--- name: blazium-gdscript pack: engine --- # blazium-gdscript Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why Write typed GDScript 2.0 as it exists on Godot 4.8.x / Blazium 0.8.x. ## What Lifecycle, @export/@onready, signals, await. No syntax outside `blazium_4.8`. **Non-goals:** Do not teach Luau or C#. Use APIs that exist on `blazium_4.8`. ## How 1. Inspect project version (4.8.x / 0.8.x). Use APIs that exist on `blazium_4.8`. 2. Prefer JustAMCP tools when the editor MCP is connected. 3. Implement the smallest `blazium_4.8`-safe pattern. 4. Verify with Autowork or play-mode MCP, not screenshots alone. Engine / module path: `blazium/modules/gdscript/`. ## Reasoning Godot-parity skill, Blazium-pinned, with JustAMCP handoff. Distinct so the router can load one engine surface at a time. ## Sources - Blazium: blazium/modules/gdscript/ ## Limits Do not invent classes, flags, or CLI verbs. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). Prefer JustAMCP, Autowork, or `blazium-cli` over unverified editor clicks. ## Related skills - `blazium-luau` — adjacent - `blazium-csharp` — adjacent - `blazium-gdscript-templates` — adjacent - `blazium-signals-groups` — adjacent