--- name: blazium-toolchain pack: ship --- # blazium-toolchain Engine baseline: **Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`)**. Use APIs that exist on `blazium_4.8`. ## Why PS1/PS2/N64/Interactive DVD compilers are a GPL sidecar Godot does not have. ## What `blazium-toolchain` CLI: setup/build/run/iso/`export-guest`. N64: `rom` (no ISO). PS2: `elf-info` / `chd`. PS1: `fmv`. InterDVD: `ffmpeg` / `ffprobe` / `meta init` / `meta validate`. **Non-goals:** Do not vendor GPL sources into the engine skill. Do not teach InterDVD node authoring in depth (specialty-export + inter_dvd). ## How - Repo: `blazium-toolchain/`. Config: `.blazium-toolchain.yml`. - CLI: `ps1|ps2|n64|interdvd setup/build/run` plus [references/verbs.md](references/verbs.md). - `blazium-cli update apply --product toolchain`. ## Reasoning Retro is a Blazium differentiator and a separate binary. ## Sources - https://github.com/blazium-games/blazium-toolchain ## Limits Do not invent classes, flags, or CLI verbs. Pin Blazium 0.8.x (Godot 4.8.x fork, branch `blazium_4.8`). Prefer JustAMCP, Autowork, or `blazium-cli` over unverified editor clicks. ## Related skills - `blazium-specialty-export` — InterDVD + Windows novelty exports - `blazium-cli` — install toolchain