--- name: blazium-sprites pack: engine --- # blazium-sprites Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why AtlasTexture and SpriteFrames are the 2D art path. Not GIF (`blazium-gif`). ## What AtlasTexture, SpriteFrames, pixel atlas packing. Not GIF (`blazium-gif`). **Non-goals:** Do not own TileSet terrains. ## How 1. Inspect project version (4.8.x / 0.8.x). Use APIs that exist on `blazium_4.8`. 2. Prefer JustAMCP tools when the editor MCP is connected. 3. Implement the smallest `blazium_4.8`-safe pattern. 4. Verify with Autowork or play-mode MCP, not screenshots alone. Engine / module path: `core 2D + JustAMCP asset_tools`. ## Reasoning Godot-parity skill, Blazium-pinned, with JustAMCP handoff. Distinct so the router can load one engine surface at a time. ## Sources - Blazium: core 2D + JustAMCP asset_tools ## Limits Do not invent classes, flags, or CLI verbs. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). Prefer JustAMCP, Autowork, or `blazium-cli` over unverified editor clicks. ## Related skills - `blazium-tilemap` — adjacent - `blazium-animation` — adjacent - `blazium-gif` — adjacent - `blazium-pixel-perfect` — adjacent