--- name: blazium-tiled pack: engine --- # blazium-tiled Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why The Tiled importer is a 27-class module. Native TileMapLayer paint is a different job. ## What `ResourceLoader.load("….tmx")` → scene with `TileMapLayer`. `TiledTileson.parse_file` → `TiledMap` / `TiledLayer` / `TiledTileset`. **Non-goals:** JustAMCP `tilemap_set_cell` (`blazium-tilemap`). ## How - Module: `blazium/modules/tiled_importer/` - Tests: https://github.com/blazium-games/tiled_importer_module_tests - Canonical Autowork: unit `--aw-dir=` self-starts; mixed suffixes still use `-s run_tests.gd` ## Reasoning Import vs paint should not share one skill cookbook. ## Sources - https://github.com/blazium-games/tiled_importer_module_tests ## Limits Do not invent classes, flags, or CLI verbs. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). Prefer JustAMCP, Autowork, or `blazium-cli` over unverified editor clicks. ## Related skills - `blazium-tilemap` — native layers