--- name: blazium-luau pack: engine --- # blazium-luau Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why Luau is first-class in Blazium; Godot skills never mention it. ## What `.luau` scripts, LSP, formatter, MCP `register.luau`, sandboxed remote eval. **Non-goals:** Do not invent Autowork assertion names. Hub release-editor CI may still use `error()` / `must()`. ## How 1. Inspect project version (4.8.x / 0.8.x). Use APIs that exist on `blazium_4.8`. 2. Prefer JustAMCP tools when the editor MCP is connected. 3. Implement the smallest `blazium_4.8`-safe pattern. 4. Verify with Autowork or play-mode MCP, not screenshots alone. Engine / module path: `blazium/modules/luau_module/ (18 classes)`. ## Reasoning Godot-parity skill, Blazium-pinned, with JustAMCP handoff. Distinct so the router can load one engine surface at a time. ## Sources - Blazium: blazium/modules/luau_module/ (18 classes) ## Limits Do not invent classes, flags, or CLI verbs. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). Prefer JustAMCP, Autowork, or `blazium-cli` over unverified editor clicks. ## Related skills - `blazium-gdscript` — adjacent - `blazium-game-mcp` — adjacent - `blazium-autowork` — adjacent