--- name: blazium-games-mcp pack: live-ops --- # blazium-games-mcp Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why Cloud MCP is the UGS dashboard analog: store pages, analytics, crashes, deploy keys. ## What Use `https://mcp.blazium.games/mcp` tools and prompts. Never confuse with editor JustAMCP. **Non-goals:** Do not edit scenes. Do not invent editor tool names. ## How - Code: `blazium.games/games_mcp/`. - Tools: get_profile, list_games, create_game, update_game, get_game_analytics, list_game_crashes, get_crash, request_crash_download, request_mcp_key, request_deploy_key, get_setup, get_deploy_info, list_game_builds, get_game_build, list_mcp_keys. - Prompts: draft_game_page, improve_game_copy, analytics_summary, bootstrap_game. - Resources: `blazium-games://me`, `blazium-games://games`, `blazium-games://games/{uid}/…`. ## Reasoning Third MCP layer. Distinct from JustAMCP and from crash sidecar config. ## Sources - Blazium: blazium.games/games_mcp/ ## Limits Do not invent classes, flags, or CLI verbs. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). Prefer JustAMCP, Autowork, or `blazium-cli` over unverified editor clicks. ## Related skills - `blazium-crash-analytics` — in-engine sidecar / build ids - `blazium-ci-export` — uses deploy keys - `blazium-games-publish` — store copy workflow