--- name: blazium-addons pack: content --- # blazium-addons Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why Agents need AssetLib / `addons/` / editor plugins — not a foreign package manifest. ## What Install and author `addons/`, understand editor plugins vs engine modules. **Non-goals:** Do not teach SCons module authoring unless the user is in the engine repo. ## How - Project `addons/` + plugin.cfg. - AssetLib. Distinct from `blazium-cli` editor installs. ## Reasoning Package-management analog. ## Sources ## Limits Do not invent classes, flags, or CLI verbs. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). Prefer JustAMCP, Autowork, or `blazium-cli` over unverified editor clicks. ## Related skills - `blazium-cli` — editors/templates - `blazium-project-config` — autoload plugins