--- name: faerun-civil-infrastructure-blueprint description: Create a 2D civil infrastructure blueprint showing roads, piers, sewers, water supply, drainage, service tunnels and utility nodes on fixed geography. metadata: author: Faerûn Cartographers version: "1.0.0" --- # Faerûn Civil Infrastructure Blueprint (BP-04) Read `../../references/common-standard.md` and load the exact geometry master. ## Overlay - Street/bridge/dock hierarchy plus potable water, sewer, storm drainage, culverts, cisterns, possible service tunnels, shafts, valves, pump/collection sites and outfalls. - Use blue solid for water mains, orange dashed for sewers, green dotted for storm drains, purple dashed for service tunnels, and labeled node circles. Do not rely on color alone. - Show all utility networks as **nodes and connected segments**, each with ID, source, destination, type, flow direction, status and uncertainty. - Keep wall rings, parks, parcels, major roads, piers, riverbanks and gate locations in precisely the same places as BP-01. ## Checks 1. Never draw pipes and drains on top of river as if streets, or unconnected tunnels that end arbitrarily. 2. Water and sewer crossing a bridge must be explicitly supported by a plausible conduit. 3. Gravity sewers need verified gradient; if terrain is not measured label flow **proposed**, not engineered fact. 4. Do not assume modern pressurized infrastructure for medieval/fantasy settings without stating design technology. 5. Verify that discharge points reach open water or treatment facilities and are not accidentally inland. ## Output BP-04 Infrastructure Plan, PNG/SVG and utility-network JSON with node IDs, feature provenance, continuity report and assumptions.