--- name: blazium-game-feel pack: growth --- # blazium-game-feel Juice with Tween / particles / camera punch. Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why Agents either skip feedback or rewrite the mover. This skill owns short punches only. ## What Hit-stop, squash, screenshake, particle bursts on 4.8.x nodes. **Non-goals:** CharacterBody controllers, AnimationTree libraries, shaders. ## How 1. Inspect who owns camera and velocity. 2. Add a short tween; restore offset / `time_scale`. 3. Verify with Autowork property asserts. ## Reasoning Distinct from `blazium-2d-movement` (math) and `blazium-animation` (clips). ## Sources - Blazium: `Tween`, `Camera2D`, particles (4.8.x) ## Limits Do not invent classes, flags, or CLI verbs. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). Prefer JustAMCP, Autowork, or `blazium-cli` over unverified editor clicks. ## Related skills - `blazium-animation` — adjacent - `blazium-2d-movement` — adjacent - `blazium-ui` — adjacent