--- name: blazium-assets pack: content --- # blazium-assets Import filter, mipmaps, and nine-patch margins. Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why Art fails in-game when filter and margins are wrong, even if the file exists. ## What Texture and mesh import choices, `NinePatchRect` margins, file naming. **Non-goals:** SpriteFrames, TileSet terrains, GIF record. ## How 1. Classify pixel vs smooth. 2. Set filter and mipmaps. 3. Record nine-patch margins. 4. Confirm the texture loads. ## Reasoning `blazium-sprites` owns atlases and flipbooks. This skill owns the import pass. ## Sources - Blazium: texture import, `NinePatchRect` ## Limits Do not invent an asset database. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). ## Related skills - `blazium-sprites` — flipbooks - `blazium-pixel-perfect` — scale