--- name: blazium-dialogue pack: growth --- # blazium-dialogue Data-driven talk graph. Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why Agents either hardcode English or pull in a VN framework. This skill keeps a localizable graph. ## What `.tres` / JSON nodes (line, choices, flags). `tr()` on every string. Optional Ink/Yarn via addons only. **Non-goals:** Full VN scene flow, locale pipeline ownership, save I/O. ## How 1. Inspect existing graph and locale keys. 2. Implement a walker over data. Verify choice → next id with Autowork. ## Reasoning Distinct from `blazium-genre-visual-novel` (composition) and `blazium-localization` (tables). ## Sources - Blazium: `Resource`, `tr()` (4.8.x) ## Limits Do not invent classes, flags, or CLI verbs. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). Prefer JustAMCP, Autowork, or `blazium-cli` over unverified editor clicks. ## Related skills - `blazium-localization` — adjacent - `blazium-genre-visual-novel` — adjacent - `blazium-save-systems` — adjacent