--- name: blazium-3d pack: engine --- # blazium-3d Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why 3D scene setup is a Godot skill agents still need, pinned to 4.8.x. ## What Node3D, Camera3D, lights, GridMap. MCP scene3d_tools. **Non-goals:** Do not own Environment volumes (`blazium-environment`) or nav bake. ## How 1. Inspect project version (4.8.x / 0.8.x). Use APIs that exist on `blazium_4.8`. 2. Prefer JustAMCP tools when the editor MCP is connected. 3. Implement the smallest `blazium_4.8`-safe pattern. 4. Verify with Autowork or play-mode MCP, not screenshots alone. Engine / module path: `JustAMCP scene3d_tools`. ## Reasoning Godot-parity skill, Blazium-pinned, with JustAMCP handoff. Distinct so the router can load one engine surface at a time. ## Sources - Blazium: JustAMCP scene3d_tools ## Limits Do not invent classes, flags, or CLI verbs. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). Prefer JustAMCP, Autowork, or `blazium-cli` over unverified editor clicks. ## Related skills - `blazium-environment` — adjacent - `blazium-navigation` — adjacent - `blazium-physics` — adjacent