--- name: blazium-level-design pack: growth --- # blazium-level-design Beat maps and spatial metrics. Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why Painters need a pace and a measured gap. A tile skill does not decide the teach order. ## What Beat lists and tile or meter metrics. **Non-goals:** `set_cell`, TMX import, seeded noise. ## How 1. Read jump or move distance from the controller skill. 2. Write beats and one unit system. 3. Hand off paint. Verify the first gap. ## Reasoning Distinct from `blazium-tilemap` (cells) and `blazium-procedural` (seeds). ## Sources - Blazium scenes and TileMapLayer bounds. No level-editor class. ## Limits Do not invent a level-editor API. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). ## Related skills - `blazium-tilemap` — paint - `blazium-procedural` — generation