--- name: blazium-genre-platformer pack: growth --- # blazium-genre-platformer Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why Genre on-ramp so agents compose engine pack skills instead of inventing a platformer framework. ## What Compose pinned Blazium skills: 2d-movement, tilemap, physics, input, pixel-perfect, autowork. **Non-goals:** Do not fork a studio-clone skill pack. ## How 1. Compose the pinned Blazium skills (4.8.x APIs). 2. Verify with Autowork. ## Reasoning Compositional. Exists so the router can load a genre without 73 studio skills. ## Sources - Pinned skills: 2d-movement, tilemap, physics, input, pixel-perfect, autowork ## Limits Do not invent classes, flags, or CLI verbs. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). Prefer JustAMCP, Autowork, or `blazium-cli` over unverified editor clicks. ## Related skills - `blazium-2d-movement` — pin - `blazium-tilemap` — pin - `blazium-physics` — pin - `blazium-input` — pin