--- name: blazium-balance pack: growth --- # blazium-balance Economy and combat tables. Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why Tunable numbers belong in a Resource or CSV so a designer can change them without a controller rewrite. ## What Costs, rewards, cooldowns, integer weights. **Non-goals:** BigNum math, idle scene flow, RNG implementation. ## How 1. One table. 2. Stable ids. 3. Autowork one cost and one reward. ## Reasoning Distinct from `blazium-clicker` and `blazium-genre-idle`. ## Sources - Blazium `Resource` and CSV ## Limits Do not invent an economy service. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). ## Related skills - `blazium-clicker` — BigNum - `blazium-procedural` — rolls