final** gate after `/ss-score` passes — code-clean is necessary but not sufficient; pixel-clean is the real bar. ## When NOT to use - Nothing renderable yet (pure logic/config, or a component with no host page) → use `/ss-score`. - No way to render at all (no browser, no Playwright, headless blocked) → say so, fall back to `/ss-score`, and tell the user the visual gate was skipped. **Never claim you verified visually if you didn't actually see a screenshot.** - A quick pre-commit pass → `/ss-lint`. `/ss-verify` is heavier (it boots a renderer). ## Step 1 — Render it through the active adapter For `social-carousel`, `slide-deck`, `document-report`, or `single-frame`, use the companion renderer and open every required exported frame/page at readable resolution. Verify dimensions, crop/safe zones, font availability, asset placement, and the export manifest. Do not force a browser workflow onto a PIL, slide, PDF, or image renderer. For `product-ui`, get a real screenshot in priority order: **A. Running project (Next / Vite / etc.) — the normal case.** 1. Start the dev server in the background (`npm run dev` / `pnpm dev` / framework command); wait for the ready line and capture the port. 2. Screenshot the route with headless Chromium via Playwright. If the project has `playwright` in `node_modules`, use it; else use a globally cached Chromium. Minimal script: ```js import { chromium } from "playwright"; // or an absolute path into node_modules const b = await chromium.launch(); const c = await b.newContext({ viewport: SURFACE, deviceScaleFactor: 2 }); const p = await c.newPage(); await p.goto(URL, { waitUntil: "networkidle" }); await p.evaluate(() => document.fonts.ready); // don't shoot before fonts load await p.waitForTimeout(400); await p.screenshot({ path: OUT, fullPage: true }); await b.close(); ``` **Surface viewports:** mobile `{width:390,height:844}` · desktop `{width:1440,height:900}`. Pick from the lock's `Surface`, or `--surface`. 3. If a browser MCP (claude-in-chrome) is available instead, navigate + screenshot with that. **B. Static HTML file** → open it directly with `file://…` and screenshot (same script). **C. Isolated component** (no host page) → render it into a minimal throwaway page that imports the component with realistic props, then screenshot that. **Then actually READ the screenshot back** (Read the PNG). You must *see* it. Shoot at `deviceScaleFactor: 2` so text is crisp enough to judge. ## Step 2 — Score what you SEE (the visual gate) Look at the image and run the StyleSeed gate **perceptually**. These are the checks that need eyes, not source: ``` □ Squint test — blur your focus / imagine it at 50%. Does it still read "AI-generated"? (bland gradient, pill button + generic sans, icon-chip row, even flat grid) → FAIL □ Focal — does ONE element actually dominate at a glance? If your eye lands nowhere, or on an all-even grid, the focal point failed regardless of what code intended □ Balance — dead whitespace (a lower third of empty), or cramped/colliding elements? Is the visual weight distributed, or all top-left / all-centered? □ Fonts loaded — is the intended typeface actually rendering, or a Times/Arial fallback? (a silent font-load fail is a top "looks cheap" tell — invisible in code) □ One accent (seen) — count the hues you actually SEE. Two things competing for "the color" = FAIL, even if the code named one token □ Contrast (seen) — any text you have to strain to read on its real rendered background? Light-grey-on-white labels, low-contrast on a colored/照片 panel □ Rhythm/optics — are edges aligned, gaps consistent, cards optically even? Off-by-a-few-px misalignments that read as "sloppy" but pass a code check □ Type scale fit — on desktop, does the body text look too small for the canvas? does the hero feel undersized? (the surface-scale tell, judged by eye) □ Grammar fit — does the screen visually serve the selected grammar's user job, attention model, composition, density, action hierarchy, and characteristic tells? □ Recipe fit — do geometry, containment, controls, collections, navigation, density, and motion visibly match the selected recipe rather than the old universal soft-card look? Would the same layout still appear if the product changed? If yes, FAIL □ Motion (if any) — capture before/after or a mid-transition frame; is it purposeful, or the "cheap fade/bounce on everything" tell? does it block the first read? ``` ## Step 3 — Render states or sequence variants too The happy-path screenshot hides the most common real-world failure: **no empty / loading / error state.** Where the surface has a data view, render those variants (a query param, a mock, a forced prop, or temporarily emptying the data) and screenshot each. A blank white void for "no data" is a fail you can only catch by *looking* at the empty state. (Static marketing pages with no data surface → N/A, note it.) For sequential artifacts, inspect the cover/first frame, every content frame, and close/CTA as a set: continuity, progression, one message per frame, repeated-template fatigue, source labels, folios, and safe-zone survival. For documents/decks, inspect every page/slide plus a representative thumbnail or overview view. ## Step 4 — Fix, re-render, repeat For each visual failure, fix the code, then **re-render and look again** — don't assume the fix worked from the diff (the whole point is that code ≠ pixels). Loop up to ~3×. Present only when the screenshot passes, with the final image, the effective rule set, a one-line "fixed: …", and the gate result. ## Rules - **You must actually see the rendered artifact.** No render, no visual verdict — fall back to `/ss-score` and say the visual gate was skipped. Never fabricate "looks good." - **Re-render after every fix.** The reason this skill exists is that source and pixels diverge; verifying a visual fix by reading the diff defeats it. - **Both gates, in order:** `/ss-score` (code) first to catch structural issues cheaply, then `/ss-verify` (pixels) as the final bar. `/ss-build` runs code-gate in its loop; finish a renderable screen with `/ss-verify`. - **Clean up:** stop the dev server you started; delete any throwaway harness/mock files. - **Shoot at 2×** and at the locked surface's viewport — judging a desktop app on a 390px shot (or vice-versa) invalidates the type-scale and balance checks.