--- name: blazium-tilemap pack: engine --- # blazium-tilemap Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why TileMapLayer paint and JustAMCP tilemap tools are the native path. ## What TileMapLayer, TileSet, MCP `tilemap_tools`. **Non-goals:** Tiled TMX / Tileson (`blazium-tiled`). 2D movement. ## How 1. Inspect project version (4.8.x / 0.8.x). 2. Prefer JustAMCP `tilemap_set_cell` / `tilemap_fill_rect` / `validate_tilemap_structure`. 3. Verify with Autowork, not screenshots alone. ## Reasoning Paint vs import should not share one cookbook. ## Sources - JustAMCP `tilemap_tools` ## Limits Do not invent classes, flags, or CLI verbs. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). Prefer JustAMCP, Autowork, or `blazium-cli` over unverified editor clicks. ## Related skills - `blazium-tiled` — TMX / Tileson - `blazium-2d-movement` — adjacent - `blazium-physics` — adjacent - `blazium-sprites` — adjacent