--- name: blazium-physics-tuning pack: engine --- # blazium-physics-tuning Gravity, friction, bounce, and damping. Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why A correct collision matrix can still feel icy or floaty. Those knobs are not layer bits. ## What Project gravity, `PhysicsMaterial` friction and bounce, rigid-body damping. **Non-goals:** collision layers, raycasts, coyote time. ## How 1. Confirm overlaps already work (`blazium-physics`). 2. Change one feel parameter. 3. Autowork a settle or jump apex. ## Reasoning `blazium-physics` owns whether bodies hit. This skill owns how the hit feels. ## Sources - Blazium: `PhysicsMaterial`, `physics/2d/default_gravity`, `physics/3d/default_gravity` ## Limits Do not invent physics engines. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). ## Related skills - `blazium-physics` — setup - `blazium-2d-movement` — controllers