--- name: blazium-gif pack: modules --- # blazium-gif Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why Import + runtime `GIFTexture` + `GIFRecorder` is easy to get wrong (memory, recording forever). ## What `ResourceImporterGIF` / `GIFFrames`, playback, recorder start/stop. Settings `blazium/gif/*`. **Non-goals:** Do not replace AtlasTexture (`blazium-sprites`) or MCP screenshots. ## How - Module: `blazium/modules/gif/`. - MCP screenshot vs GIF recorder decision. ## Reasoning Distinct from static sprites and AnimationPlayer. ## Sources - gif ## Limits Do not invent classes, flags, or CLI verbs. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). Prefer JustAMCP, Autowork, or `blazium-cli` over unverified editor clicks. ## Related skills - `blazium-sprites` — static atlases - `blazium-mcp` — screenshots