--- name: blazium-animation pack: engine --- # blazium-animation Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why Agents confuse AnimationPlayer, AnimationTree, and Tween. ## What Clips, state machines, UI tweens. MCP animation_tools. **Non-goals:** Do not own SpriteFrames atlas slicing (`blazium-sprites`). ## How 1. Inspect project version (4.8.x / 0.8.x). Use APIs that exist on `blazium_4.8`. 2. Prefer JustAMCP tools when the editor MCP is connected. 3. Implement the smallest `blazium_4.8`-safe pattern. 4. Verify with Autowork or play-mode MCP, not screenshots alone. Engine / module path: `JustAMCP animation_tools`. ## Reasoning Godot-parity skill, Blazium-pinned, with JustAMCP handoff. Distinct so the router can load one engine surface at a time. ## Sources - Blazium: JustAMCP animation_tools ## Limits Do not invent classes, flags, or CLI verbs. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). Prefer JustAMCP, Autowork, or `blazium-cli` over unverified editor clicks. ## Related skills - `blazium-sprites` — adjacent - `blazium-ui` — adjacent